.... even better - make extensive use of their in-game analytics to examine player destruction rates before and after the implementation of the changes....
^- very much this.
.... even better - make extensive use of their in-game analytics to examine player destruction rates before and after the implementation of the changes....
The consequences of death in ED
I for one find that a figure of around 2,000,000 as a player base to be unacceptable. This number should be 25,000,000 or greater. Please ask yourself one simple question; what is keeping ED from becoming that popular?
.... even better - make extensive use of their in-game analytics to examine player destruction rates before and after the implementation of the changes....
And Minecraft has sold over 100,000,000 copies. What are the consequences of dying when playing League of Legends? I'll remind you: "When the death timer reaches zero the dead champion is revived on the summoner platform." No insurance, no loss of cargo, only a delay until you can start to play again. The consequences of death in ED combined with the high skill requirement are what are going to drive players who are not naturally highly skilled at being a fighter pilots away. You must consider the sum of all the moving parts. I get that you don't get it. But just like I get my ship shot out from under me, the drive to increase the difficulty is going to net less continued funding for the game we both love. The point I have been trying to make since Beta is that there is so much more to ED than being a fighter pilot. David and the team are masters of procedural generation and have lead the way creatively and with ground breaking innovations. Two overarching problems are: 1. Too much focus on combat 2. Too many other projects. One of the other biggest problems ED has is the design decision that makes our space ships space planes. A larger ship, with a larger power source and the ability to have thicker heavier armor and more and larger gun placements should be able to obliterate smaller less powerful ships. To the detriment of the game, the earth bound airplane model has been pressed over the ship model resulting in a clear mismatch between what the majority of average players are expecting and what the developers made. ED is destined to be just another jet fighter flight sim if they continue to ignore the other aspects of the game. Other development teams are already capitalizing on this narrow focus which is why I'm pointing at "No Man's Sky" so much. Frontier Development could of, should of will be the mantra soon after it's release.
I for one find that a figure of around 2,000,000 as a player base to be unacceptable. This number should be 25,000,000 or greater. Please ask yourself one simple question; what is keeping ED from becoming that popular?
I think this is because they simply don't know. They don't have enough a grasp on the game to understand what they have in their ship, what it does and how it interacts with whatever the game throws against them. They just don't understand these mechanics and think survival in this game is just an innate part of moving the ship with your intuition.
I seriously think a lot of the complainers are not aware of the fact that most people answering them couldn't survive the situation they lost their ships to, within the same exact loadouts. They think a truly competent pilot would magically be able to fly the trade conda equipped with weak shields and no weapons in such a way that will let them kill that elite imp. courier with railguns. The reality is, the competent player wouldn't be in the same situation to begin with. They would fit appropriate shields as a first step and know to put four pips to systems before disengaging to jump to another system.
What we call skill gap is nothing more than a gap in general game understanding, which is far from an innate ability but something you can learn and teach others. You have to learn in fact, from somewhere. It won't come to you on its own the more you practice. You will just be frustrated and unhappy.
I've went from killing everything to killing nothing overnight, why? because turrets no longer act like they once did (or so it seems), yes it was daft them shooting through your ship at things, but now its tracking is as bad as gimbled, Ive watched mine mid fight, they do nothing unless the circling ship is right in front of them...
Did you check fire settings? "Fire on target" should be right. (there's a "fire forward" option, too, IIRC)
And if the setting is right did you bug report it?
Apart from the skill gap, there's also (imo) a ship balance gap. It has been said many times before that something so small as a Eagle shouldn't be able to take out a conda or python by simply circling it over and over wittling it down.
Yes, if a patrol boat attacks a battleship the battleships main guns aren't going to be able to track it, but the smaller guns should be and they also should be able to nearly if not completely destroy it in one hit.
So it seems more of a case that the ships and/or fittings are all wrong.
There cant be that many bad players with low skill? I've went from killing everything to killing nothing overnight, why? because turrets no longer act like they once did (or so it seems), yes it was daft them shooting through your ship at things, but now its tracking is as bad as gimbled, Ive watched mine mid fight, they do nothing unless the circling ship is right in front of them... think of a unarmed B17 trying to out turn a BF109.. it isnt going to happen. And before the "get friends as escorts" kicks in, there isnt any in solo and they need to add the npc hired help asap in that case (if its the answer).![]()
It was set (as I always have it) to fire at will. But it's like the arc has been lowered. And no I didn't report it as I thought it had just been changed and was "as intended".
Very, very interesting thread Commander Crimson Kaim! Have some rep!(...)
But back to the question: Do you think the skill gap between players in Elite: Dangerous is significant and if so do you think FD should be concerned?
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The consequences of death in ED combined with the high skill requirement are what are going to drive players who are not naturally highly skilled at being a fighter pilots away.
A larger ship, with a larger power source and the ability to have thicker heavier armor and more and larger gun placements should be able to obliterate smaller less powerful ships. To the detriment of the game, the earth bound airplane model has been pressed over the ship model resulting in a clear mismatch between what the majority of average players are expecting and what the developers made. ED is destined to be just another jet fighter flight sim if they continue to ignore the other aspects of the game. Other development teams are already capitalizing on this narrow focus which is why
I'm pointing at "No Man's Sky" so much.
I for one find that a figure of around 2,000,000 as a player base to be unacceptable. This number should be 25,000,000 or greater. Please ask yourself one simple question; what is keeping ED from becoming that popular?
and players that wan`t to feel safe would just stick to safe systems with high police security etc.,
WOW!!! That's what I call "reply like a pro!"(...)
Unacceptable? Seriously?
How *popular* this game matters to you, to the point that the play base is less than 10% of what you demand and that's *unacceptable*?
25 million would make it the 15th biggest computer game ever, on all platforms, just to put into perspective how skewed your perspective is. Here:
https://en.wikipedia.org/wiki/List_of_best-selling_video_games