Engineers Thanks FDev for 2.1 - I know understand how to have fun (honestly!)

Ignoring the Engineers makes me enjoy 2.1. Which is a little weird since the update was all about them. Oh well. When I get bored I'll come back next patch, it's not like I'm leashed to the game.
 
The addition of engineers was a single step in a 10 development plan; they are not intended to be the entire focus of the game.

Well I hope the next one is better! In the meantime I will be ignoring engineers but I will be buying a vive and HOTAS and some pedals too because it looks fun! ED is fun still if you ignore this update.
 
The whole point of 2.1 is Engineers. This update is called The Engineers. It is not called The Missions. If most of the content of the update is gated behind a massive wall then it defeats the entire point of buying Engineers in the first place. Might as well have stayed with Elite 1.6.

Yes and 2.1 is but a small part of the game. If people want to make it the whole game for themselves, that is their choice, but they shouldn't come and complain that they have to grind for everything while they ignore all the other parts of the game that are available to them.

I haven't been to an engineer yet. I will at some point in the future, but there is no rush. I just don't understand why people act like the engineers are going to disapear next week and go crazy trying to get the materials, the game is going to be around hopefully for another 7-8 years, possibly longer. What is the rush?

And some are complaining about the semi randomness off stuff. Nothing wrong with it. It non of it was semi random it would all be the same again and again and get boring very quickly. At least now, we are left guessing what will happen in a USS. I dropped in one that said zero threat. It was an ambush. They aren't all ambushed, but if they were all the same, it would be totally boring. Limited RNG is good, and that is what we have.

And from what I can see, there is nothing gated behind walls. You can do these missions no matter what rank you are, you can mine no matter what rank you are. There is no gating. Of course if you choose not to do the activities to get the matierials, that is your choice, but they are readily available. They are just not handed to you on a plate.
 
point #2

RNG doesnt equal rules i.e If I cant find pollonium for 2 hours on a planet where other player found 2 in one hour, there are no rules for me to learn, just pray to RNGesus
 
The problem is that the reputation system gives you the exact opposite incentive - stay in your home system, where you are allied with everyone, and mode-switch until you get the missions you want. If you want specific materials you can triple the amount of mode-switching needed as there are a pitiful amount of missions on each refresh and hundreds of potential materials for RNGesus to choose from.

No, the problem is that you haven't understood a word that was said and are still trying to grind, to min/max your way instead of trying things. Instead of trying the missions for the experience you just want the one type of mission that will get you the greatest return for the minimal effort. Instead of flying around doing missions, which would take you to other places with MORE missions, you sit there at home, relogging instead of actually playing the game.

Why did you buy the game? It would have been far cheaper to simply restart your PC over and over.
 
I dont ignore the engineers but i dont grind for mats. I just collect them while doing stuff.
Missions... well... i still think they are pretty dull. They are just the random kill this, collect that, ship this to there missions you'ed see in any other game. I miss the unique missions, the designed one not the generated one.
 
No, the problem is that you haven't understood a word that was said and are still trying to grind, to min/max your way instead of trying things. Instead of trying the missions for the experience you just want the one type of mission that will get you the greatest return for the minimal effort. Instead of flying around doing missions, which would take you to other places with MORE missions, you sit there at home, relogging instead of actually playing the game.

Why did you buy the game? It would have been far cheaper to simply restart your PC over and over.

Trying things? That was precise. Trying what exactly? All stations spawn pretty much the same missions, so moving elsewhere doesn't give you any new experiences. I have spent a lot of time being a mission hobo, flying from place to place, taking whatever missions where given to me. The result was substantially lower rewards because I naturally wasn't allied to anyone in the other stations. The missions are the same. The mission givers and factions look different, but that has no impact on game play, and as you will be moving to another station in 10 minutes time you don't exactly bond with them. There is precisely ZERO reason to move from your home system as all systems are in effect equal. There aren't even any regional differences within the bubble with the exception of which major faction is in control - which again has no effect on game play!

So please, highlight the words I haven't understood, and enlighten me to the right way to play Elite.
 
TL;DR: Do missions, do your other activities, and after some time, you will be rewarded with the ability to get upgrades with all the materials you have collected along the way. Thank you FDev! This is the most amazing update for me since Dec 2014.
And in one roll of roulette of fortune, you will lose all the efforts made ! Enjoy.
 
You thought Robigo credits was good? lol
YES it was good. Because it was a way to get credits faster. In Elite Dangerous, CREDITS, mean FUN. CREDITS mean more ships to buy, more ship to equip. More equipped ship (several purposes) mean more things to do. When FRONTIER will understand this point, maybe it will have more IN, than OUT !
 
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I'm with the OP; I'm a mission man and I'm slowly collecting materials and commodities that contribute towards Engineers updates. I occasionally pop back to an Engineer when my store is full and see what dice I can roll to free some space. It's fine. It's far from exciting gameplay, but it's there and I can live with it.

