Engineers What is your current opinion of Engineers `?

Positives :
AI improvements
More rewards for engaging in various activities
New long term goals to shoot for

Negatives:
No cargo/module storage
Insufficient material/data storage
Bugged missions
 
My opinion. Its the best update Frontier have done to date. My only real issue so far is finding firmware..

This, +1.

And the issue of the engineer commodities + no storage => only fly ships with 16-32t of cargo.
(And if a ship you want to upgrade has no cargo hold, then too bad...)
 
This, +1.

And the issue of the engineer commodities + no storage => only fly ships with 16-32t of cargo.
(And if a ship you want to upgrade has no cargo hold, then too bad...)

Agreed.. The lack of storage does seem like an oversight. I hope they sort it as soon as they can.
 
My current opinion is that I'm spending more time enjoying the myriad of non-engineer improvements and content that came with 2.1 — Something that a lot of people seem to skip whenever they talk about 2.1
+ Updated graphics
+ New ice ring extraction sites
+ Some of the new AI difficulty (bugged weapons not included)
+ Mission overhaul and branches
+ Station traffic control
+ NPCs flying on planetary surfaces

The actual crafting is what I've done the least of. Maybe 1-3 upgrades? (Which I discarded) I'm slowly gathering materials while bounty hunting and waiting for a new target to show up.

Things I don't like:
- NPC portrait quality. The lighting, shading and texture look like something from an older game and certainly don't match the new quality of shaders on ships.
- The loading time of the portraits.
- No storage space for certain commodities, I fly combat ships after all!
 
Last edited:
Hi all
please let me know what is your current opinion of Engineers

Combat with the AI is much more fun and dangerous which is really great. The Engineers? Well I was surprised how "Grinding" and random it is, frankly I don't think its worth the effort. don't seem to need the special mods in combat and as long as you know how to fly you can still earn 2.0M credits p/h without them?

IMHO FD has made a huge mistake introducing Engineers without any kind of storage facilities outside of your ship? Have you tried changing ships....if your combat ship don't have cargo space you have to sell/throw away all the special cargo won in missions, and you might need with the Engineers? Err Dumb in my view.
 
I think my favorite feature is the ATC, then the new NPCs and Missions. Yeah, laugh at me for liking such a minor feature but hearing another's voice make me feel less alone and add some life to the game. For the AI, I had my most fun dogfights recently after being interdicted, it wasn't easy and I got out at 40% hull on my brand new Imperial Eagle but it was worth it. I haven't experienced high level Elite AIs though. For the Engineer themselves, I ignore them, I am far in Imperial Space and I don't feel like coming back half the bubble to play slot machines and scavenger hunt.

Overall I like 2.1, it made me come back and play after a few months, none of my friends did but oh well, I'm having fun.
 
It wasn't for that, it was for bean counter reasons to defer money/news of Horizon's success (or lack of it).

This is just wrong. Why would they decide to loss more money by delaying the upgrade if it had sold poorly in the first place, there is no financial logic to that at all.
 
This, +1.

And the issue of the engineer commodities + no storage => only fly ships with 16-32t of cargo.
(And if a ship you want to upgrade has no cargo hold, then too bad...)

On this.

I may be going mad and/or be an idiot, and this may only be news to me!

But I switched ship last night and I did *not* have to empty my cargo bay, I was like wth must be a bug, so I switched back to test and again cargo transferred. I though this wasn't possible!

The cargo that transferred was "sticky" mission cargo that you can't jettison so I thought well maybe an exception for this type, but then I bought 1 hydrogen and again a ship switch transferred the cargo!
 
Last edited:
On this.

I may be going mad and/or be an idiot, and this may only be news to me!

But I switched ship last night and I did *not* have to empty my cargo bay, I was like wth must be a bug, so I switched back to test and again cargo transferred.

I though this wasn't possible. The cargo that transferred was "sticky" mission cargo that you can't jettison so I though well maybe an exception for this, but then I bought 1 hydrogen and again ship switch transferred the cargo!

Yes, Cargo is transferred now, but if you don't have enough space in the ship you want to transfer to, you can't and are stuck either selling or jettisoning the commodities.
 
Yes, cargo is auto-transfered. However, if you have 30 tons of cargo in your hold and want to switch to your FDL with no hold,
then no luck (and you can't even add a hold to the FDL without first emptying everything)
 
Yes, Cargo is transferred now, but if you don't have enough space in the ship you want to transfer to, you can't and are stuck either selling or jettisoning the commodities.

Aye yeah, makes sense, cheers.

So although it is a bit rubbish if you have a bunch of commodities, it isn't as bad as I thought, also some others may be thinking.

I mean I even submitted a bug the other day because I thought the game put me in an impossible position, which now knowing cargo can transfer turns out it wasn't.
 
Last edited:
On this.

I may be going mad and/or be an idiot, and this may only be news to me!

But I switched ship last night and I did *not* have to empty my cargo bay, I was like wth must be a bug, so I switched back to test and again cargo transferred. I though this wasn't possible!

The cargo that transferred was "sticky" mission cargo that you can't jettison so I thought well maybe an exception for this type, but then I bought 1 hydrogen and again a ship switch transferred the cargo!
This only works if the ship you are switching to has enough cargo space. So if you are collecting a bunch of stuff for the engineers, and want to switch to lets say your BH ship which is full combat fitted without cargo, you can't switch. You can work around this by upgrading your drive in your mat ship and transfering it to the ship you wanted it for. But it is very clunky, and I agree we need some kind of storage or something that we can use to keep materials around for when we go and upgrade. I believe FD is working on something, but who knows when it will show up.
 
