Well, Assassination missions have never been as much about money as about REP. bounty hunting's always been more profitable.
I think 99% of the "I get interdicted way too much" posts are because in days gone by, the standard tactic which became quite embedded (even for me) was Submit-Boost-Re-enter supercruise.
Now those pirates will give chase, and generally interdict you immediately. The only way to "break the chase" now is to;
- Evade interdiction
- Kill the interdictor
- High-wake away
Except people don't do this because, respectively
- If they stuff up the evasion (and are a noncombat vessel) they're toast
- Aren't capable of killing the target (again, because in a noncombat vessel)
- Don't high-wake because their destination is in that system (it's not hard to come back though...)
Let me guess:
- you had cargo in your hold for engineers
- you had accepted more missions
I agree with you that the mission based interdictions are completely ridiculous. Even with Elite missions it doesn't come close to reflect risk vs. reward. Add to the mission based interdictions the regular "oh you have 1t of worthless stuff for an engineer" interdictions by NPCs of your rank or higher things get ugly very fast.
But you had luck. I usually get interdicted by mission NPCs the moment my ship drops out of hyperspace into the system.
Really "fun" are the mission updates "Kill 2/2 Kato" - Kato turns out to be an Elite Anaconda and an Elite Vulture. The reward for that added risk: 90000 cr. (no 0 missing), but luckily the mission itself offered me 125000 cr. - going to get rich and famous with that missions. LOL.
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Now those pirates will give chase, and generally interdict you immediately. …
That's the case since - I think - 1.3.
And this part of the gameplay is broken since 1.3. It is stupid that the NPC spawns and instant interdicts you, perfectly aligned for the interdiction. Sure there are workarounds, but it is simply wrong.
Same with instant interdictions on system entry. Stupid, simply stupid.
It's boring, it's annoying and it doesn't make the game interesting.
That's the case since - I think - 1.3.
And this part of the gameplay is broken since 1.3. It is stupid that the NPC spawns and instant interdicts you, perfectly aligned for the interdiction. Sure there are workarounds, but it is simply wrong.
Same with instant interdictions on system entry. Stupid, simply stupid.
It's boring, it's annoying and it doesn't make the game interesting.
That's the case since - I think - 1.3.
And this part of the gameplay is broken since 1.3. It is stupid that the NPC spawns and instant interdicts you, perfectly aligned for the interdiction. Sure there are workarounds, but it is simply wrong.
Same with instant interdictions on system entry. Stupid, simply stupid.
It's boring, it's annoying and it doesn't make the game interesting.
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You know... you don't have to take certain missions that don't appeal to you. (they will say right in the description that folks might come after you if you take it!)
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I've never had that happen. I've seen their message as they warp in, yes, but they still have to line up and get within range.
Had instant interdicts tons of time when dropping into system and after a succesful escape they instantly pull you again, with 100% hull/shields.
Carrying engineer stuff seems to be another interdict magnet since 2.1 arrived as well.
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Evade, high wake and then come back, or fight. How many more options do you really need?
In all honesty, it's stupider that you can just submit, boost and run away. There is literally no point to doing anything else *no matter what* if interdicted. If I'm fighting-fit, submit, because if I'm over my head, I can run quickly then. Interdicted by a pirate and not looking to fight? Submit.
Evade, high wake and then come back, or fight. How many more options do you really need?
I want interesting gameplay. I know the workarounds to avoid gameplay![]()
If the forum defenders haven't experienced what the OP is talking about, they are either:
A. Lying
B. Not actually playing the game.
I don't play nearly as much as I used to for this very reason, and when I do the interdictions are ridiculous. The interdiction mechanic and frequency of interdictions needs a complete overhaul. It's annoying, unrealistic and frustrating to be constantly harassed.
Probably not. Granted that you're transporting incredibly valuable and illegal cargo, do you think you are supposed to fight? I would take the fastest ship I could to a 4 cargo, 3 mil credit mission. Small cargo bay, but great at escapes. Doesn't matter who interdicts me, I boost away, fly off, and keep going.
I'm one of the little smuggling rats that made a lot of their money off Robigo (even though I enjoyed combat, I did like the idea of a fun little smuggling run!... that lasted for 4 hours). There were so many interdictions during that... And hey, I was in an Asp. Discretion is the better part of skulldugger- I mean valour.
Except submitting has been getting people chopped to pieces with the weapons bug they launched 2.1 with.
My mate lost 3 anacondas in a day.
Just another buggy mechanism to go along with already bugged interdiction game, it's been flawed for ever you know!
These aren't workarounds. Engage your brain temporarily.
1) How many of these pirates have high wake scanners? Do you think they can follow you when they can't track you?
2) Shaking off interdiction is possible, if you fail that you can't blame the gameplay, just yourself.
3) How's this for interesting: Go fight them in your rust bucket filled with cargo. Very interesting. And deadly.
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Actually we think you're either lying or just terrible at seeing potential threats.
Except submitting has been getting people chopped to pieces with the weapons bug they launched 2.1 with.
My mate lost 3 anacondas in a day.
Just another buggy mechanism to go along with already bugged interdiction game, it's been flawed for ever you know!
Yep, everyone must be bad or lying if they don't like being interdicted 17 times in one mission. Keep flying that fanboi flag.
These repeated interdiction are a pain in the neck. I accidentally killed a guy (a civilian, not a cop) who interdicted me but who wasn't actually "Wanted" (interdicting somebody isn't a crime?!?!?) so I had the cops and bounty hunters all over me for ages.
Eventually, in desperation, I did something I consider an exploit (and I've suggested more than once that FD should remove it from the game). Namely, I used a Suicidewinder to clear my status.It was the only way to get back to playing an enjoyable game.
Except submitting has been getting people chopped to pieces with the weapons bug they launched 2.1 with.
My mate lost 3 anacondas in a day.
Just another buggy mechanism to go along with already bugged interdiction game, it's been flawed for ever you know!
No, we're suggesting that your unrealistic suggestions that you are 'instantly' interdicted, with them 'appearing directly behind you' - are utter nonsense. That's not how the game works. If you accuse everyone contrary to your opinion of being a 'fanboi' you might as well just call yourself a 'hater'. Once you label me you negate me, as a philosopher once said. There's no point in arguing with someone blatantly anti-intellectual.