Horizons That's me done

It really isn't surprising, unless you flew in Open there was absolutely no reason to learn basic defence in this game. You could just stick PIPS into WEP & ENG and blast NPC's all day. As a trucker all you had to do was put PIPS into engines and fly in a straight line during the cooldown.

End result, a selection of cmdrs on the forum complaining about OP NPC's.

Yes, indeed.

And not talking "high skill piloting" stuff. Basic things. Fundamental game mechanics.



Sad but true, I think this probably goes a long way to explaining why the anti all and any PvP brigade are quite so vocal.

I imagine after having to learn to fly at all they'll be less afeared, which can only be good for everyone.

At least this solves that thorny question,

"Why are some people okay being attacked by an NPC, but get really upset when attacked by another player?"


Answer: They DO get really upset when attacked by an NPC, if that NPC keeps winning.

Perhaps it wasn't the player component after all.
 
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As expected the "git gud" responses from the blessed Elite of Elite ( pun intended ). Thank you for proving my point, the bait was swallowed.

Thing is, mistakes are made even in real combat by specops soldier, and this is a computer game, it should not be a requirement to play perfect in order to defeat the artificial enemy created for your entertainment. I'm a casual, I want to log on and have some fun, then log off. Not having to be 100% focused just in order to beat an AI whos threat levels has mainly been boosted by more lethal weaponry, not by sheer flying skill, you can keep going on about "git gud" and learn basics yadayada, but the thing is the game is going to become pretty lonely pretty fast as you maintain your stubborn and selfish stance.

Look at Blizzard and their Overwatch release, a game that can be played by anyone and making them feel good doing it, and there is still a very high skillcap with teams and combos etc. Why can Blizzard do this and not Frontier? Instead they add another grind in the shape of engineers, in order to be as effective damage and defensively as pre 2.1 the player now has to farm materials to boost his/her ship. Excuse me what, really, is this it, is this the best thing you could come up with after getting paid an arm and a leg for an expansion with no content, and this is what you release in six months, cmon.

Frontier is going to lose customers real fast if they don't rethink their position and the direction they are taking the game.
 
As expected the "git gud" responses from the blessed Elite of Elite ( pun intended ). Thank you for proving my point, the bait was swallowed.

Thing is, mistakes are made even in real combat by specops soldier, and this is a computer game, it should not be a requirement to play perfect in order to defeat the artificial enemy created for your entertainment. I'm a casual, I want to log on and have some fun, then log off. Not having to be 100% focused just in order to beat an AI whos threat levels has mainly been boosted by more lethal weaponry, not by sheer flying skill, you can keep going on about "git gud" and learn basics yadayada, but the thing is the game is going to become pretty lonely pretty fast as you maintain your stubborn and selfish stance.

As expected you use the 'Git gud' excuse... How about looking through that mist and realising you don't have to do anything skillful to survive in your video, nobody is telling you to be the best at PvP, take on multiple Anaconda's using Flight assist off and Jedi master skills. Just use those PIPS, that's exactly what they are there for.

It is down to the most basic of logic -

A: Is the NPC hitting my shields? if so divert power into those shields, I will get a massive boost in shield strength.
B: Do i have a tactical advantage, the NPC is unable to hit my shields, transfer power into weapons

In your video you kept PIPS in weapons and got a beating..
 
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At least this solves that thorny question,

"Why are some people okay being attacked by an NPC, but get really upset when attacked by another player?"


Answer: They DO get really upset when attacked by an NPC, if that NPC keeps winning.

Perhaps it wasn't the player component after all.
Indeed. Watch the video, and keep an eye on his pips and throttle - then tell me there's no player influence over it and the NPC will just keep winning.....

This is a skill based game and I don't mean to imply that you need to be a top pilot to get anywhere, but this is getting to the equivalent of people declaring their cars are a con and broken because they don't know how to read the fuel gauge and it ran out.
 
As expected the "git gud" responses from the blessed Elite of Elite ( pun intended ). Thank you for proving my point, the bait was swallowed.

And what exactly was your point? That people would indeed spot your false claims?

You posted a video where an blatant error on your part was completely evident, not having a single pip in shields (in a ship which already has very weak shields), lowering their efficiency to a bare minimum. Together with that video, you falsely claim there is a bug, that the NPC weapons are overpowered because they make the Eagle's shields drop too fast (go figure).

Some people actually tried to point out what you could have done/can do to vastly improve your odds. You instead choose to ignore it and simply discard it as "git gudism", implying that because you're a casual player, the game should be dumbed down again to acommodate players flying eagles with no pips in shields and unwilling to learn from mistakes.

