More mission-based interdiction nonsense

I think 99% of the "I get interdicted way too much" posts are because in days gone by, the standard tactic which became quite embedded (even for me) was Submit-Boost-Re-enter supercruise.

Now those pirates will give chase, and generally interdict you immediately. The only way to "break the chase" now is to;
- Evade interdiction
- Kill the interdictor
- High-wake away

Except people don't do this because, respectively
- If they stuff up the evasion (and are a noncombat vessel) they're toast
- Aren't capable of killing the target (again, because in a noncombat vessel)
- Don't high-wake because their destination is in that system (it's not hard to come back though...)

exactly.

the real problem is that many folks conflate "here's some advice so that doesn't happen anymore" with "git gud."

Refusal to adapt is entitlement at its worst.

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Let me guess:
- you had cargo in your hold for engineers
- you had accepted more missions

I agree with you that the mission based interdictions are completely ridiculous. Even with Elite missions it doesn't come close to reflect risk vs. reward. Add to the mission based interdictions the regular "oh you have 1t of worthless stuff for an engineer" interdictions by NPCs of your rank or higher things get ugly very fast.

But you had luck. I usually get interdicted by mission NPCs the moment my ship drops out of hyperspace into the system.

Really "fun" are the mission updates "Kill 2/2 Kato" - Kato turns out to be an Elite Anaconda and an Elite Vulture. The reward for that added risk: 90000 cr. (no 0 missing), but luckily the mission itself offered me 125000 cr. - going to get rich and famous with that missions. LOL.

You know... you don't have to take certain missions that don't appeal to you. (they will say right in the description that folks might come after you if you take it!)

Look around, there are many many factions out there that give extremely lucrative missions. Would you like to know of a couple? PM me if you do.
 
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Now those pirates will give chase, and generally interdict you immediately. …

That's the case since - I think - 1.3.

And this part of the gameplay is broken since 1.3. It is stupid that the NPC spawns and instant interdicts you, perfectly aligned for the interdiction. Sure there are workarounds, but it is simply wrong.
Same with instant interdictions on system entry. Stupid, simply stupid.

It's boring, it's annoying and it doesn't make the game interesting.
 
That's the case since - I think - 1.3.

And this part of the gameplay is broken since 1.3. It is stupid that the NPC spawns and instant interdicts you, perfectly aligned for the interdiction. Sure there are workarounds, but it is simply wrong.
Same with instant interdictions on system entry. Stupid, simply stupid.

It's boring, it's annoying and it doesn't make the game interesting.

I've never had that happen. I've seen their message as they warp in, yes, but they still have to line up and get within range.
 
That's the case since - I think - 1.3.

And this part of the gameplay is broken since 1.3. It is stupid that the NPC spawns and instant interdicts you, perfectly aligned for the interdiction. Sure there are workarounds, but it is simply wrong.
Same with instant interdictions on system entry. Stupid, simply stupid.

It's boring, it's annoying and it doesn't make the game interesting.

So don't take those missions.

Simple. There is risk involved in the game. Enjoy it, or don't. And like Drach said, this doesn't even happen the way you say it does.

What's boring and stupid are all of these unfounded complaints with zero proof to back them up.
 
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That's the case since - I think - 1.3.

And this part of the gameplay is broken since 1.3. It is stupid that the NPC spawns and instant interdicts you, perfectly aligned for the interdiction. Sure there are workarounds, but it is simply wrong.
Same with instant interdictions on system entry. Stupid, simply stupid.

It's boring, it's annoying and it doesn't make the game interesting.

In all honesty, it's stupider that you can just submit, boost and run away. There is literally no point to doing anything else *no matter what* if interdicted. If I'm fighting-fit, submit, because if I'm over my head, I can run quickly then. Interdicted by a pirate and not looking to fight? Submit.

Evade, high wake and then come back, or fight. How many more options do you really need?
 
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You know... you don't have to take certain missions that don't appeal to you. (they will say right in the description that folks might come after you if you take it!)

I do those missions because I want to increase the influence of a certain faction. I don't care about the payout, I just think the reward should somehow resemble the risk.

I thought that the information that hostiles might attack you is in all the mission descriptions, might have missed the mission that don't have that part. But even that doesn't matter. It's not that hostile NPCs attack, it's the way these hostile encounters are implemented in the game.


PS: thanks for the offer to PM me some good factions
 
I've never had that happen. I've seen their message as they warp in, yes, but they still have to line up and get within range.

