CQC CQC Delivers

I suppose I'm preaching to the choir on this forum, but still, sorry for x-posting from General.

Apart from the occasional inability to find matches, for me, at least, CQC delivers.
Learning to fight with these tiny ships has been a rewarding challenge. A challenge which grows daily as I work my way slowly and methodically up the rankings.

I remember my first few weeks thinking that everyone must be using cheats: How could so and so take me down so quickly...?

And I remember the times I sat in frustration staring at the respawn screen, gritting my teeth or seething as my KTD ratio plummeted into the low 30s.

But gradually, as I played and learned the maps, and more importantly learned to appreciate the foibles of the four available, fragile ships I realised that it was my own rather humbling lack of skill that was leading to my repeated and rather abrupt destruction.

Then, I can't pinpoint the time exactly because the transition was so gentle and almost imperceptible, the frustration began to melt away, bit by bit, to at first a grudging acceptance and then, most recently to anticipated excitement.

I have learned the names, if not the faces of my almost daily adversaries and have watched them rank up some faster, some slower than me. I have started to gain respect for those whose skills impress and those whose strategies confound and yet also for those single digit ranked beginner players who sit at the bottom of the table game after prestige dominated game but NEVER EVER GIVE IN. I see them start to climb the ranks as I did a few months ago and hope that they are going to soon be having as much fun as I am.

I don't play much, just five hours a week or so, so I doubt I will ever become Elite, but as I head towards my first prestige and soon after Champion, I look back and think what a wonderful, learning experience it has been for me.

Learn to put aside your doubts, learn to stop blaming others, learn humility and respect for rather than envy of others' skills and, most of all, have a blast as you feel yourself become more competent day by day.

For those of you who are struggling at CQC... do not give up. It is perhaps one of the most rewarding yet under appreciated aspects of Elite dangerous -all but an afterthought, some might say- but one thing is for sure, CQC Delivers!
 
Wow! you have K/D ratio in "low 30"?!! Very impressive. I've seen a player with K/D ~20 before - he was definitely hacking... ;)
"occasional inability to find matches"? How "occasional"? Like "every time"?

CQC delivers:
- Buggy mini-game, pretty much abandoned by the devs (Frontier likely was pushed by Microsoft to make CQC part of the X-Box release...).
- Unbalanced on so many levels: from progression weapons to high sensitivity to hardware (to the point of the best advise to the new players be to get better CPU/GPU, "keep trying" is for these who do not have money to buy VR gear).
- Matchmaker designed by inexperienced software devs (targeted for at least tens of thousands simultaneous players, and totally incapable of handling reality).
- Primitive content (the winning "strategy" is to get high-end hardware (CPU/GPU/VR) and learn to "time weapons power-up". Nothing more to it)

With experience you'll se it more clearly... ;)
 
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The point is to adjust expectation to better match reality. So you can enjoy something longer..
We all like CQC here...
 
Wow! you have K/D ratio in "low 30"?!! Very impressive. I've seen a player with K/D ~20 before - he was definitely hacking... ;)
"occasional inability to find matches"? How "occasional"? Like "every time"?

CQC delivers:
- Buggy mini-game, pretty much abandoned by the devs (Frontier likely was pushed by Microsoft to make CQC part of the X-Box release...).
- Unbalanced on so many levels: from progression weapons to high sensitivity to hardware (to the point of the best advise to the new players be to get better CPU/GPU, "keep trying" is for these who do not have money to buy VR gear).
- Matchmaker designed by inexperienced software devs (targeted for at least tens of thousands simultaneous players, and totally incapable of handling reality).
- Primitive content (the winning "strategy" is to get high-end hardware (CPU/GPU/VR) and learn to "time weapons power-up". Nothing more to it)

With experience you'll se it more clearly... ;)

Kossack, you really ought to stop getting so angry when you see other people not being as bitter about CQC as you. :)

You can do just fine with "crappy" hardware. I know of at least one top-tier player who uses KBMouse + regular monitor. I'm sure VR / headtracking helps but you can be very very good even without it.

Timing the weapons powerup *is* a bit too dominant of a strategy right now... but it *can* be defeated, and falls apart pretty thoroughly once you have enough pilots in the game smart enough to focus on the guy currently using it.

I do echo (somewhat more positively) the hope that CQC gets some love in the not too distant future. The next patch, focusing on ship-launched fighters that also happen to be CQC ships, seems like a reasonably likely time.
 
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Primitive content (the winning "strategy" is to get high-end hardware (CPU/GPU/VR) and learn to "time weapons power-up". Nothing more to it)

use of PU timing has been a hallmark of competitive FPS communities for sometime, just as knowing where all the spawns are, its par for the course.

My issue with CqC is a most noticed lack of CTF matches. Id get one CTF for every 20 TDM matches played. Otherwise the arcade style matches are fun and fast.
 
I do echo (somewhat more positively) the hope that CQC gets some love in the not too distant future. The next patch, focusing on ship-launched fighters that also happen to be CQC ships, seems like a reasonably likely time.

I honestly believe the tide is turning. Hopefully something special - even a simple polish-up of the lobby - will be planned for 2.2. But hopefully more maps, game modes, and a full-on charm offensive from the community and Devs.
 
