Flying Potato of Doom (video): Retep the Derpy

It's totally a bug, don't worry. FD have said they do not intend to nerf the AI.

Sorry, based on my experience yesterday the AI have been nerfed. I am worried. The endless demands to neuter the AI are leading towards the roll back of virtual all AI competency.

Flew through two Anarchy systems, ignored in both. Interdicted by a string of low level ships. Yes there are still a handful of deadly and elite out there but they are so rare as to be virtually negligible. AI not firing at all is a bug. The horde of low level AI flying around that are about as scary as a bowl of custard, is intentional.
 
I am worried. The endless demands to neuter the AI are leading towards the roll back of virtual all AI competency.

Flew through two Anarchy systems, ignored in both. Interdicted by a string of low level ships. Yes there are still a handful of deadly and elite out there but they are so rare as to be virtually negligible. AI not firing at all is a bug. The horde of low level AI flying around that are about as scary as a bowl of custard, is intentional.


Did another test vs an NPC that was actually shooting at me.

I have 135 MJ shields, and I put 4 pips to SYS and stood stock still while a Master Viper took free shots. He flew around me, despite my lack movement, and he struggled to get a target lock. When he fired, he missed more than he hit. Took him a almost 2 minutes of whiffing before my shields got down down to 5%.

His aim was as bad as if I had chaff and silent running going, and he dodged and weaved as if I were firing at him, which I was not. I was not moving at all the whole time.
 
Alright, having now spent round about an hour in the Haz Res In Noglibardu. I have noticed no real difference in the AI behavior. Sounds like you're just running into a bug and        g out...
 
I guess it comes down to what Elite wants to be. It can't really be both truly challenging and a Sunday stroll through the park all of the time at the same time.

I'm tempted to say to Frontier to just cut their losses and cull the herd so that the remaining stock can thrive.

I can only hope that it is a work in progress and that the AI needed to be temporarily neutered so that it could function (if you want to call it that) while being worked on.
 
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We were told that the skill level of lower ranked AI was going to be dropped, and we were told that high-rank AI was going to be less frequent. Neither of those are nerfs to high-ranked AI.

High-ranked AI not even shooting back is of course a bug, and will be fixed. We been told that high-ranked AI is not intended to be nerfed in any capacity.

FD is a business run by adults, they are not going to lie to us. There will be bugs, and some will be frustrating to the point where we don't wanna play for awhile. It happens. But there's really no need to panic that FD have been secretly lying to us and they are actually intentionally nerfing high-ranked AI. Especially so soon after a patch.

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Did another test vs an NPC that was actually shooting at me.

I have 135 MJ shields, and I put 4 pips to SYS and stood stock still while a Master Viper took free shots. He flew around me, despite my lack movement, and he struggled to get a target lock. When he fired, he missed more than he hit. Took him a almost 2 minutes of whiffing before my shields got down down to 5%.

His aim was as bad as if I had chaff and silent running going, and he dodged and weaved as if I were firing at him, which I was not. I was not moving at all the whole time.

That sucks, and is frustrating if you want a good fight, but we're basically guaranteed that it's bugs. It's 1:30 AM in the UK right now. Let FD sleep. They will get to bug reports and bug fixes later.
 
Gah... I really hope this is the result of rushing (again) to get an update out the door and not the way the game's going to be.

I also can't for the life of me figure out why they would have any kind of "global" AI setting at this point. From the get-go Elite Dangerous has been set up to handle levels of difficulty based on the environment rather than an arbitrary "Novice/Beginner/Experienced/Expert" skill selection. From launch, there has been a security level buried deep in the details screen of every system in the game that has never been used for anything until 2.1. Apparently there is improved police response in High Sec systems. Great! Why not have it run the spectrum from Rich, High Sec to poor low sec to Anarchy, and leave it up to the CMDR as to where they fly? You want to do space trucking? Stay in the good neighborhoods. You want danger and excitement? Run missions in low sec or Anarchy and face bigger risks, and get bigger rewards.

