Just don't focus on one task, always have different things to do. Be an opportunist, be curious.
You did not even try did you?FYI there is such thing as rare allowance cap... I pretty sure you can figure what it means by yourself.
Just don't focus on one task, always have different things to do. Be an opportunist, be curious.
I've just started working on the cigars, and for the first 8 spawns, I only got 1 each time, then for the next 2, I got 2 each time.
Is this an average of what to expect, or does my luck just suck? (I never did much of the rares thing, so not sure how many to expect at once)
Ready for my first trip now, just hoping the next four trips won't take so long...
This thread made me google Monica Lewinsky.
Apparently she's doing well. Even had a TED talk.
Now you know.
I would rather bloody drink it myself and stuff that backyard mechanic
Same goes for the cigars, have 'em with the Brandy and just get soaked and forget about "Engineers Release"
Cheers Cmdr's
I achieved gathering 50 cigars within 1hr. And I still have excess 14-26 cigars. If you want, I can give them all to you for free. PM me online.
I have grown to old to fall for this meaningless crap. Its not gaming, it is just an easy way to keep players progress back, because you incapable of delivering meaningful content. Period.
Yep. And that´s exactly what I am not going to do. This is a timesink, nothing more - senseless. Nonsense. Bad design.
Let's hope Engineer's have storage for all that Brandy.
Ya know what REALLY bugs me about Engineers wanting rare goods like drinks and cigars?
Each ship cargo unit is a TON.. That's a single TON'S worth of Cigars, Brandy, Whatever..
..and they want pilots all over to bring them 50 TONS worth of such?
No, no and no!
A good design would have been a diversification of things. Thats my actual main concern with this *grind*.
Example: Instead of bringing 200 tons of brandy it would be way cooler to bring brandy, cigars and female slaves/drugs and liquor for a good party. This would also have been 4,5 or even 6 runs, but with a variety of things. Thats what I think would have been better.
I want to ask. What are you expecting? land at their base, say "Hi gimme your best weapon/engine/generator mod" *gets it* "bye!" ?Guys... really? Hera Tani wants 50 rare goods, 160 LY away, spawning 12-13 of them?
Nothing against "working", but this is just player torture. Looks like taking a break is the only option until its fine tuned.
I want to ask. What are you expecting? land at their base, say "Hi gimme your best weapon/engine/generator mod" *gets it* "bye!" ?
I want to ask. What are you expecting? land at their base, say "Hi gimme your best weapon/engine/generator mod" *gets it* "bye!" ?
Need to drink a lot to be able to turn the wheel of fortune.What does a mechanic want with thousands of tonnes of rare brandy?
To me it seems obvious that FDev are just using low level 'fillers' instead of taking more time to design and develop better gameplay.