A Thought on Helping People Who Trade and Don't Do Combat

Even for those who insist on doing everything wrong, "dirty drives level 3" should give a more than sufficient speed buff and it only takes an evening to get it. My Asp does 448 m/s now (along with its 38LY jump w/weapons etc)..

Want to open up a auction house that sells meta alloys? :(
 
I don't fight interdictors, all i can say is that submitting and high waking still works.

Not that that makes all those interdictions any more tolerable or adding anything worthwile to the gameplay, but at least the annoyance is escapable with relative ease.
 
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This isn't a guaranteed solution, though. I dropped what I had the other day - 9 units of water - and was told that it wasn't good enough. So I dropped my remaining limpts, all 12 or so of them, and was promptly insta-killed by an OP NPC.

No, not insta-killed. Insta-murdered. It wasn't fun.

drop them one by one not all at once.
 
- Fit A-grade, high tier shields (Yes, this will reduce your cargo; what do you want? Safety or more cargo?)
- Fit Dual Chaff
- If you're really in the "More protection, less cargo" camp, fit a low-class SCB and a heatsink.
- Fit gimballed weapons or turrets, depending on your style.
- Submit and high-wake, then return.

Less viable in a cargo ship is trying to evade the interdiction, or kill the interdictor. Whole reason to fit weapons is if your interdictor is a sidey/eagle, or you simply can't run and have to fight for some reason (like FSD failure causing a long recharge time).
 
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I kind of liked trading as a relaxing way to get a bit of money while exploring the galaxy and listening to a podcast. Call me casual but I didn't get into trading for the action and adventure.
 
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Gimballed weapons or turrets? Nah, don't need them on a trader - that is actually the problem.
If you know you will be mass locked - mostly just look at the interdictor which is right in front of you (but not cheating) - then high wake after submission, otherwise you can supercruise out.
Need enough shield strength to survive the FSD spool of course.

It's not a non-issue though as some crassly say. You do need to have and do the right things.
 
I will be honest, the last time I died to an NPC it was because I decided to just throttle to 0 and jump away instead of playing the interdiction minigame, that was entirely my fault as I chose to be cheap and opt for weaker defenses to carry more cargo. This is a choice that frontier want to make everyone face, including explorers.
 
I kind of liked trading as a relaxing way to get a bit onuf money while exploring the galaxy and listening to a podcast. That experience is not really heightened by evading swarms of interdiction's in what seems like safe space then lose to an Elite FDL and see my shields sizzle off in the first volley. I guess you can't be a trader without also being a combat pilot anymore.

Have you only read the OP and not any of the quite helpful responses?
Sigh..
 
The reason so many of these traders have trouble is they are to used to being able to run no shield no countermeasure builds and get away. The old AI were trash and this could be done for far to long. Now these traders are having problems and instead of a proper build they come complain because they cant run there self created death traps anymore. This is alot closer to what ED should have been at release instead of traders being spoon fed profits for so long. There is always wings where you can get help, and for those that say well I am in solo, that is the price you play for isolation just as we pay the price of facing real CMDRS and AI in open
 
If they improve anything on the T-ships I'd like it to be armor. The T-9 in particular seems too lightly armored considering its size.
 
Escaping is a non-issue. Problem is the <Ahem> chain interdiction. So many AI queuing behind me to <Ahem> me all the way to the station. 1 or 2 interdictions with a breather in between is ok. But when you get 3-4 interdictions back to back and they chase you all the way to the station interdicting repeatedly, thats where <Ahem> go down. Those AI ships are for the most part harmless, sometimes they get off 3-5 cheap shots which is nothing. But stack those up with multiple chain interdiction and we have a problem. Even as i am landing on the outpost, the AI is there, 2-3 of them if i'm unlucky, unleashing their firepower. You guys say the AI is awesome, is skilled, is improved. Well i think the AI and you have no common sense or brains. If you're a pirate and keep being epic fail in your interdictions cos you let your victim slip from your hands, common sense dictates you might as well give up and move on to another target.

Though all this doesn't happen often but its still annoying enough to warrant a change.
 
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I see people here fighting over the AI. Some argue that it's perfect. Others, mainly traders, are complaining they can't get away from the high ranking AI that now stalk anyone with cargo through a system. A thought occurred to me, what if the trade vessels got a speed buff? Enough to where escaping in a Type 7 or a Type 9 became feasible. Such a buff wouldn't affect game balance horribly seeing as pure trade vessels are god awful in any sort of combat scenario. It wouldn't require an AI nerf, which one side apparently doesn't want anything to do with, and it allows people who want to bring stuff from one place to sell at another to have a far better chance at doing so in one piece. Thoughts fellow Cmdrs?

Whether your suggestion is the best one is not as important as the fact that you are thinking about other pilots in Elite. We need more of that to help all non-combat oriented commanders thrive. Good for them, good for us, good for the long run prospects of Elite. So thanks for sticking your neck out.
 
Escaping is a non-issue. Problem is the <Ahem> chain interdiction. So many AI queuing behind me to <Ahem> me all the way to the station. 1 or 2 interdictions with a breather in between is ok. But when you get 3-4 interdictions back to back and they chase you all the way to the station interdicting repeatedly, thats where <Ahem> go down. Those AI ships are for the most part harmless, sometimes they get off 3-5 cheap shots which is nothing. But stack those up with multiple chain interdiction and we have a problem. Even as i am landing on the outpost, the AI is there, 2-3 of them if i'm unlucky, unleashing their firepower. You guys say the AI is awesome, is skilled, is improved. Well i think the AI and you have no common sense or brains. If you're a pirate and keep being epic fail in your interdictions cos you let your victim slip from your hands, common sense dictates you might as well give up and move on to another target.

Though all this doesn't happen often but its still annoying enough to warrant a change.
Stacking missions, will increase the risk.

Yesterday, I had 3 missions, with 3 different threats and fortunately, 3 more credit bonuses :D to add to my haul. One was an Elite FAS, which I had major issues running from. I tried the '0' throttle and running tactic and lost 25% hull in the process. Then he pulled me again and tried to fight the pull, only to have an FDS failure without warning. (working as normal there then) So having never taken on an Elite FAS, I chose to do so. Yes it was hard, in a less that top spec Clipper, but to me, it was do or die. This pest, was going to be dealt with, one way or an other. I finished the mission with 15% hull and another 50k in the bank. I know, that if I had continued to try and run; that FAS would have worn down my hull to 0%, with its constant pestering.

In short: You make your own choices, take your own risks and reap, your own rewards. If you are doing something and continually failing, you may need to re-think what you are doing, or how you are doing it.
 
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