My main problem is the damn AI - It's more aggressive, sure, but it's predictable and dumb. I have worthless commodities in my inventory, drop into a system, NPC wants my 'tasty cargo' - no problem: Place my      towards the star and he'll crash into it. That's some AI right there folks. If interdicted, I'll make a jousting pass at them to gauge if I fancy a pop, if not I run. If I do fancy them, and it's a small ship, then we'll do loop-the-loop together for minutes on end until I get bored and FA-Off to finish the job. If I SC out then its interdiction cat and mouse all the way to the port, weeeeeeeeeeeeeeeeeeeeeeee so much fun!!!

Anyway - I agree with the OP to a point. Be Johnny Cool, do some other stuff and obtain the materials via osmosis. It's a lot less stressful.

<The RNG upgrades are completely bull, but that's for another 1 million threads to discuss>
 
YES it was good. Because it was a way to get credits faster. In Elite Dangerous, CREDITS, mean FUN. CREDITS mean more ships to buy, more ship to equip. More equipped ship (several purposes) mean more things to do. When FRONTIER will understand this point, maybe it will have more IN, than OUT !
well, i made 41mill creds in one run yesterday, without any interdiction (for some it might be to boring), hauling biowaste and hydrogen fuel form sothis to the bubble, soooo its still pretty easy to make credits.
i think the update didnt change the way you "have to" play elite to actually enjoy it, you still need to set your own goals, the game still doesnt take you by your hand...
 

palazo

Banned
Honestly I will not say thank Frontier until you solve all the problems that this update.

I do not say thank you for a piece of cake purchased this uncooked.

I'll say thanks when you solutions that Gamplay engineers.

Frontier sold me a season containing base game updates, updates noi work well.

I think instead of being so permissive should be harder if we want a quality game and that our money's worth, I spent US $ 120 between Elite Dangerous and Horizons, without access to a beta. And I get an update that 80% of players complain.

No thankyou frontier, not moree grind, not more RNG, do not lie to players.

Everyone knows, develop something based on RNG is easier to develop persistence, certainly did not give them time project.

Go to fry potatoes or fix "engineers" once ..

And please do not say "thank you", because otherwise the game will go on forever.

Would be better "Together say Thank Frontier" when delivered what we paid, not an unfinished part.

Sorry i angry for not found "mercury !, lose all my" cargo articulation motors ", and cant find" security patch sh ..... !!!! "

ahhh ahhhhhh.
 
YES it was good. Because it was a way to get credits faster. In Elite Dangerous, CREDITS, mean FUN. CREDITS mean more ships to buy, more ship to equip. More equipped ship (several purposes) mean more things to do. When FRONTIER will understand this point, maybe it will have more IN, than OUT !

Frankly I blame Robigo for most of the angst about engineers. It created a whole swath of players who thought getting a Conda in 30 hours of grinding was good design. Yes it may have appealed to those that just want everything more or less immediately to fiddle with (like playing Minecraft or Kerbal in design mode). But when faced with Engineers they completely balk.

But since you like Robigo you do realize In the time it took to get a Conda with efficient Robigo grinding (30+ hours) you can unlock all the engineers to grade 3 and some higher ?: https://forums.frontier.co.uk/showthread.php?t=261466&p=4037266&viewfull=1#post4037266
 

palazo

Banned
As you said, Frontier sold you season of updates, yet here you are crying all over forums after 2.1

No comments

Yes, but "updates bad gameplay", "the 2.1" does not work well, they say it all.

season of "updates" The update is malfunctioning and needs fixing.

How not cry?, If something is wrong all we can do is complain.

Although as always, there are mediocre people who accept everything as it is and does not complain about anything.

I call "passive people".

Another example:

Buy several packages of sandwiches.
Some of these sandwitches on the packages are rotten.
I can complain?I can not mourn as I came rotted the sandwitches.

I do not want to eat rotten sandwiches.
It is simple.

rotten_sandwich-s200x200-89287.jpg
 
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YES it was good. Because it was a way to get credits faster. In Elite Dangerous, CREDITS, mean FUN. CREDITS mean more ships to buy, more ship to equip. More equipped ship (several purposes) mean more things to do. When FRONTIER will understand this point, maybe it will have more IN, than OUT !

I'm sorry but credits does not mean fun, well not for me anyway. Never understood the need to grind credits either. I have millions but still flying around in my cobra as I find it more fun then the other bigger ships. Will have to try out the python sometime in the future though as I haven't tried that one yet, but no rush.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yes, but "updates bad gameplay", "the 2.1" does not work well, they say it all.

season of "updates" The update is malfunctioning and needs fixing.

How not cry?, If something is wrong all we can do is complain.

Although as always, there are mediocre people who accept everything as it is and does not complain about anything.

I call "passive people".

