Engineers The Definition Of Torture...

Here is the 1st part of the UN definition of torture: "Any act by which severe pain or suffering, whether physical or mental, is intentionally inflicted on a person". This is exactly what the Engineers are doing with this ridiculous search for whatever random objects are required to then roll a dice for a possible upgrade or maybe downgrade!

May I suggest all of that is dropped in exchange for a far more straight forward solution, the simple injection of hard cash to obtain the upgrade! At least with this system you can obtain the necessary funds in your own way. Of course the cost per level isn't set in stone and no doubt would and should be adjusted from feedback. The reputation increase method could remain the same for each Engineer, it's the actual search & obtain grind that's the major problem I feel. Naturally I'm waiting for the usual dismissal of my idea but please at least consider the massive reduction in frustration it would achieve.

Level 1: Cost 1 Million Credits.

Level 2: 5 Million

Level 3: 20 Million

Level 4: 50 Million

Level 5 100 Million
 
Here is the 1st part of the UN definition of torture: "Any act by which severe pain or suffering, whether physical or mental, is intentionally inflicted on a person". This is exactly what the Engineers are doing with this ridiculous search for whatever random objects are required to then roll a dice for a possible upgrade or maybe downgrade!

May I suggest all of that is dropped in exchange for a far more straight forward solution, the simple injection of hard cash to obtain the upgrade! At least with this system you can obtain the necessary funds in your own way. Of course the cost per level isn't set in stone and no doubt would and should be adjusted from feedback. The reputation increase method could remain the same for each Engineer, it's the actual search & obtain grind that's the major problem I feel. Naturally I'm waiting for the usual dismissal of my idea but please at least consider the massive reduction in frustration it would achieve.

Level 1: Cost 1 Million Credits.

Level 2: 5 Million

Level 3: 20 Million

Level 4: 50 Million

Level 5 100 Million

I'd be mildly hacked off by this if I were a genuine victim of torture as defined by the UN's careful description - but never mind :)
 
Here is the 1st part of the UN definition of torture: "Any act by which severe pain or suffering, whether physical or mental, is intentionally inflicted on a person". This is exactly what the Engineers are doing with this ridiculous search for whatever random objects are required to then roll a dice for a possible upgrade or maybe downgrade!

May I suggest all of that is dropped in exchange for a far more straight forward solution, the simple injection of hard cash to obtain the upgrade! At least with this system you can obtain the necessary funds in your own way. Of course the cost per level isn't set in stone and no doubt would and should be adjusted from feedback. The reputation increase method could remain the same for each Engineer, it's the actual search & obtain grind that's the major problem I feel. Naturally I'm waiting for the usual dismissal of my idea but please at least consider the massive reduction in frustration it would achieve.

Level 1: Cost 1 Million Credits.

Level 2: 5 Million

Level 3: 20 Million

Level 4: 50 Million

Level 5 100 Million

I've made my displeasure with engineers pretty well known. However...
1. No one is forcing you to play. So not torture

2. Your proposal is actually worse than the current system. 100 million for rank 5? That is a 12-15 hour grind. Not to mention most players don't even own a ship worth 100 million. And I speak as someone with total assets of 1 Billion.

3. A much more fair way would be to base the cost on the original part cost. After all it is cheaper to modify a Ford than a Ferrari.
That way the guys flying vipers can afford engineer mods too.
 
Here is the 1st part of the UN definition of torture: "Any act by which severe pain or suffering, whether physical or mental, is intentionally inflicted on a person". This is exactly what the Engineers are doing with this ridiculous search for whatever random objects are required to then roll a dice for a possible upgrade or maybe downgrade!

May I suggest all of that is dropped in exchange for a far more straight forward solution, the simple injection of hard cash to obtain the upgrade! At least with this system you can obtain the necessary funds in your own way. Of course the cost per level isn't set in stone and no doubt would and should be adjusted from feedback. The reputation increase method could remain the same for each Engineer, it's the actual search & obtain grind that's the major problem I feel. Naturally I'm waiting for the usual dismissal of my idea but please at least consider the massive reduction in frustration it would achieve.

Level 1: Cost 1 Million Credits.

Level 2: 5 Million

Level 3: 20 Million

Level 4: 50 Million

Level 5 100 Million

You can get rank 3 with little effort, 4 and 5 take a bit more effort, but its not as bad as you make out. Knowing FD i think it could have been a lot worse, also some of the ranks can be got via exploration data,commodities and bounties, so I feel once you have access it's tolerable if frustrating at times. Those very rare items and a lack of commodity/module storage is the real issue.

Edit- I wouldn't agree with the pay you way system you have suggested, it would make it too easy and unfair for people who cannot take advantage of it, it would be the lazy way out really.
 
Last edited:
Probably never going to happen. The engineers update is designed to encourage players to try different activities and add a sense of purpose to those activities. Secondly, some such as myself are multi billionaires giving us a massive advantage for no other reason than we played the game longer or grinded more, etc.
 
Probably never going to happen. The engineers update is designed to encourage players to try different activities and add a sense of purpose to those activities. Secondly, some such as myself are multi billionaires giving us a massive advantage for no other reason than we played the game longer or grinded more, etc.

And if we had the ability to trade materials, then we would have the opportunity to spread the wealth around. I am sure there would be more than one explorer who would be willing to part with his yttrium or polonium for the right price.
 