This only works if the ship you are switching to has enough cargo space. So if you are collecting a bunch of stuff for the engineers, and want to switch to lets say your BH ship which is full combat fitted without cargo, you can't switch. You can work around this by upgrading your drive in your mat ship and transfering it to the ship you wanted it for. But it is very clunky, and I agree we need some kind of storage or something that we can use to keep materials around for when we go and upgrade. I believe FD is working on something, but who knows when it will show up.

I'm not going mad am I, this ability to transfer cargo is a new thing?
 
My problem with the Engineers themselves is that your forced into a sequence of events if you want to unlock a particular Engineer or effect. To get to Professor Palin, you need...

1) Say hello to Elvira with Soontill Relics.
2) Get rep with Elvira.
3) Get invite to Qwent.
4) Get Sirius permit.
5) Get 25 Modular Terminals to say hello to Qwent.
6) Get rep with Qwent
7) Get Palin invitation.
8) Get 25 Unknown Fragments to say hello to Palin

And that's just to get access to Corrosion Resistant Cargo Racks. Palin also had a 5000ly from your start system requirement as if the bar wasn't set high already.

The mods from Engineers themselves aren't much to sing praises about. I seem to get min-max almost every time with any module and I really question whether the time spent scrabbling for material resources is worth the mod outcome. In my opinion, Engineer mods aren't much good.

There are other aspects of 2.1 that are great. Bookmarks, new look mission and outfitting boards, multi-stage missions, in-mission real-time updates and performance enhancements. The graphics have had a buff and a nerf. Buff with tyre tracks and general planet appearance. Nerf in that planet surfaces seem smoothed, probably to keep the framerate up.

On balance, I'd say the update is 6/10 and for engineers themselves, is 2/10.

Could not agree more, especially with your note on the engineers.

Just add that the missions, unfortunately, are still very weak and with bugs.
 
Last edited:
It wasn't for that, it was for bean counter reasons to defer money/news of Horizon's success (or lack of it).

Not sure I buy that, they could have found away to give it to existing players by calling it a gamma early access. But really my point was simply I'm not feeling the focus on quality - but still loving the game worts an all.
 
Engineers themselves are pretty underwhelming. There are a number of specific conditions where they're valuable but the amount of grind required hardly makes it worth it.

And on top of that the way mods work is basically RNG cherries on top of RNG cakes. Meh.

Either make the mats easily obtainable (i.e. without RNG), or make the upgrades fixed quantities. I saw someone suggest replacing the "wheel" with a slider where you choose how much of an improvement you want and it the determines how much of a degradation (as trade-off) you'll get. That would be sooo much better than the RNG crap we have right now. It's okay to have some randomness involved (finding mats). It's not okay to be so randomness driven when after gaining your precious mats you end up with a crap draw and basically end up gaining nothing.
 
Last edited:
  • Like (+1)
Reactions: NMS
Not sure I buy that, they could have found away to give it to existing players by calling it a gamma early access. But really my point was simply I'm not feeling the focus on quality - but still loving the game worts an all.

Depends what you mean by quality.

For me there's it's the minor stuff that brings it all together a bit better..

Like little things, the change to signals sources being distance dependent rather than time dependent (I've been told!) so the most effective strategy is no longer to zero throttle to find things. You want to be whizzing around the system.

That signal sources can be jumped into at distances further than 1km if there's no "mass" nearby.

The mission messages that come in with portraits, as in someone actually asking you for something.

The changes to the frequency of spawns, while probably a bit too high if you try to think of it in real terms, it seems about right given were playing a game. As in no longer can you spawn in and find a UA within minutes, you're talking an hour or thereabouts.

That cargo now transfers between ships.

Just all there little bits that make the game more coherent and takes away some of the immersion breaking stuffs.

Sure there's bugs there always will be when stuff's released to a tight deadline.
 
Last edited:
Crates to store spare modules or cargo in stations. Would definitely be nice.

I like Engineers. It made the game really interesting for me. Made me want to play it again. Found myself doing all sorts of weird missions instead of res sites when I don't have a wing, and also made it actually difficult. Exciting stuff
 
To me there are a TON of great things about 1.6, and 2.1. However the engineers . well it's a mixed bag for me. I love the idea of crafting upgrades for ship modules, and the effects they bring. The drawback is the huge number of different resources you have to collect, and the horrible way that we are left to manage them in game. The idea the only way I can truly manage the materials and upgrades is through either a third party website or a player created spreadsheet is bit much. This kind of organization should be built into the game.
 
  • Like (+1)
Reactions: HBK
For me, there's some really good things in 2.1. Stuff like traffic controll and the new mission system are welcome addidtions.

The main course 'Enigneers' though is something that really disgusts me.
The RNG material collection, the aimless wandering searching for materials.
The RNG rolls for crafting, ending up with stuff that's even worse than the base module.

I really dont understand how FD keeps getting it completely wrong with allmost every patch.
Powerplay added nothing for me.
Wings added nothing for me.
CQC added nothing for me.

Horizons is a good concept, but the buggy is not fun to drive, material collection is meh and the fact that again there's no persistence and RNG rules supreme really turns me off.

The frontier devs seem like a nice bunch of people that I've grown very fond of in the past three years.
I can't help feeling though that a lot of aspects of Elite Dangerous would have been a lot more to my liking with a different team of people.
The choice to make it a multiplayer game and the over-reliance on proc gen and rng lead to a static, boring universe.

I'd love to see more adventure, unique locations, rewarding progression, etc.
Right now it's all so static and sterile.
 
Back
Top Bottom