Is that your idea of "fun"?

Grabbed a mission to scavenge some cargo. When I arrived at the mission destination system, I was interdicted roughly 6 times before I could finally complete the mission.

6 interdictions in the same system by 2 different NPCs. I think one was a Vulture, didn't really look at them. I'm not foolish enough to try to fight them while I'm hauling mission cargo because dying means mission failure.

So I ran, and ran, and...ran some more. 4 of the interdictions happened less than 10 Ls away from the star port. I would escape and immediately be interdicted, escape, lather rinse repeat.

My blood pressure was going through the damn roof by this point. Not because I was having "fun", though. It was abject irritation.

I wasn't going to drop the cargo and fail the mission, I wasn't going to get blasted into dust and fail the mission, so my only option was to continue to engage in this stupid interdiction/escape circle jerk for 20 or so minutes before I could hand in this one mission.

FD, for the sake of my sanity, please cut back on the number of interdictions. Add a cooldown or something, I don't know. Just fix it. It feels like what Dark Souls would be if I was just invaded repeatedly.

It's not fun or exciting, it's just obnoxious now.
 
High wake out.

Stop running in a straight line.

If you were hired tob kill someone, and they kept running in the same direction from you, how hard would it be to catch them?

You have a warp drive that can make you travel light years away in 10 seconds. Use it.
 
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High wake out.

Stop running in a straight line.

If you were hired tob kill someone, and they kept running in the same direction from you, how hard would it be to catch them?

You have a warp drive that can make you travel light years away in 10 seconds. Use it.

They weren't hired to kill me. They were just trying to steal the cargo, as evidenced them repeating "I knew I would find you and all that tasty cargo" every time I went back into Supercruise. Literally, every single time, they said the same dialogue. That did nothing to make the situation better.

High Waking doesn't seem to be plausible anymore since the NPCs just seem to "follow" (I.e. Spawn) in the new system I go to, so all I really seem to be doing is wasting gas by doing that. Not that fuel is an issue, I'm in an Asp Explorer, but it does illustrate the effectiveness of High Waking.
 
They weren't hired to kill me. They were just trying to steal the cargo, as evidenced them repeating "I knew I would find you and all that tasty cargo" every time I went back into Supercruise. Literally, every single time, they said the same dialogue. That did nothing to make the situation better.

High Waking doesn't seem to be plausible anymore since the NPCs just seem to "follow" (I.e. Spawn) in the new system I go to, so all I really seem to be doing is wasting gas by doing that. Not that fuel is an issue, I'm in an Asp Explorer, but it does illustrate the effectiveness of High Waking.
NPCs that follow you from system to system are much rarer now. I carry around cargo just to attract elites for drops and find that it is rare for them to follow me when I'm traveling and cant be bothered to farm them.
 
They weren't hired to kill me. They were just trying to steal the cargo, as evidenced them repeating "I knew I would find you and all that tasty cargo" every time I went back into Supercruise. Literally, every single time, they said the same dialogue. That did nothing to make the situation better.

High Waking doesn't seem to be plausible anymore since the NPCs just seem to "follow" (I.e. Spawn) in the new system I go to, so all I really seem to be doing is wasting gas by doing that. Not that fuel is an issue, I'm in an Asp Explorer, but it does illustrate the effectiveness of High Waking.

Ok. You took a mission that gave you cargo to deliver.

If you read the mission description, it told you that people would be gunning for you. That's why they're after you. Feature, not a bug.

If you high wake out of the interdiction, you will have more than enough time to get back where you're going, even if these magical npcs are following you... They're not.

When you get back to your destination system, and you feel like the pirates that your mission description warned you about are still after you, spiral towards the station with your "rudders" aka yaw thrusters. If they can't get behind you, they can't attempt an interdiction.

If, as you're alluding to, they are spawning instantaneously and right behind you, interdicting you right away, this is a bug that has no evidence of existing. Please post a video.
 
park your ship at the sun with the rear end of it facing the star and get as close as you can to it, they will try to go behind you to interdict and end up meeting their own fiery demise in the nuclear furnace of the star... works a treat apparently :D
 
Well I found a way, to trap the interdictors.
Try to evade them and get to a station, drop out and the guy will not only follow but start shooting, at that moment the station and security ships there will take care of him. :)

But I never had so many interdiction as you claim, maybe 1 or 2 on a trip but that was all.
 
See, it's caustic language like this that causes people to ignore the rest of the advice that you just gave, which was quite good.

That ain't caustic. I can get caustic, that ain't it.

