Unfortunately OP, you're making some assumptions that people are not trying to improve or adapt. I really held off passing judgement on the new AI, and for a while, i thought I was getting the hang of it. Yeah, died a few times, but i think those were due to the OP weapons some of the NPCs got.
I can fly FA Off, i do pip management, but i'm afraid, i'm at my max skill level after playing since launch. There is no further git gud available to me. I'm as git gid as i'm going to get. We all have our skill limits, and the AI has surpassed mine.
Will be giving the NPCs a try out tonight after the patch. Hopefully its now on average at a level where I can go 10 minutes without dying.
I'm finding this is only really 'a thing' against smaller ships with the new AI behaviour. Namely Eagles, which the game now throws a whole load at you if you're in a small to medium sized ship.
Now that the AI has some awareness of being exposed, they will attempt to stay out of your line of fire and will more intelligently use their throttle to keep in optimal distances, be it staying close when behind you to make your life harder to turn to re-acquire them or reversing to get further distance when they're in front of you which makes things like pulse lasers and multi-cannons next to useless against them especially if you're using gimballed weapons... and NPC Eagles are extremely effective at doing both now... perhaps a little too effective at it at higher rating (Dangerous, Deadly and Elite).
I've mostly been using a Viper MK 4 for combat since 2.1 hit, and some fights I will absolutely stomp the enemy regardless to their rating. But then a NPC in a faster, agile ship will get thrown at me and suddenly it's a tough fight simply because of their sheer efficiency in staying out of weapons fire and being able to boost by, do a 180 and then hug closely whilst firing their weapons that even a Viper MK 4 optimised for lower mass and fast speed/turning all pips to engines and using flight-assist off can't re-acquire them, forcing me to have to boost to get distance and get the AI to shift to another behavioural pattern.
Throw me against a high rated Asp, Assault ship, Cobra, another Viper Mk 4, Clipper and such and it's a decent level of engagement. Throw me against high rated Eagle or in some examples that come to mind even couriers, and things often turn sour.
All this aside, some weapons seem a bit 'too effective' at doing external module damage. Yesterday (or it may have been Wednesday) I was fighting a Dangerous rated Eagle that only had missiles and a fragment cannon they rarely ever used and the fight was going well enough, their hull was low, I hadn't lost my shields yet and it looked like the fight was soon over. Then the Eagle shifted to "Boost by you, hug you and make it impossible for you to re-acquire" and I lost a fair amount of my shields. By the time I got back into a reasonable position and was attacking again the Eagle fired one more missile volley which impacted my shields, took them down and a small amount of the damage made it through to my hull... and one of my medium Multi-cannons instantly melted.... which is just ridiculous.
I'm all for missiles being more effective at destroying external modules, but a volley that was mostly dispersed on the shields and only a fraction of the damage making its way to the hull should not be wiping out weapons in a single hit.
Needless to say, this then complicated the fight. A handful more missiles hit home before I could finish the eagle off, and end result was my two small pulse lasers would randomly malfunction when fired, one of my multi-cannons was out, and the second was also prone to random malfunctions... so the fight ended up being much more of a close call then it really had any right to be. The only thing that dragged the fight on and exposed me to actual risk was their missiles new found ability to melt my weapons without even trying.
At time it almost feels like where the missiles impacted isn't even tied to what systems were taking damage. The missiles could be fired at me by something above, and my medium weapons (Which on a Viper are on the under-belly) would appear to take damage and malfunction..