Engineers Are FD basically forcing people to craft if they wish to even PvE?

Yes, this is the same question I've been asking myself for the past few weeks but not seen many people concerned about it. Engineers kettles people in a single direction and undermines the 'Blaze your own trail' philosophy. I've had to take a few weeks out of game for the moment but am anticipating returning to the game with, say, my FDL being unto other FDL's as about as much threat as a cobra. Power Play may have had flaws, but you could still veer around it or ignore it if you so wished.
 
Right on there Neil :)
Nobody "forces" me to anything if I have got this right...
BUT I will have a hard time surviving if I dont "Mod" my ships, as NPC's are no walk in the park anymore...
I am not forced, I am "nudged" along this slipperey road to be able to play the game I used to. MMorg philosophy applied here, "no latest and greatest gear , you are out!! "
That was what I had been trying to escape for 15 years. Now FD seems to take that route. So sad.
I have 1 job , I dont need another. Unpaid.

Cheers Cmdr's
 
No, the AI is once again mind numblingly stupid. There is no reason to get the mods unless you want farm them faster, which is already limited by the speed at which they spawn. So in short no.
 
the only rebuy so far i had was crashing my (unmodded) trading cutter on a high g world.

I'm bad enough with a python on a 1.5g. My cutter is not going anywhere near planets :)

I've not had any rebuys since 2.1 but I've had some awesome fights which would have otherwise been boring pushovers. I ended up running away from a fight with an Elite Clipper yesterday (think it had beam and frag) that got my unmodded FDL down to 25% hull and took out my canopy; he was on about the same but I promised to get some goods somewhere, and a promise is a promise :)
 
1) What do the improved weapons ultimately bring to the game, if in a few months most players have the key (level 5) changes they want? ie: The "window" has been raised, we've climbed up the 5 steps to get to it, and the view is the same as before!

There is no one level 5 key change that equates to a single "window" being raised.

I personally am opting for light weight mounts across the board to make my ships more nimble and able to jump across the whole bubble without fuel scoop.

That doesn't make the weapons any more effective and for agility I could jump into an Eagle instead.

Not to mention the lowered integrity will probably make them break the instant a missile sneezes at me from a distance.

This is very much "introducing variety" - unless you only consider one modification path viable. Which seems to be what you are doing:
3) As for ignoring crafting for PvE, I'm sure CMDRs would rather be doing more damage to NPCs with upgraded weapons than not, and ultimately seeing more CRs earned and less rebuys screens in return.
 
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The game is more difficult for sure but the so called crafting is a joke and a huge time sink.
We waited 6 months for Engineers and I am highly disappointed.
 
1) Good question. IMHO it won't change anything, as you said, the view still is the same.
2) Well, some will call it grind, I just think about this as necessary nasty work to get the stuff. It's just so that players have a goal, something to do and work on, instead of flying to random places and see what might happen.
3) The crafted weapon will do a few more % damage, just look at the stats at the weapon engineers. Won't help much for those seeing the rebuy screen without such guns.

Maybe you can build an totally overpowered ship with 8 guns doing insane damage with special effects, that cause NPC death in 5 seconds. But before you can do that you'll have to get there without such tools somehow.

The 200+% damage multi-cannon I saw at the cost of just 25% more energy seems to be along the lines of "game changer" level IMHO. ie: If there's that level to be had, you basically need it...
 
The 200+% damage multi-cannon I saw at the cost of just 25% more energy seems to be along the lines of "game changer" level IMHO. ie: If there's that level to be had, you basically need it...

I need to see that.

The damage value has no meaning by the way as there is also rate of fire and in the end only dps matters.
 
The game is more difficult for sure but the so called crafting is a joke and a huge time sink.
We waited 6 months for Engineers and I am highly disappointed.

IMHO, the crafting outcome needs to be kept within tight limits. (As I mentioned above) 200% more damaging weapons seem worrying!

But worse of all, do the mechanics introduced creating mindless random time-sinks really merit inclusion? Is there nothing better to add with that development time? Really?
 
But worse of all, do the mechanics introduced creating mindless random time-sinks really merit inclusion? Is there nothing better to add with that development time? Really?
How is it "mindless" when it includes/requires all other core activities of the game? There is nothing else to do in Elite but fly your ship and do stuff - which is what the engineers require you to do.
 
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I need to see that.

The damage value has no meaning by the way as there is also rate of fire and in the end only dps matters.

Like this? - http://i.imgur.com/YmKTvC1.jpg

104% increase in DPS? So you get the damage of two multi-cannons within just one, at 75% less energy usage than the two? If that's correct how is that not a free lunch?

This seems crazy balancing to me if I'm understanding it?! How is a game balanced when some folks are dishing out that much more DPS, and other are not... And it's all being held hostage behind basically hours of point-click-RNG-mechanics?
 
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IMHO, the crafting outcome needs to be kept within tight limits. (As I mentioned above) 200% more damaging weapons seem worrying!