When people insist on creating threads... over and over and over, about how FD are idiots and need to change the game, when the only thing wrong is a basic lack of understanding
or willingness to ask politely how to operate game mechanics.... One can get frustrated.

I submit that my post was only irritation over a caustic thread.
 
Grabbed a mission to scavenge some cargo. When I arrived at the mission destination system, I was interdicted roughly 6 times before I could finally complete the mission.

6 interdictions in the same system by 2 different NPCs. I think one was a Vulture, didn't really look at them. I'm not foolish enough to try to fight them while I'm hauling mission cargo because dying means mission failure.

So I ran, and ran, and...ran some more. 4 of the interdictions happened less than 10 Ls away from the star port. I would escape and immediately be interdicted, escape, lather rinse repeat.

My blood pressure was going through the damn roof by this point. Not because I was having "fun", though. It was abject irritation.

I wasn't going to drop the cargo and fail the mission, I wasn't going to get blasted into dust and fail the mission, so my only option was to continue to engage in this stupid interdiction/escape circle jerk for 20 or so minutes before I could hand in this one mission.

FD, for the sake of my sanity, please cut back on the number of interdictions. Add a cooldown or something, I don't know. Just fix it. It feels like what Dark Souls would be if I was just invaded repeatedly.

It's not fun or exciting, it's just obnoxious now.

If you're taking missons where it states hostile ships may be sent against you then be more prepared to accept this and brush up on your combat because killing them is a sure fire way to prevent repeat interdictions. If you run then of course they will try again.
 
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They weren't hired to kill me. They were just trying to steal the cargo, as evidenced them repeating "I knew I would find you and all that tasty cargo" every time I went back into Supercruise. Literally, every single time, they said the same dialogue. That did nothing to make the situation better.

High Waking doesn't seem to be plausible anymore since the NPCs just seem to "follow" (I.e. Spawn) in the new system I go to, so all I really seem to be doing is wasting gas by doing that. Not that fuel is an issue, I'm in an Asp Explorer, but it does illustrate the effectiveness of High Waking.

I had the same irritating experience recently, several times. This NPC kept going "That's the one"... Who was he talking to? Why would they warn me? It was obviously auto-generated, as my "tasty cargo" consisted of 64 tons of limpets. To top it off, in another encounter, I have 3 missions to one starport to deliver slaves, worth about 2 million in total. I start getting redirect messages, and 2 of them have been set to terminals i cannot dock at. I cannot transfer the cargo, and have to sacrifice the missions. So even if I could have docked, it would never have been worth 3 separate trips, and the bonus offered is laughable. It just seems like randomly generated irritation, and this needs to be better integrated into the game than it currently is. Combat with NPC's is at least more fun now.
 
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Deleted member 115407

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That ain't caustic. I can get caustic, that ain't it.

When people insist on creating threads... over and over and over, about how FD are idiots and need to change the game, when the only thing wrong is a basic lack of understanding
or willingness to ask politely how to operate game mechanics.... One can get frustrated.

I submit that my post was only irritation over a caustic thread.

Has this person, indeed, rage-posted over and over again? I'm looking at their history and that doesn't appear to be the case.

Perhaps if providing the same advice over and over again is so bothersome, then the community should take steps to provide that advice in a clear and friendly manner, and have it stickied at the very top of this forum?
 
I had the same irritating experience recently, several times. This NPC kept going "That's the one"... Who was he talking to? Why would they warn me? It was obviously auto-generated, as my "tasty cargo" consisted of 64 tons of limpets. To top it off, in another encounter, I have 3 missions to one starport to deliver slaves, worth about 2 million in total. I start getting redirect messages, and 2 of them have been set to terminals i cannot dock at. I cannot transfer the cargo, and have to sacrifice the missions. So even if I could have docked, it would never have been worth 3 separate trips, and the bonus offered is laughable. It just seems like randomly generated irritation, and this needs to be better integrated into the game than it currently is. Combat with NPC's is at least more fun now.

This hasn't happened since 2.1.01. If it has, please post a video and submit a bug report.

NPCs do not go after cmdrs for carrying limpets anymore.
 
I do love the new AI, but I agree that it is a bit too aggressive. Even carrying cheap low-value cargo you get mercilessly hunted like you were hauling 400T of gold.

I think before interdicting they should foremost check whether you have cargo bays. Once they confirm that and interdict, then actually decide on whether to engage based on what you are carrying. In most situations they are spending more cash on ammo than what they would make on cargo, even if they managed to take it from me.