Had instant interdicts tons of time when dropping into system and after a succesful escape they instantly pull you again, with 100% hull/shields.
Carrying engineer stuff seems to be another interdict magnet since 2.1 arrived as well.
 
Had instant interdicts tons of time when dropping into system and after a succesful escape they instantly pull you again, with 100% hull/shields.
Carrying engineer stuff seems to be another interdict magnet since 2.1 arrived as well.

I think you and I have a different idea of instant. Or you live in some dark, cursed, alternate reality of the game that isn't the same as the rest of us.
 
In all honesty, it's stupider that you can just submit, boost and run away. There is literally no point to doing anything else *no matter what* if interdicted. If I'm fighting-fit, submit, because if I'm over my head, I can run quickly then. Interdicted by a pirate and not looking to fight? Submit.

Evade, high wake and then come back, or fight. How many more options do you really need?

Except submitting has been getting people chopped to pieces with the weapons bug they launched 2.1 with.
My mate lost 3 anacondas in a day.
Just another buggy mechanism to go along with already bugged interdiction game, it's been flawed for ever you know!
 
If the forum defenders haven't experienced what the OP is talking about, they are either:
A. Lying
B. Not actually playing the game.
I don't play nearly as much as I used to for this very reason, and when I do the interdictions are ridiculous. The interdiction mechanic and frequency of interdictions needs a complete overhaul. It's annoying, unrealistic and frustrating to be constantly harassed.
 
I want interesting gameplay. I know the workarounds to avoid gameplay ;)

These aren't workarounds. Engage your brain temporarily.

1) How many of these pirates have high wake scanners? Do you think they can follow you when they can't track you?
2) Shaking off interdiction is possible, if you fail that you can't blame the gameplay, just yourself.
3) How's this for interesting: Go fight them in your rust bucket filled with cargo. Very interesting. And deadly.

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If the forum defenders haven't experienced what the OP is talking about, they are either:
A. Lying
B. Not actually playing the game.
I don't play nearly as much as I used to for this very reason, and when I do the interdictions are ridiculous. The interdiction mechanic and frequency of interdictions needs a complete overhaul. It's annoying, unrealistic and frustrating to be constantly harassed.

Actually we think you're either lying or just terrible at seeing potential threats.
 
Probably not. Granted that you're transporting incredibly valuable and illegal cargo, do you think you are supposed to fight? I would take the fastest ship I could to a 4 cargo, 3 mil credit mission. Small cargo bay, but great at escapes. Doesn't matter who interdicts me, I boost away, fly off, and keep going.

I'm one of the little smuggling rats that made a lot of their money off Robigo (even though I enjoyed combat, I did like the idea of a fun little smuggling run!... that lasted for 4 hours). There were so many interdictions during that... And hey, I was in an Asp. Discretion is the better part of skulldugger- I mean valour.

This so much. I always keep saying, right tool for the job. Every time, right tool for the job. I do illegal salvage missions in a cobra and nothing else. I don't care if they interdict me not 17 but 117 times. That cargo will reach its destination and will be docked before a scan finishes. I won't let anything get in my way.

This story, while emotive and surely able to get a following, sadly is nothing more than a shining example of the wrong tools for the job. Also not high waking but trying to low wake to get out of dodge.

I'm sorry. You could shut this comment down as a git gud comment but these are simple mistakes and pointing them out should be applauded, not shunned.

If OP had took the time to fit a cobra with just 1 a limpet controller and 4 limpets just in case, planned his return route BEFORE entering the mission site AND high waked out immediately, this would have been a breeze to make 3M.

I understand the interdiction frequency could use some adjusting but the game gives you the tools for every situation it creates. They don't just randomly pop up as many people seem to like to say. I would very well anticipate one or two very intense interdictions with a 4t salvage mission for 3M credits. I would fit a ship to survive that (escape I mean) and if it could survive one, it could survive a hundred and one. Also, after the first interdiction if you jump to another system, the interdiction chain breaks. At least all my experience up until now it does so I won't be quite easily convinced it doesn't.

I'm sorry, I don't mean this to be condescending or rude. I seriously want to help players by showing what could be done easily in any situation. I'm also disappointed in posts such as OP because I believe they discourage inexperienced players from further experimenting and learning by scaring them away.

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Except submitting has been getting people chopped to pieces with the weapons bug they launched 2.1 with.
My mate lost 3 anacondas in a day.
Just another buggy mechanism to go along with already bugged interdiction game, it's been flawed for ever you know!

It was a bug and they fixed it. When will the dead horse get shredded to pieces?
 
These aren't workarounds. Engage your brain temporarily.

