No.
We do not need mods.
I know, I tested.
We do not need mods.
I know, I tested.
the only rebuy so far i had was crashing my (unmodded) trading cutter on a high g world.
1) What do the improved weapons ultimately bring to the game, if in a few months most players have the key (level 5) changes they want? ie: The "window" has been raised, we've climbed up the 5 steps to get to it, and the view is the same as before!
3) As for ignoring crafting for PvE, I'm sure CMDRs would rather be doing more damage to NPCs with upgraded weapons than not, and ultimately seeing more CRs earned and less rebuys screens in return.
1) Good question. IMHO it won't change anything, as you said, the view still is the same.
2) Well, some will call it grind, I just think about this as necessary nasty work to get the stuff. It's just so that players have a goal, something to do and work on, instead of flying to random places and see what might happen.
3) The crafted weapon will do a few more % damage, just look at the stats at the weapon engineers. Won't help much for those seeing the rebuy screen without such guns.
Maybe you can build an totally overpowered ship with 8 guns doing insane damage with special effects, that cause NPC death in 5 seconds. But before you can do that you'll have to get there without such tools somehow.
The 200+% damage multi-cannon I saw at the cost of just 25% more energy seems to be along the lines of "game changer" level IMHO. ie: If there's that level to be had, you basically need it...
The game is more difficult for sure but the so called crafting is a joke and a huge time sink.
We waited 6 months for Engineers and I am highly disappointed.
How is it "mindless" when it includes/requires all other core activities of the game? There is nothing else to do in Elite but fly your ship and do stuff - which is what the engineers require you to do.But worse of all, do the mechanics introduced creating mindless random time-sinks really merit inclusion? Is there nothing better to add with that development time? Really?
I need to see that.
The damage value has no meaning by the way as there is also rate of fire and in the end only dps matters.
I don't understand why people are rushing to get the latest and greatest upgrades right now. Me, I am just enjoying the new missions and the upgraded AI (well the formerly upgraded AI). I pick up mats as I doing my thing, when I have enough I visit, craft some stuff and go back to what I was doing. Enjoying myself, if you are grinding you are doing it wrong. The point is the journey, not the end result.IMHO, the crafting outcome needs to be kept within tight limits. (As I mentioned above) 200% more damaging weapons seem worrying!
But worse of all, do the mechanics introduced creating mindless random time-sinks really merit inclusion? Is there nothing better to add with that development time? Really?
Like this? - http://i.imgur.com/YmKTvC1.jpg
104% increase in DPS? So you get the damage of two multi-cannons within just one, at 75% less energy usage than the two? If that's correct how is that not a free lunch?
This seems crazy balancing to me if I'm understanding it?! How is a game balanced when some folks are dishing out that much more DPS, and other are not... And it's all being held hostage behind basically hours of point-click-RNG-mechanics?
The 200+% damage multi-cannon I saw at the cost of just 25% more energy seems to be along the lines of "game changer" level IMHO. ie: If there's that level to be had, you basically need it...
How is it "mindless" when it includes/requires all other core activities of the game? There is nothing else to do in Elite but fly your ship and do stuff - which is what the engineers require you to do.