Same thing with pilot skill level. They took a HUGE step in the right direction by trying to scale NPC skills to the pilots involved, but because AI was so brain dead for the past 18 months since launch, most pilots have never learned anything other than "Elite" means "Biggest Bounty." And it's not the players' fault, either. The "Git Gud" crowd can laugh all they want, but the rules have changed in this game for the first time in a year and a half. I forget which country it was, but a long while back they switched from driving on the left side of the road to the right (or vice versa) and saw more traffic accidents in the next weeks than the rest of the world combined. It wasn't that people were bad drivers, they had just been doing things the same way forever until it became habit. Then the rules changed and all the sudden it was a demolition derby.

Anyway I got off point. NPC Skill level maybe shouldn't be tied to PC skill level so much as system security again. High Sec, the proportion of Elite and Deadly pilots will all be law abiding or cops themselves, looking out for the flock. The more you slide toward low sec and Anarchy, the greater the chance the Elites will be one of the bad guys.

The segregation of the resource sites into low, medium, high and hazardous is great. HAZREZ (and compromised beacons) were a great idea, and should be places only crazy good pilots can survive, or people who wing up. There should be HUGE bounties and booty to be won there, but CMDRs should have to work for it. And again, people not interested in a fight should steer clear.

"Blaze Your Own Trail" should mean that if a player WANTS to do Euro Truck Simulator in space unmolested they can - if they stay in the good neighborhoods. The flip side is that there should be cutthroat parts of the galaxy where if you're not part of the criminal or government faction that runs the place you are crying for port because you're in the wrong place, and you're there because you wanted to pick a fight or you got careless and plotted a course that took you down the wrong alley.

It seems like all the pieces are in the game engine to make this possible. They have been for a long time.

I'm still holding out for the next update, for this and for fixes to the mission system and background sim. It's the weekend so I'm thinking Tuesday earliest for .03. They're so close to giving this game some real GAME.

Or to breaking my heart one more time. :(
 
We were told that the skill level of lower ranked AI was going to be dropped, and we were told that high-rank AI was going to be less frequent. Neither of those are nerfs to high-ranked AI.

High-ranked AI not even shooting back is of course a bug, and will be fixed. We been told that high-ranked AI is not intended to be nerfed in any capacity.

FD is a business run by adults, they are not going to lie to us. There will be bugs, and some will be frustrating to the point where we don't wanna play for awhile. It happens. But there's really no need to panic that FD have been secretly lying to us and they are actually intentionally nerfing high-ranked AI. Especially so soon after a patch.

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That sucks, and is frustrating if you want a good fight, but we're basically guaranteed that it's bugs. It's 1:30 AM in the UK right now. Let FD sleep. They will get to bug reports and bug fixes later.

They should not release patches on Fridays for just this reason. They may have a logical answer, and a logical solution. But we'll have to wait till Monday. The last time this happened, we got stuck with the Spin of Death for 9 months. They responded immediately with "this isn't intentional, we're looking into it". Wasn't until 2.1 that this was actually addressed! So please pardon me if I am a bit concerned here.
 
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AI is less competant and there are far less high rank AI. I'm not sure you can argue that isn't nerfing AI. Because considerably lowering the risk vector is a nerf. Whislt elite and deadly may still be competant, they are quite rare.

I'll be flying again shortly. So I will see how many times I am chased by AI that destroys me in 5 seconds in a Python, since people seem to still be claiming this is happening endlessly all the time.
 
They should not release patches on Fridays for just this reason. They may have a logical answer, and a logical solution. But we'll have to wait till Monday. The last time this happened, we got stuck with the Spin of Death for 9 months. They responded immediately with "this isn't intentional, we're looking into it". Wasn't until 2.1 that this was actually addressed! So please pardon me if I am a bit concerned here.

Yeah, I agree AI changes on a Friday are a bad idea generally. However, I'd have to admit, the apparent instances of AI with bugged superguns would be quite distressing as well, I can't really say I blame them for rushing out a patch, even considering the bad timing. It's not a pleasant situation either way, imo.
 