1) How many of these pirates have high wake scanners? Do you think they can follow you when they can't track you?
2) Shaking off interdiction is possible, if you fail that you can't blame the gameplay, just yourself.
3) How's this for interesting: Go fight them in your rust bucket filled with cargo. Very interesting. And deadly.

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Actually we think you're either lying or just terrible at seeing potential threats.

Yep, everyone must be bad or lying if they don't like being interdicted 17 times in one mission. Keep flying that fanboi flag.
 
Except submitting has been getting people chopped to pieces with the weapons bug they launched 2.1 with.
My mate lost 3 anacondas in a day.
Just another buggy mechanism to go along with already bugged interdiction game, it's been flawed for ever you know!

And I've survived submitting and high-waking in a T7, go figure. I've also been completely blatted in seconds in a T7, Asp and even a combat Python, but every time that's happened I know exactly what *I* did wrong.

If it's a bug, bugreport it. There's no point discussing how to avoid trouble if there's a bug. I've just never, ever experienced anything that I throw my hands up and say "that was game-breakingly terrible design". Yes, I've seen the videos and know there *are* bugs, but again, I've never *personally* experienced that.

OP didn't want to hear things like "Git gud" and all that rubbish, and I can agree with that sentiment. I'm offering tricks and tactics that reliably get me out of pickles. What I can't do is offer advice in the face of bugs I've never experienced; that's a pointless exercise.

Give me an anaconda with lightweight alloys, no shields and all cargohold, and I can lose three in a day too.
 
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These repeated interdiction are a pain in the neck. I accidentally killed a guy (a civilian, not a cop) who interdicted me but who wasn't actually "Wanted" (interdicting somebody isn't a crime?!?!?) so I had the cops and bounty hunters all over me for ages.

Eventually, in desperation, I did something I consider an exploit (and I've suggested more than once that FD should remove it from the game). Namely, I used a Suicidewinder to clear my status.:eek: It was the only way to get back to playing an enjoyable game.
 
Yep, everyone must be bad or lying if they don't like being interdicted 17 times in one mission. Keep flying that fanboi flag.

No, we're suggesting that your unrealistic suggestions that you are 'instantly' interdicted, with them 'appearing directly behind you' - are utter nonsense. That's not how the game works. If you accuse everyone contrary to your opinion of being a 'fanboi' you might as well just call yourself a 'hater'. Once you label me you negate me, as a philosopher once said. There's no point in arguing with someone blatantly anti-intellectual.

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These repeated interdiction are a pain in the neck. I accidentally killed a guy (a civilian, not a cop) who interdicted me but who wasn't actually "Wanted" (interdicting somebody isn't a crime?!?!?) so I had the cops and bounty hunters all over me for ages.

Eventually, in desperation, I did something I consider an exploit (and I've suggested more than once that FD should remove it from the game). Namely, I used a Suicidewinder to clear my status.:eek: It was the only way to get back to playing an enjoyable game.

That is a legitimate issue btw, if you're clean and you get interdicted by someone other than that area's Powerplay or System Defence Force, it should show up as a crime, in my eyes.
 
Except submitting has been getting people chopped to pieces with the weapons bug they launched 2.1 with.
My mate lost 3 anacondas in a day.
Just another buggy mechanism to go along with already bugged interdiction game, it's been flawed for ever you know!

Personally, After the second Anaconda I would have just written off the game for a day and left to go play Factorio. Hell, probably just after the first one. Some days you just can't fly the 'conda.

Or, if I still wanted to play, I would have gone and gotten my Cobra or FAS, because I didn't sell all my ships to buy the Anaconda like a smart person.

I'm assuming your mate filed a bug report and a complaint to recover the rebuy if it was a death from a result of bugged weapons?
 
No, we're suggesting that your unrealistic suggestions that you are 'instantly' interdicted, with them 'appearing directly behind you' - are utter nonsense. That's not how the game works. If you accuse everyone contrary to your opinion of being a 'fanboi' you might as well just call yourself a 'hater'. Once you label me you negate me, as a philosopher once said. There's no point in arguing with someone blatantly anti-intellectual.

I've been instantly interdicted multiple times upon entering a system and immediately launched into the nearest star. That IS how the game works. Whether or not it's working as intended, like everything else that is broken, is a different issue. It also isn't an opinion. It's a fact when there are multiple complaints by different people experiencing the same thing. As usual, the same tired argument is presented by people like you: "it doesn't happen to me so people are lying or doing something wrong, hurr durr..."
 
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