Another example:

Buy several packages of sandwiches.
Some of these sandwitches on the packages are rotten.
I can complain?I can not mourn as I came rotted the sandwitches.

I do not want to eat rotten sandwiches.
It is simple.

http://files.sharenator.com/rotten_sandwich-s200x200-89287.jpg

According to you. Me, i'm having a great time and love 2.1, and so are a lot of others. Just because you don't like it doesn't mean its failed. I see it like marmite, you either love it or hate it. Me I don't like marmite, my partner loves it. I am really enjoying 2.1 you don't. That doesn't equal failure just because you don't like it.

Your anology is wrong. You don't like the flavour of that sandwich, a lot of other people do. There is nothing rotten about the engineers, just not you cup of tea.
 
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I agree with the OP and the insights are exactly how I've been approaching the engineers. Although my playtime has been limited, for me it's been a lot of fun as it fits my own highly varied play style. I reset my alt's save the day 2.1 went live just to see how the latest version of the game played out from a new players perspective. It's been fun, I've earned a few ships, unlocked a fair few engineers and upgraded some modules. What engineers have done for me though is reward varied play style. I never did any SRV stuff and was pretty disappointed in 2.0 (it felt pointless) but with 2.1 I've loved it as there are now reasons to 'pop down onto that planet I'm passing just to see what materials are there'. Same goes for wake scanning, never bothered before, now I often sit outside stations scanning wakes when my wing mates are docked up getting new missions or a drink.

I'm not saying the system is perfect and I can totally understand other peoples complaints. I think it comes down to play style. I never focused 100% on a particular upgrade just achieved them as an aside to doing my regular stuff so for me it's not been a grind. I suspect this is how the Devs designed the system while not realising not everyone plays like this. They've made this sort of mistake before, their module sales tax idea last year comes to mind.

We've got version 1 of the engineers, feedback will be taken on board and changes made. Not everyone will be happy but we'll get there. This is what seems to happen usually. New patch hits, some folks hate it others like it, more patches hit slowly balancing stuff out, folks stop grumbling, in time the issue is forgotten. Then we get another patch and the cycle repeats. :D
I also don't think it'll actually take much to assuage the majority of peoples concerns. Hell, even just adding in the two things that we know are coming, weapon effect selection and storage will help massively. It wouldn't surprise me if they also found a way to give us more info on where to get the surface materials like the suggestion that's been going around to improve the surface scanner.
 
I'd like to post something positive, because last night I finally understood how I can enjoy the Engineers update.
Well, admittedly, it took me 30 hours with 2.1 to get it, but I hope that I can help all you fellow CMDRs with my little insights.
Because during the first 25 hours, I found it very frustrating and grindy. But now it's fun again. Why?

Insight #1: I stopped pursuing specific ENG upgrades. There are literally hundreds of blueprints. For some of those, collecting the materials is very easy. For some, it's really difficult. And it makes sense! From a gameplay perspective, why should everyone run around with only the best upgrades within the first week already?

Insight #2: There is some sense to how specific materials can be found, depending on activity, circumstances, system and system status. We are just learning the rules, so bear with us! This has been a common feature of this game. Frontier has never told us the rules outright, we always had to learn it as a team effort. Kudos to this thread .

Insight #3: Missions are the way to go! Besides the current bugs, they have become really varied now! Many are little stories in themselves, influenced by your reputation, rank, and the current faction status. Even with surprising twists and branches. I think this is what FDev want us to do: explore the Galaxy through those missions. This has always been the key concept of Elite: a lone CMDR roaming the Galaxy. As a nice side effect, they give you the rarer materials for engineering. And I suspect there might be some unique missions which will reveal the major storylines.

TL;DR: Do missions, do your other activities, and after some time, you will be rewarded with the ability to get upgrades with all the materials you have collected along the way. Thank you FDev! This is the most amazing update for me since Dec 2014.

Insight #1 - The current storage limit forces you to be picky about what it is you stockpile for upgrades. If you don't know what you want and gather everything as it comes.. you will be left with no more space to store the things you need for one specific blueprint. Indeed.. you will have so much garbage that you'll most likely be unable to upgrade anything beyond a level 1 enhancement.

Insight #2 - It's still random. If you go to X and scan Y its usually going to give different results each and every time.

Insight #3 - You make that sound a lot more magical than it actually is. Many of these missions are the same as they were pre 2.1 but with a picture attached. Pictures that seem to make the mission board take 10-30 seconds to load. If it does at all. The variety of missions is still mostly the same. Some are more interesting than others to be sure.. but lets not pretend this was a dramatic overhaul when it was mostly cosmetic with a few variations thrown on top of some of the already existing missions. usually in the form of notifications during or after a mission. Most of which consist of "Hey bring that back sooner for more money" or "Hey these guys are going to intercept you, kill them."

I still enjoy the game but there are some moments lately of puzzlement at certain design omissions and annoyed tedium mostly directed to lingering bugs.
 
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