FRONTIER DEVELOPMENT any word on when you will make the RNGineer easier and more enjoyable.
Well. I'm back from a break to try the Engineers update... Went to the same RES where I used to make 1-3 millions a reload with my ok fitted FDL but now I get by literally everything, even sidewinders. Everyone attack me for nothing 2-3 ships at a time launching me tens of missiles. I have to run away from almost every combat ending up with 45% hull... Seriously???! They broke the only thing that I enjoyed to make money in that game but now I can't make any and I'm stuck somewhere bad with it's bad jump range.
We wanted more and new content, not an impossible difficulty level update. Never asked for that. Now the grind is just to survive. Please fix this. add an hardcore mode for sadomasochist, I don't know. I think it was ok the way it was before for many people (except the ships stopped and rotating like an idiot)
All I know is that I get interdicted at the absolute worsts times, and I'm trying to avoid all combat. I just try to run, which is impossible in what I fly it seems.We wanted more and new content, not an impossible difficulty level update. Never asked for that. Now the grind is just to survive. Please fix this. add an hardcore mode for sadomasochist, I don't know.
Yep, they went completely the other way. I don't know how many times I just let a target be because they were just rotating. A few times when I broke off, they started fighting again, and then I'd take them out.I think it was ok the way it was before for many people (except the ships stopped and rotating like an idiot)
Well. I'm back from a break to try the Engineers update... Went to the same RES where I used to make 1-3 millions a reload with my ok fitted FDL but now I get by literally everything, even sidewinders. Everyone attack me for nothing 2-3 ships at a time launching me tens of missiles. I have to run away from almost every combat ending up with 45% hull... Seriously???! They broke the only thing that I enjoyed to make money in that game but now I can't make any and I'm stuck somewhere bad with it's bad jump range.
We wanted more and new content, not an impossible difficulty level update. Never asked for that. Now the grind is just to survive. Please fix this. add an hardcore mode for sadomasochist, I don't know. I think it was ok the way it was before for many people (except the ships stopped and rotating like an idiot)
I agree with you 100 percent I sold my fdl and bought a vulture thinking it might help but no, got hit by 1 missile in a combat zone that somehow disabled all my modules and was a thermal attack and apparently a few other things as well since multiple symbols popped up and I was dead. The games straight broken atm.
Also, the fact that Thermal and Impulse attacks are still happening with monotonous regularity isn't helping things either, despite the fact they were supposed to have been removed from NPCs already.
The thermal and impulse attack readings are from top end conventional weapons according to FDev - you should not be seeing any modded weapons and if you are you should be reporting them as bugs for sureAlso, the fact that Thermal and Impulse attacks are still happening with monotonous regularity isn't helping things either, despite the fact they were supposed to have been removed from NPCs already.
My understanding was that the Thermal and Impulse attacks from NPCs are the "hard coded" modded weapons that we were told would not be removed.
The thermal and impulse attack readings are from top end conventional weapons according to FDev - you should not be seeing any modded weapons and if you are you should be reporting them as bugs for sure
They are just much better at using them now
Which once again highlights another, more disruptive aspect of Engineers - what if someone is playing 1.6 not 2.1?
I heard Sandro say on the livestream that while 'special' weapon attributes would be removed, NPCs would be retaining other mods. So that means if you play 1.6, you are now at a perpetual disadvantage against NPCs.
IMO no NPC should ever have any Engineer modded equipment (not just weapons, I'm talking any module at all) so long as both 1.6 and 2.1 players are playing in the same universe. People with 2.1 can hope to one day achieve their own modded gear...but those playing 1.6 cannot.
Let's check some facts before we get too excitedWhich once again highlights another, more disruptive aspect of Engineers - what if someone is playing 1.6 not 2.1?
I heard Sandro say on the livestream that while 'special' weapon attributes would be removed, NPCs would be retaining other mods. So that means if you play 1.6, you are now at a perpetual disadvantage against NPCs.
IMO no NPC should ever have any Engineer modded equipment (not just weapons, I'm talking any module at all) so long as both 1.6 and 2.1 players are playing in the same universe. People with 2.1 can hope to one day achieve their own modded gear...but those playing 1.6 cannot.
Link to threadZac said:The first change is that we will be removing almost all Engineers upgrades from the NPCs in game. There are a very few select upgrades that will remain for coding reasons but they will be low level and not combat specific upgrades. On the whole you should notice that the vast majority of upgrades are gone from NPCs
I think most of us do not have a problem with this occurring in combat zones, even high intensity (let alone hazardous) resource zones. You're going to have people buzzing around and expecting combat.Not everyone will agree with you there.
Some 1.6 players will see NPCs having access to additional weapons loadouts as a fun extra challenge to go up against - not everyone plays the game with risk-aversion in mind, many are perfectly happy to see their virtual spaceship explode as part of enjoyable combat.
The same goes for 1.6 players vs 2.1 players - many will actually enjoy the imbalance and see it as a greater test of their skills.
Welcome to the jungle. It's why I no longer play. Even if I avoid the RES, I still get interdicted, including in the rings well away, but definitely after, before I can sell (mission or not).Well. I'm back from a break to try the Engineers update... Went to the same RES where I used to make 1-3 millions a reload with my ok fitted FDL but now I get by literally everything, even sidewinders. Everyone attack me for nothing 2-3 ships at a time launching me tens of missiles. I have to run away from almost every combat ending up with 45% hull... Seriously???! They broke the only thing that I enjoyed to make money in that game but now I can't make any and I'm stuck somewhere bad with it's bad jump range.