And if we had the ability to trade materials, then we would have the opportunity to spread the wealth around. I am sure there would be more than one explorer who would be willing to part with his yttrium or polonium for the right price.

You don't have to explore far, I found 4 Polonium on Shinrarta Dezhra A1 in the space of 30 mins in the same area, not to mention picking up a few from missions. You just have to work at, there is no quick fix.
 
Last edited:
And if we had the ability to trade materials, then we would have the opportunity to spread the wealth around. I am sure there would be more than one explorer who would be willing to part with his yttrium or polonium for the right price.

There is a real supply/demand of materials which would make a materials "stock exchange" an actual working thing whereby commanders submit a demand combined with rarity to dictate price. Or we can make it simple like a materials barter system
 
I'd be mildly hacked off by this if I were a genuine victim of torture as defined by the UN's careful description - but never mind :)
now don' t upset the millennials we don' t have metrosexual safe spaces! [big grin]
------------------------------------------------------------------------------------------------
travel to an engineer that suits your playstyle and do the initial assignment
play like you usually do - don' t grind
once in a while you' ll visit an engineer when hey look! I have everything for this blueprint!
wow! no grind!!!!
you might like the upgrade or.... not, but each ship is somewhat unique thx to procedural stats
 
Last edited:
now don' t upset the millennials we don' t have metrosexual safe spaces! [big grin]
------------------------------------------------------------------------------------------------
travel to an engineer that suits your playstyle and do the initial assignment
play like you usually do - don' t grind
once in a while you' ll visit an engineer when hey look! I have everything for this blueprint!
wow! no grind!!!!
you might like the upgrade or.... not, but each ship is somewhat unique thx to procedural stats

Stop spreading false information. That is impossible. It is obvious you have not tried what you preach. A combat pilot does not mine or explore. If you just keep on doing combat then you will never have the materials needed for engineer upgrades.
 
Stop spreading false information. That is impossible. It is obvious you have not tried what you preach. A combat pilot does not mine or explore. If you just keep on doing combat then you will never have the materials needed for engineer upgrades.
you can get them as rewards for combat missions...
besides like I said combat pilots don' t need ueber fsd's they should go for lazors
 
Last edited:
you can get them as rewards for combat missions...
besides like I said combat pilots don' t need ueber fsd's they should go for lazors

We need them as much as the next guy. Not all combat pilots limit themselves to one system. Anyone doing undermining will find themselves crossing the bubble on a regular basis.

And you can't get the laser upgrades either with just mission rewards. Not in a reasonable amount of time. My Corvette has 7 weapons, shields, thrusters, fsd, and at least 3 shield boosters in need of upgrades.
I would be well into season 4 before even half of those were upgraded if I took your advice.

- - - - - Additional Content Posted / Auto Merge - - - - -

You don't have to explore far, I found 4 Polonium on Shinrarta Dezhra A1 in the space of 30 mins in the same area, not to mention picking up a few from missions. You just have to work at, there is no quick fix.

Thats great. Good for you. I suppose you think that because the RNG gods smiled on you it happens to everyone. I drove around on a planet for an hour that was known to have polonium and only found 2 pieces. Drove around for another hour and found a big fat nothing.

Another guy drove around and recorded the results of over 3400 attempts. His drop rate was around 1.3%.
 
So what kind of a person are you to sit there for hours every day, voluntarily torturing yourself, by your own volition, at your own expense?

Maybe get outside and take a break? Certainly get a bit of perspective.

And if we had the ability to trade materials, then we would have the opportunity to spread the wealth around. I am sure there would be more than one explorer who would be willing to part with his yttrium or polonium for the right price.

Doesn't work that way though, does it, as the economies of many MMOs have shown. Player-driven economies hyper-inflate prices. There develops a two-tier economy, where 'trade stuff' wanted by players is worth sometimes thousands more than trade stuff supposedly needed wanted by NPC traders. Whereas at present there's a small number of people with 'too much' money, spreading the wealth just spreads the issue. Far better to have a few cash sinks in the game to drain the coffers somehow. I really cannot blame FD for not wanting to destroy their own game economy.
 
So what kind of a person are you to sit there for hours every day, voluntarily torturing yourself, by your own volition, at your own expense?

That's exactly what I'm NOT doing, that's why I shared my suggestion with everyone.

"Grinding credits instead of random items, sounds the same to me"

Of course it's not the same, as you know there are many many ways to obtain credits in the game, whether it's bounty hunting, pirating, trading, exploration, missions, CGs, mining etc. you simply go about your usual business that you find most enjoyable. And if you happen to be a billionaire, you can buy any ship and any weapon anyway so why are Engineer Mods any different? Here is my revised suggestion, I accept the costs I suggested before were probably too high.

1. To gain access to a particular level the Engineer asks you to obtain certain items depending on his/her specialisation. You start at Level 1 and work your way up. The higher the level the more you have to find, same as now. This means you can't just buy your way to the upgrades and of course what gets asked for can be tweaked.

2. Once you have obtained what the engineer wants, he or she then grants access to any mod at that level.

3. Each time you ask for a new blueprint, it costs a certain number of credits based on the standard market value of the weapon or equipment plus a "Handling Fee" of perhaps 50%? This figure can again be tweaked of course.

4. Once you have paid for your blueprint it can either be used immediately on your current ship or saved for use on another ship.

Is the above suggestion not a reasonable compromise? I'm sure you will let me know either way!
 
Last edited:
Back
Top Bottom