Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


  • Total voters
    504
  • Poll closed .
Status
Thread Closed: Not open for further replies.
ED did what they say they'll do - provided you the means to pirate other players. Now you want that magic from the add.

They provided means for players to render player piracy impossible as it occurs with no consequence, seems a little contradictory there.
 
Last edited:
Please show me where it says tacit consent on the login screen.
If it's something that is implied, then it is merely your interpretation leading to an opinion.

Ultimately, if piracy isn't working for you, it's pretty much the same as lots of other things in the game that aren't quite working as they should be.

It's just another potential.

So you'll have to do what everyone else does... Like it or lump it.
 
The root of that problem is pretty much solved with the 2.1 update to system security and crime and punishment, so it's not as valid of an excuse as before.

Baseless assertion. It's your position, and your hope but, there's no evidence to support this. Does the population in open seem to be swelling? The threads concerning the C&P issue led me to believe that improving response and security would have a minimal affect on who would be using open.
 
Hm, I'm ok about combat loggers. May be 28.45% want to play a game with good balance? Did you think about this thing? And on other side 71,55% of players are potential cheaters and it's looks like truth.

Yeah, sure. That's it. 72% of the people are potential cheaters, that's the only reason why they don't want to see the menu exit timer increased. Have you even bothered to read the thread?
 
But people are still logging using exactly that as excuse.

Which is why FD needs to realize that it's not as relevant any more and start punishing combat logging more severely.

- - - - - Additional Content Posted / Auto Merge - - - - -

Baseless assertion. It's your position, and your hope but, there's no evidence to support this.

Baseless objection.

Does the population in open seem to be swelling?

Nowhere did I claim it will have immediate effect, nor did I make assertion of cause and effect between open population increasing to revamped crime and punishment.

Go play strawman elsewhere.

The threads concerning the C&P issue led me to believe that improving response and security would have a minimal affect on who would be using open.

Provide evidence, I can conjure up threads too, if I fancy.
 
Which is why FD needs to realize that it's not as relevant any more and start punishing combat logging more severely.

Just a repost of what I said earlier:

I don't think that this is going to happen. You are right that the morality of combat logging took a big hit due to better authority response. But it's pure speculation that this leads to proper punishment by FDEV. They could've punished combat loggers before since they already said it's considered an exploit and the best argument against 'griefers' is still Solo mode, not better authority response. And we still have the problem that we don't know if someone pulled the plug or if someone has connectivity issues. People will argue that it's a strange coincidence when someones connection always drops when he is in combat, but what happened to the benefit of the doubt? Allegedly FDEV has means to distinguish deliberate and unintentional combat logging, I just don't believe it until someone explains how this should work.
Even if we see punishment against combat loggers at some point I don't think that they are going to punish the trader that pulls the plug once or twice a week (I am very sure that you'll need to do this repeatedly before FDEV takes action against you), they will punish those that initiate combat and leave the game as soon as it gets dangerous. Due to the nature of the game and the size of the galaxy it's unlikely that a trader combat loggs repeatedly in a short span of time.
That's why I don't believe that a longer timer will improve piracy, if anything it will lead to more combat logging and I doubt that FDEV is able to change anything about that.

So what can YOU do about combat logging? Simple: Create a private group. Invite all the people that want to play with you. Kick everyone who leaves the game during combat, regardless of pulling the plug, logging to menu or connectivity issues. Promote it on the forums. Call everyone that doesn't join your group a coward. If you are clever you'll find a way to reward people that play with you. This is the only solution I can think off - everything else will not work.
 
Yeah, sure. That's it. 72% of the people are potential cheaters, that's the only reason why they don't want to see the menu exit timer increased. Have you even bothered to read the thread?
So solution is keep ship in space for 5 minutes after connection lost in open play and increase exit timer to 5 minutes in combat. In this case nobody will be cheating. It's simple, but FD don't want to do this because they are bothered that 72% of potential cheaters will throw the game.
 
Last edited:
Imo, interaction doesn't require consent.
The main problem of piracy is that the bad reputation (of certain parts/groups) of the PvP community causes the reaction: "Oh     , someone wants to kill me." whenever a player interdicts another player.

You are right. Interaction of any kind doesent require consent. Not liking said interaction and ending it by exiting the game LEGALLY

doesent require consent by the other player either. "have fun in your game, but without me, bye!"

And the bad reputation: Thats what you get when you allow some school bullies to reign free without

any repercussions for to long. Damage is done, i doubt that an interdiction will have any other reaction in the forseeable future now.

"aww, another one that wants to blow me up. Boring. *relogs to solo or group*"


Btw: Ignoring GluttonyFang in this thread now until he gets a grip to reality again. Seems he(she?) is throwing a hissy fit at the moment because he dosent get his will. He is acting more and more irrational the further this thread goes.
 
Impossible? It's out there.

And it's up to your personal skill to make it work. Ever considered that angle?

And again you show inexperience in player piracy, stated this before, A grade hatch breaker takes 18 second to break a hatch.

- - - - - Additional Content Posted / Auto Merge - - - - -

And that's the only efficient way to stop people from combatlogging.

Most likely.

Increasing the timer alone wouldn't have any effect.

Increasing the timer is to make people realize it isn't a legalized version of combat logging but a use for emergency step-away. Since in its current state, profession with multiplayer aspects such as piracy and bounty hunting are broken.
 
Which is why FD needs to realize that it's not as relevant any more and start punishing combat logging more severely.

- - - - - Additional Content Posted / Auto Merge - - - - -



Baseless objection.



Nowhere did I claim it will have immediate effect, nor did I make assertion of cause and effect between open population increasing to revamped crime and punishment.

Go play strawman elsewhere.



Provide evidence, I can conjure up threads too, if I fancy.

Have a go at providing evidence for what you drop. Acquiescence indeed. What evidence do you have that the recent changes to C&P will have any affect at all? Let alone enough to offer some justification for FD to get tough.
 
You either haven't read or have ignored what I wrote.

https://forums.frontier.co.uk/showthread.php?t=258904&p=4020997&viewfull=1#post4020997

I'm asking FD is Open where all legitimate profession come together or a place where players combat log/menu exit on each other solely based on their preference of what they consider to be legitimate profession and game play.

I wasn't talking about the PG but about the combat logging aspect. I even thought about removing the PG part but decided against it because I know that you are clever enough to get what I am talking about when I quote you on combat logging. :;
 
Increasing the timer is to make people realize it isn't a legalized version of combat logging but a use for emergency step-away. Since in its current state, profession with multiplayer aspects such as piracy and bounty hunting are broken.

Provide proof that the 15 sec timer is only for emergencies. FD has never said anything like that. All they have ever said was it is a legitimate way to exit the game. Oh, and players don;t have to like it.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom