And this may be a bigger problem than I would have expected.
We just arrived at a AI level where one third is happy with, one third thinks it is too frustrating and difficult and the last third still thinks it is too easy. Or anything similar to that.
Every day a new thread is created claiming AI is too powerful now as a player didn't manage to destroy a Vulture in his Python in less than 5 minutes and was actually in danger.
On the other hand we have posts about AI behaving weird as they can not calculate the risk they are currently in properly and therefore act differently than a human player would do, making them pretty predictable and easy to deal with.
But for the furutre design of the AI and the balance between the players.
Do you think the skill gap between players in Elite: Dangerous is significant and do you think FD should be concerned?
Because this is basically like a match based shooter game with a matchmaker (ED CQC for example). Newbies don't really like it to get matched with veterans (well, I do like it tho hehe) and vice versa: veterans don't like newbies in their match.
I am not saying we should devide this player base based on a skill level but I really do thin kthe skill gap is HUGE.
To be honest I do not feel that the A-rated Python player who struggles against an AI Viper should get rewarded the same way as an experienced player who is able to destroy Elite AI Pythons in a Viper.
But back to the question: Do you think the skill gap between players in Elite: Dangerous is significant and if so do you think FD should be concerned?

We just arrived at a AI level where one third is happy with, one third thinks it is too frustrating and difficult and the last third still thinks it is too easy. Or anything similar to that.
Every day a new thread is created claiming AI is too powerful now as a player didn't manage to destroy a Vulture in his Python in less than 5 minutes and was actually in danger.
On the other hand we have posts about AI behaving weird as they can not calculate the risk they are currently in properly and therefore act differently than a human player would do, making them pretty predictable and easy to deal with.
But for the furutre design of the AI and the balance between the players.
Do you think the skill gap between players in Elite: Dangerous is significant and do you think FD should be concerned?
Because this is basically like a match based shooter game with a matchmaker (ED CQC for example). Newbies don't really like it to get matched with veterans (well, I do like it tho hehe) and vice versa: veterans don't like newbies in their match.
I am not saying we should devide this player base based on a skill level but I really do thin kthe skill gap is HUGE.
To be honest I do not feel that the A-rated Python player who struggles against an AI Viper should get rewarded the same way as an experienced player who is able to destroy Elite AI Pythons in a Viper.
But back to the question: Do you think the skill gap between players in Elite: Dangerous is significant and if so do you think FD should be concerned?