I didn't have time to try the new AI yet but I can confirm too that the 'turn the other cheek' bug was present in the initial release version of 2.1. I encountered it in a few ships. In one clipper, it somehow fixed itself and the npc became aggressive again after much coersion by me. The other ships sadly flew around until they died.

That being said, I'll try combat in a few hours and will report any bugs or what seems to be nerfs to high level AI. If this is not a side effect of another fix which is being looked into but an actual nerf to please the 'casuals' (god how I hate this word), we should fight even harder than them for an actual balance. We should fight tooth and nail. Do you think they'll cave once again if we cry hard enough?

Anyway, let's play the game through the weekend and note any instances of odd, nerflike behavior and try to bring them to FD's attention.

All I'm trying to say is, don't ragequit now Ziljan. I know you are an old timer and you have every right to be frustrated right now but if this game needs anything, it needs actual intelligent people discussing like adults. We have to somehow keep at it.

I hope these are just bugs to be dealt with and I hope they deal with them quickly this time around unlike them leaving the 'kebab maneuver' in for months.
 
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This is what happens when an enemy AI pilot tries to take a selfie but can't fire his weapons at the same time because his hands are occupied.
 
Your reputation precedes you Z..he probably frequents the forums! Obviously scared, he simply backed away from you, the way one would with a venomous snake!
 
Had the same thing with a Python pilot, I goaded him on but he just wanted to be fwends as well, got up nice and close to me, he said hi as I gave him twin beams of death.
Actually felt sorry for him.

Pacifist pirates, what next.
 
It does look like Elite needs to be one way or the other with regards difficulty. I too will find no interest in playing the game if it's not going to keep increasing the difficulty over the years and if we have plateaued already, it is a sad day.

That being said, I haven't seen these neutered AI yet... because I haven't logged in since the latest mini patch dropped. I'm waiting on the UI scaling sliders because I can't read a damn thing on the VR UI. Can't read anything in VR since VR consumer launched and they removed the ability to use DSR lol. (In Elite anyway, Project Cars has been phenomenal).
 
No, this is an AI behavior I was noticing in the release version of 2.1, so it definitely isn't that they've gotten some ninja to hit the AI with the old Nerf bat. Were you, perhaps, simply enamored with the Changes of 2.1, and now that a change has been made which you don't like you're more critical of the game?

Agreed, I'd seen this kind of odd behavior before the update, at first I thought the AI was pulling some kind of dead duck bluff, you get in close and they open fire, but nope, but I notice I could trigger them to move by getting close enough for prox warning to show up.
 
I have witnessed this as well.
I had a face off with an AI yesterday. I decided to not shoot it and we ended up face to face for mins not shooting each other.

Bugged, so I did a little testing with the AI.
I made little presses on the thrusters. up/down, left/right.
It copied me. Like for like.
This is why we say AI cheat.
If I was to copy another player like that, I wouldn't know which thrust he presses until I see which direction he moves.
It was like controlling 2 ships. I could move us left-right, up-down. Target was synchronised with me. No lagging behind.
The NPCs respond to your thruster inputs. That's been known for over a year. It's also why FA-off confused NPCs for a long time, making them even easier.
 
Yesterday when I finished surveying a planet and hopped into my Asp Explorer to leave an Anaconda showed up trying to scan me. I was still close to the surface so the Anaconda had to get low as well. It completed its scan and was attempting to leave when I decided to test the AI. What would happen if I blocked the Anaconda's path using my own little ship?

As it turns out the AI is more afraid of player ships that it is of the ground. It tried to evade me, getting lower and lower as I pursued it and eventually it hit the ground, losing a good portion of its shields. The game continued until the Anaconda was down to 23% hull. A series of piloting errors on my end then allowed the Anaconda to gain height and high wake out.
 
Hmm so I still dont need shields for my FAS ?

Cheers Cmdr's

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The NPCs respond to your thruster inputs. That's been known for over a year. It's also why FA-off confused NPCs for a long time, making them even easier.

is this known? I did not know, please explain

Cheers Cmdr's
 
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