The game is playable for all, even now that it is fixed. People just have to stop being of the mindset that everything should be safe and comfortable.
You should not expect the NPCs to let you kill them. You should not expect to be safe in a completely stripped down trading ship. Treat the NPCs as a threat. Outfit your trader appropriately. Don't fly into enemy space in Powerplay.
People just have to take precautions and use a little common sense.
One of the biggest arguments I've seen people use is that they can no longer fly stripped down ships in safety.
I'm sure I'm not the only one that has a problem with this.
To me, that was one of the biggest issues. There was no danger. No challenge. No real effort made. You could mindlessly trade in a stripped down ship and just completely ignore anyone but a player. You could farm for hours in the most dangerous form of Resource Extraction Site in the game in a ship with no shield cells or hull reinforcements, destroying countless ships bigger and more armed than your own. You could wipe out entire wings without assistance.
That was not Elite. That was not what Elite was ever meant to be. It was... something else. It was broken in all meanings of the word.
Thank you for the laugh, I almost snorted coffee out my nose reading the tripe you posted.
Opening with a False Dilemma and an Appeal to Spite was impressive. Not particularly wise for having people take you seriously, but impressive.
The fact that you felt a need to pick fights with anyone that didn't support your position effectively buried the position in question, and the idea that what anyone else might enjoy in the game being a personal affront from Frontier to you was an elegant way of slapping them in the face.
Overall, I have to say that I would be surprised if you haven't harmed your cause more than being quiet would have done. I certainly can't take you seriously after this.
+1 OP.
I love the new AI, skilful as it is.
The previously 'fish in a barell AI' turned me & some of my friends off from the game.
You now have to decide *do I fight or do I run*.
And thats when you fly Pythons, Anaconda, FDL.
Absolutely loving it.
It feels like the NPC now care & think a bit more like humans. (Although someone have turned off the evasive/scared behaviour fully again? - hm).
Thanks FD & SJA - the improvements are awesome, please don't nerf the AI too much.
I do acknowledge that perhaps traders & poorly protected ships may now have big troubles if they carry goods.
Perhaps one can do something for these non-military ships.
Scaling difficulty based on offensive loadouts perhaps?
I don't think anyone would mind the tougher A.I if the rewards were comparable. The fact of the matter is that the time it took to kill ships before the A.I changes was perfect for the rewards you received. Having to work much harder and longer for the same reward is just not worth it. Especially if you are doing Power-Play. Maintaining 10,000 points is a challenge but doable. With the increased A.I its just a waste of time. So just worrying about A.I being harder is only a fraction of the problem.
I don't think anyone would mind the tougher A.I if the rewards were comparable. The fact of the matter is that the time it took to kill ships before the A.I changes was perfect for the rewards you received. Having to work much harder and longer for the same reward is just not worth it. Especially if you are doing Power-Play. Maintaining 10,000 points is a challenge but doable. With the increased A.I its just a waste of time. So just worrying about A.I being harder is only a fraction of the problem.
...What in the world are you on about? False dilemma? Pick fights?
Are you trying to troll?
I don't get it.
Are you leaving a senseless, flamebait comment because you came into the thread expecting to see another plea to Frontier to nerf the NPCs into target practice, but didn't find what you expected?
The rewards were not perfect for the work you did before. Staying static and shooting at an immobile, rotating target that does not fire back for 150k is not perfect.
So? It was still much less profitable than A-B trading or shadow deliveries, even with the help of the brokenly OP (compared to the alternatives) PowerPlay bonuses from ALD or Hudson. In an hour of killing NPCs with a FDL or Anaconda or whatever you might make 4-6 mil, in an hour of trading you could instead have made two to three times that amount.
Where in the world were you hunting? Pre 2.1, I was making 10mill an hour on a BAD day in HAZRES.
... I doubt you would have been willing to say about other people if there were any chance they could physically express their displeasure upon you.
Good post, OP. That's all true.
Why would that make a difference?
What exactly are you trying to suggest here?