Now, high reward missions for relatively low loads of cargo... I understand the reasoning behind scripted NPCs going after you. That is the point of why you are getting paid a ton of credits for a relatively easy job. Coping is part of the challenge.
 
Has this person, indeed, rage-posted over and over again? I'm looking at their history and that doesn't appear to be the case.

Perhaps if providing the same advice over and over again is so bothersome, then the community should take steps to provide that advice in a clear and friendly manner, and have it stickied at the very top of this forum?

I am not inclined to look at their history of posts. I have, however, witnessed the culture that we've allowed to exist in this community. Thread after thread make personal attacks on FDEV or demand the game be changed
because they don't understand a very simple mechanic. You know why? They never asked. They just go right to attack/entitlement mode.

Therefor, if someone makes an extraordinary claim, especially about AI, I am going to demand proof (video.) We've allowed this to take over the forum and it's crap.
 
I have never myself had this problem, but I do wholeheartedly agree FSD Intridicters need a cooldown. One at least 60 seconds in duration, preventing you from just rinse and repeating the same tactic every time against someone who broke the lock.

This is not "Good gameplay", even from the perspective of those doing the intridictions, and the fact that it continues to go on without being dealt with is abysmal.

It doesn't matter if there are "other ways to prevent it from happening". It simply should not happen again and again and again.
 
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I have never myself had this problem, but I do wholeheartedly agree FSD Intridicters need a cooldown. One at least 60 seconds in duration, preventing you from just rinse and repeating the same tactic every time against someone who broke the lock.

This is not "Good gameplay", even from the perspective of those doing the intridictions, and the fact that it continues to go on without being dealt with is abysmal.


Why?

Why don't you jump to the next system? Imposing cooldowns is not a good measure. What if I'm on an assassination mission and the NPC breaks my interdiction? I just sit
there and watch them run away right to the next station? No. That's not good.

All you have to do is high wake out and try again. It's not difficult, people are just refusing to do it.
 
Similar experience. "Deliver this cargo to that system for a few thousand credits" - in my case 6 units of superconductors - with teh caveat: "enemies may appear". Sure enough - BAM! - the second I come out of hyperspace next to the star - interdicted. I Boost - boost - fire up my FD and get told it will take 8x longer due to their mass - 4 pips to SYS, 2 to ENG - and try enter SC. (I've only now learned about "low wake" and "high wake", which you don't learn about in-game but have to find out offline.) Interdicted 6 times by a superior ship until I was destroyed. Mission still shows in my log, but I have no cargo to deliver.

OK - coming here to the Forums I hear I should try to "high wake" out. I can try next time if I keep playing, but I find this game more frustration than fun atm. My first experience with Elite was to be interdicted and destroyed after my first jump with NO CARGO, no bounty, no PP, no reason. That was my "welcome to Elite Dangerous!" And it has been my experience since. I happened to join this game 2 weeks ago, right as everything changed and even veterans were getting ganked a ridiculous amount by NPCs.

In my best John Oliver: "Elite Dangerous - where you have to do combat even if you don't want to..."
 
Similar experience. "Deliver this cargo to that system for a few thousand credits" - in my case 6 units of superconductors - with teh caveat: "enemies may appear". Sure enough - BAM! - the second I come out of hyperspace next to the star - interdicted. I Boost - boost - fire up my FD and get told it will take 8x longer due to their mass - 4 pips to SYS, 2 to ENG - and try enter SC. (I've only now learned about "low wake" and "high wake", which you don't learn about in-game but have to find out offline.) Interdicted 6 times by a superior ship until I was destroyed. Mission still shows in my log, but I have no cargo to deliver.

OK - coming here to the Forums I hear I should try to "high wake" out. I can try next time if I keep playing, but I find this game more frustration than fun atm. My first experience with Elite was to be interdicted and destroyed after my first jump with NO CARGO, no bounty, no PP, no reason. That was my "welcome to Elite Dangerous!" And it has been my experience since. I happened to join this game 2 weeks ago, right as everything changed and even veterans were getting ganked a ridiculous amount by NPCs.

In my best John Oliver: "Elite Dangerous - where you have to do combat even if you don't want to..."

Mass locks do not affect high waking. You can do it whenever. What's more: You should assume when you have a mission that tells you to watch out, that the baddies are going to be there in the destination system.
More often than not, they're not there... but just to be sure, start spiraling towards the station anyway. They NEVER spawn instantaneously, you always get the warning through comms or seeing the ship trying to get behind you.

If they're spawning and interdicting instantaneously for you, please post a video and a bug report.
 
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