But worse of all, do the mechanics introduced creating mindless random time-sinks really merit inclusion? Is there nothing better to add with that development time? Really?
I don't understand why people are rushing to get the latest and greatest upgrades right now. Me, I am just enjoying the new missions and the upgraded AI (well the formerly upgraded AI). I pick up mats as I doing my thing, when I have enough I visit, craft some stuff and go back to what I was doing. Enjoying myself, if you are grinding you are doing it wrong. The point is the journey, not the end result.
 
Like this? - http://i.imgur.com/YmKTvC1.jpg

104% increase in DPS? So you get the damage of two multi-cannons within just one, at 75% less energy usage than the two? If that's correct how is that not a free lunch?

This seems crazy balancing to me if I'm understanding it?! How is a game balanced when some folks are dishing out that much more DPS, and other are not... And it's all being held hostage behind basically hours of point-click-RNG-mechanics?

Wow, I see.
Although you gotta add that it doesn't only come with increased power draw but also lost integrity (this can be crucial as taking out external modules with missiles is quite easy now).
I would've also expected additional jitter and more heat output with all that - but I haven't unlocked grade 5 yet let alone modified a class 4 weapon. Outside of my scope for now.

edit: also this is a beta screenshot - doesn't tell anything about the live situation
 
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The 200+% damage multi-cannon I saw at the cost of just 25% more energy seems to be along the lines of "game changer" level IMHO. ie: If there's that level to be had, you basically need it...

what for exactly? need it for what?

you need it as much as you need a corvette (rank grinding anyone?).
 
As long as the AI stays free of Engineer Mod Upgrades, I think human players in SOLO/PvE will do just fine with an unmodded but A rated ship. Based on all my conversations with other ED fans, I have yet to talk to anyone privately that plans to do much with the Engineers add-on.

Its just too tedious and time consuming for what you get in return. When I sit down to play this game, the last thing I want to do is a bunch of mindless "Fetch Quests", leading up to less than 5 minutes at an Engineer base to find that your so-called upgrade didn't do squat to improve your whatever module you wanted improved.

I came away from Farseer with less Jump Range on my FSD than I arrived there with. My reward for cashing in materials that took me an entire evening session to gather up. As much as I would like to try GRADE 2 of the FSD upgrade, I simply can't motivate myself to go out Fetch Questing yet again for another big disappointment.

I predict Engineers is going to follow the same path as PowerPlay. A very small segment of the community will actually participate, while the majority ultimately ignore it completely. Focusing as the majority always does on the main areas of the game. Areas I wish FD would start working on improving and bug fixing for a change!

I think we have had enough of these overly ambitious add-on features that fail to deliver any lasting value to the game. And that when reviewed a year or two down the line, hardly anyone even plays anymore.
 
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How is it "mindless" when it includes/requires all other core activities of the game? There is nothing else to do in Elite but fly your ship and do stuff - which is what the engineers require you to do.

:( That depresses/worries me so much - Are we so used to Elite Dangerous being fairly simplistic RNG-mini-games we can't raise are gaze and imagine something a little "grander"?

Consider what this development effort has actually introduced. Bigger pewpew weapons. And yet more simplistic RNG mechanics. Consider what that development time could have introduced into the game? I'll list some of the common requests/some of my favourites (which I've listed before) etc:-
1 - Piracy reputation/bases/missions.
2 - Exploration content.
3 - Convoy escort/attack missions and the like.
4 - NPC crew. NPC wingmen for hire (see 3).
5 - Wing missions (see 3 & 4).
6 - Missions/tasks piloting a fighter for a Capital ship (see 4 & 5).
7 - Missions/tasks piloting a fighter for a platform/station (see 4 & 5).
8 - Station blockade mechanics (see 4 & 5 & 7).
9 - Improved community goal/powerplay tasks. (see 3 & 5 & 6 & 7 & 8).
10 - Even just simple things like this that's just come up this very week.

And that's not to mention more mechanics/deepening of the other core occupations and background sim etc...


While I can see the appeal of crafting, and getting more powerful modules. Wouldn't it have been nice if it had instead been done within a framework of gameplay that was (already) more involved?

I guess everyone has their own opinion and ideas for the game. Mine really isn't the type of gameplay introduced required to "pay for crafting"... I'd like to see something more involved and intelligent now we're this far into the game.

Anyhoo... Sorry if this all sounds a bit rantish... I don't intend it to be. Consider it more of a vent maybe!?
 
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I can see how dedicated pvp players would need the engineer upgrades, I certainly want to get decent thruster and FSD upgrades for Buckyball Racing, which amounts to the same thing, but forced for PVE? No way.

I had a great time last weekend at the CG against the new AI in a HiRES with my Courier. I got obliterated a couple of times (once with about 5 mio in unclaimed vouchers), but both deaths were my own fault I think.

Obviously the bugged AI weapons need fixing, but I had no problems with the new AI armed with non-bugged upgraded weapons.

My Courier had the new enhanced thrusters (that's what I was mainly getting used to), but no upgrades. The combat was tougher in a good way, it was intense and it helped me get better. I'm kind of hoping that in the long term Hi and Haz RESs will get back to being as intense as last weekend, but high security systems will be made safer places for players who don't want such intensity.

---EDIT---

I am by the way no combat god, I'm not even a particular good racer! Lol
 
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