The addition of engineers was a single step in a 10 development plan; they are not intended to be the entire focus of the game.
The whole point of 2.1 is Engineers. This update is called The Engineers. It is not called The Missions. If most of the content of the update is gated behind a massive wall then it defeats the entire point of buying Engineers in the first place. Might as well have stayed with Elite 1.6.
The problem is that the reputation system gives you the exact opposite incentive - stay in your home system, where you are allied with everyone, and mode-switch until you get the missions you want. If you want specific materials you can triple the amount of mode-switching needed as there are a pitiful amount of missions on each refresh and hundreds of potential materials for RNGesus to choose from.
No, the problem is that you haven't understood a word that was said and are still trying to grind, to min/max your way instead of trying things. Instead of trying the missions for the experience you just want the one type of mission that will get you the greatest return for the minimal effort. Instead of flying around doing missions, which would take you to other places with MORE missions, you sit there at home, relogging instead of actually playing the game.
Why did you buy the game? It would have been far cheaper to simply restart your PC over and over.
And in one roll of roulette of fortune, you will lose all the efforts made ! Enjoy.TL;DR: Do missions, do your other activities, and after some time, you will be rewarded with the ability to get upgrades with all the materials you have collected along the way. Thank you FDev! This is the most amazing update for me since Dec 2014.
YES it was good. Because it was a way to get credits faster. In Elite Dangerous, CREDITS, mean FUN. CREDITS mean more ships to buy, more ship to equip. More equipped ship (several purposes) mean more things to do. When FRONTIER will understand this point, maybe it will have more IN, than OUT !You thought Robigo credits was good? lol
well, i made 41mill creds in one run yesterday, without any interdiction (for some it might be to boring), hauling biowaste and hydrogen fuel form sothis to the bubble, soooo its still pretty easy to make credits.YES it was good. Because it was a way to get credits faster. In Elite Dangerous, CREDITS, mean FUN. CREDITS mean more ships to buy, more ship to equip. More equipped ship (several purposes) mean more things to do. When FRONTIER will understand this point, maybe it will have more IN, than OUT !
Frontier sold me a season containing base game updates, updates noi work well.
YES it was good. Because it was a way to get credits faster. In Elite Dangerous, CREDITS, mean FUN. CREDITS mean more ships to buy, more ship to equip. More equipped ship (several purposes) mean more things to do. When FRONTIER will understand this point, maybe it will have more IN, than OUT !
And he have perfectly the right to cry its disappointment all over the forum.As you said, Frontier sold you season of updates, yet here you are crying all over forums after 2.1
No comments
As you said, Frontier sold you season of updates, yet here you are crying all over forums after 2.1
No comments
YES it was good. Because it was a way to get credits faster. In Elite Dangerous, CREDITS, mean FUN. CREDITS mean more ships to buy, more ship to equip. More equipped ship (several purposes) mean more things to do. When FRONTIER will understand this point, maybe it will have more IN, than OUT !
Yes, but "updates bad gameplay", "the 2.1" does not work well, they say it all.
season of "updates" The update is malfunctioning and needs fixing.
How not cry?, If something is wrong all we can do is complain.
Although as always, there are mediocre people who accept everything as it is and does not complain about anything.
I call "passive people".
Another example:
Buy several packages of sandwiches.
Some of these sandwitches on the packages are rotten.
I can complain?I can not mourn as I came rotted the sandwitches.
I do not want to eat rotten sandwiches.
It is simple.
http://files.sharenator.com/rotten_sandwich-s200x200-89287.jpg
I'd like to post something positive, because last night I finally understood how I can enjoy the Engineers update.
Well, admittedly, it took me 30 hours with 2.1 to get it, but I hope that I can help all you fellow CMDRs with my little insights.
Because during the first 25 hours, I found it very frustrating and grindy. But now it's fun again. Why?
Insight #1: I stopped pursuing specific ENG upgrades. There are literally hundreds of blueprints. For some of those, collecting the materials is very easy. For some, it's really difficult. And it makes sense! From a gameplay perspective, why should everyone run around with only the best upgrades within the first week already?
Insight #2: There is some sense to how specific materials can be found, depending on activity, circumstances, system and system status. We are just learning the rules, so bear with us! This has been a common feature of this game. Frontier has never told us the rules outright, we always had to learn it as a team effort. Kudos to this thread .
Insight #3: Missions are the way to go! Besides the current bugs, they have become really varied now! Many are little stories in themselves, influenced by your reputation, rank, and the current faction status. Even with surprising twists and branches. I think this is what FDev want us to do: explore the Galaxy through those missions. This has always been the key concept of Elite: a lone CMDR roaming the Galaxy. As a nice side effect, they give you the rarer materials for engineering. And I suspect there might be some unique missions which will reveal the major storylines.
TL;DR: Do missions, do your other activities, and after some time, you will be rewarded with the ability to get upgrades with all the materials you have collected along the way. Thank you FDev! This is the most amazing update for me since Dec 2014.