Kossack, you really ought to stop getting so angry when you see other people not being as bitter about CQC as you. :)

You can do just fine with "crappy" hardware. I know of at least one top-tier player who uses KBMouse + regular monitor. I'm sure VR / headtracking helps but you can be very very good even without it.

Timing the weapons powerup *is* a bit too dominant of a strategy right now... but it *can* be defeated, and falls apart pretty thoroughly once you have enough pilots in the game smart enough to focus on the guy currently using it.

I do echo (somewhat more positively) the hope that CQC gets some love in the not too distant future. The next patch, focusing on ship-launched fighters that also happen to be CQC ships, seems like a reasonably likely time.

I am sure you referring to uber... regarding K&M. This does not mean he does not have a good CPU/GPU. (BTW I play with regular monitor 1920x1980 60Hz too. Pre3tty sure I will instantly get better if go wide and/or higher refresh rate) From my own experiments: I was so-so in CQC on 3.2 GHz pentium / GTX 680; switching to 4.6GHz + 980Ti - instantly one of the best. Couple weeks ago got a chance to try Vive - second match started beating art... (somehow never happened before). And in case of 3.2 vs 4.6 I went back and forth a few times - there is clear causality "better hardware" -> "better pilot". No need to argue = I checked it thoroughly.

And btw HW balancing issues are not unique to ED-CQC. For instance SC:AC gives substantial advantage to the players with higher ping/rtt times (they can hit you but you can't - they just not where you see them). But that game is "alpha". ED:CQC pretends to be "released" when in fact it is barely a "beta" that in fact degrading over time...

As to getting angry - I am not. I just do not think it is useful at this stage to "lure players in" by false advertisement. I wish there was a sure way to make Frontier actually "deliver" CQC (bug/hacking free, balanced and with continuous support). I actually enjoy CQC when matches available and reasonably balanced, you know...
 
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Wow! you have K/D ratio in "low 30"?!! Very impressive. I've seen a player with K/D ~20 before - he was definitely hacking... ;)
"occasional inability to find matches"? How "occasional"? Like "every time"?

CQC delivers:
- Buggy mini-game, pretty much abandoned by the devs (Frontier likely was pushed by Microsoft to make CQC part of the X-Box release...).
- Unbalanced on so many levels: from progression weapons to high sensitivity to hardware (to the point of the best advise to the new players be to get better CPU/GPU, "keep trying" is for these who do not have money to buy VR gear).
- Matchmaker designed by inexperienced software devs (targeted for at least tens of thousands simultaneous players, and totally incapable of handling reality).
- Primitive content (the winning "strategy" is to get high-end hardware (CPU/GPU/VR) and learn to "time weapons power-up". Nothing more to it)

With experience you'll se it more clearly... ;)

No no... 30 is the digits behind the . I meant %. LOL.

As for the rest of your comment, you seem to be having a lot of bad luck if you've faced all of those hurdles, but then, some people are just born unlucky, I suppose.

I've not had any of those problems apart from the dodgy matchmaking.
 
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No no... 30 is the digits behind the . I meant %. LOL.

As for the rest of your comment, you seem to be having a lot of bad luck if you've faced all of those hurdles, but then, some people are just born unlucky, I suppose.

I've not had any of those problems apart from the dodgy matchmaking.

Huh? Bad luck with what? You probably did not understand what I was writing about...

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No no... 30 is the digits behind the . I meant %. LOL.

As for the rest of your comment, you seem to be having a lot of bad luck if you've faced all of those hurdles, but then, some people are just born unlucky, I suppose.

I've not had any of those problems apart from the dodgy matchmaking.

Huh? Bad luck with what? You probably did not understand what I was writing about...
 
Huh? Bad luck with what? You probably did not understand what I was writing about...

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Huh? Bad luck with what? You probably did not understand what I was writing about...

So you posted it twice to make sure :-?
 
So you posted it twice to make sure :-?

You obviously new here... ;)
No - this is a "feature" of this forum platform - sometimes it duplicates your posts. And also combines them into a single. I just do not bother to clean up after this bug..
 
Have not found a match for three days. Had been playing every day for about three weeks and suddenly ... None...
Yeah, join the club. With all the problems I'd been having in Engineers, I thought I'd blow off steam somewhere that my rage might be useful.. Never gotten into a single game of any kind

Devs, please add bots or something?
 
I only ever played CQC once, for about an hour. I enjoyed it a lot, but I just prefer flying my own ship and doing other stuff than just arena PVP fighting, so I never felt like launching it again.

I would take part in CQC if it was more integrated in the normal game, for example an event where you have to go to a specific station to register for a championship that takes place during a particular weekd. Kind of like community goals.

At this point I think no one will buy ED for CQC, so it wouldn't be a bad idea to make it free to play (or at least a solid demo with a couple of ships and arenas), it could pull in some new pepople who could then be interested in discovering the galaxy and flying bigger ships.
 
Have not found a match for three days. Had been playing every day for about three weeks and suddenly ... None...

you seem to be having a lot of bad luck if you've faced all of those hurdles, but then, some people are just born unlucky, I suppose
 
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