The only real point here is that this thread, and your complaint, are pointless.
 
An Eagle flying FA Off can stay in the blind spot of an Anaconda fairly easily. With 2.1 people are learning that Anacondas and Pythons are not combat ships.

I'm not learning that... I'm learning that my Python can now kick the ass out of FDLs in PVP ;-)
 
If ,as it appears in in these posts Frontier knew the NPC skill was very poor why did they dial it up so high in one go? they could have raised it incrementally and given the less skilled players (traders) a chance to up their game. I don't know how new players are going to deal with this situation if existing players are having problems. I intend to stick with it and will have to learn to cope, but I have to admit losing a 20 million credit cutter and cargo without even the chance to high wake out (yes I did have 4 pips to sys) came as a nasty shock yesterday.
 
An Anaconda isn't a guarantee that you will own every single combat engagement.

I have to agree with others here. Having ZERO pips for SYSTEM/SHIELDS during combat is WHY your lost your ship! 18 months of playing the game and you didn't know that shield endurance is directly tied to how much power you give to SYSTEM?

WOW!
 
I don't know how new players are going to deal with this situation if existing players are having problems. I intend to stick with it and will have to learn to cope
The same way kids who grow up outside of a cotton wool bubble do - by playing and laughing and running around and having fun - it's all they've ever known.

All this butthurt comes from people thinking because they've got X cash or Y rank or Z ship full of A modules they will automatically win and be able to get all the things - newbies just turn up with a sidey and go "OMG LOOK AT THIS GAME!!! Oh look another cmdr! H.... oh i'm dead." no really they just get on with the game and enjoy the challenge.
 
I really think the game would benefit from the devs making a few more scripted tutorial missions for folks to practice stuff with:
A FA off tutorial where your stuck in FA off and have some basic challenges to complete
A pip management tutorial where your ship is moved through some situations and you just need to use the pip's correctly, you're given advice and feedback as you go
A chase scenario where you need to correctly use your thrusters in the blue zone to keep up, maybe throw some pip management stuff in there too

Maybe even add a test sandbox where you can fly and fit any ship loadout and practice/test against a variety of situations. That way folks can get the feel for their ships against different enemies without the fear of rebuy
 
A FA off tutorial where your stuck in FA off and have some basic challenges to complete
Not only is this a great idea, but I might be willing to pay to watch newbies (anonymised!) try - laughter is good for your health, it'd be a public service really. FDev! Make it so!
 
Thank goodness .......the only players leaving the game are old ,grew up in a cotton wool bubble,never played,never ran around or had fun.......also they are thinking because they have x cash or y rank or z ship etc etc ...
Excellent every thing is perfect ! I do hope you are right.
 
That isn't really helpful, and it gives guy's like CMDR Mortal1ty an excuse to use the 'Git Gud' card & reject all advice. The issue in that video isn't his flying, it is his lack of understanding the basic foundation of defence.

This is the major problem we are seeing with cmdrs, even if the flying skills are average or above average, they are fighting the same as before, but never learnt how to properly defend themselves, they never needed to do that with the old AI. Now they are throwing the same punches, but when they get hit back they are getting knocked for six.

The easiest way to look at 4 pips Vs 2 or 0 in SYS is like blocking a punch, 4 PIPS is like a block, zero pips is like standing there and letting someone take a swing at you.

All he needed to do was manage PIPS in SYS correctly, he could have still got away with sloppy flying and kept his shields up.

Indeed. That's what happens when you a) have an easy AI, and b) rush to "get teh best ships."
With (a) you don't learn how to fight, it's too easy therefore you never bothered to learn about proper pip management; with (b) you mistakenly think the big ships, are the best ships; and in your rush to get to (b) you skip over (a) and never actually learn the fundamentals. Whilst Mortality might not be (b), he's a definite example of (a).

OP, I sympathise with you; I really, really do *brohug* but you made a mistake and it cost you dearly. I hope you come back to ED and try again, but this time fly safely. :)
 
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That's what happens when you a) have an easy AI, and b) rush to "get teh best ships."
With (a) you don't learn how to fight, it's too easy therefore you never bothered to learn about proper pip management; with (b) you mistakenly think the big ships, are the best ships; and in your rush to get to (b) you skip over (a) and never actually learn the fundamentals. Whilst OP may not be (b), he's a definite example of (a).

OP, I sympathise with you; I really, really do *brohug* but you made a mistake and it cost you dearly. I hope you come back to ED and try again, but this time fly safely. :)

Well Zhon, not sure who you are referring to but just to things right I didn't rush into anything, around 6-7 months in a sidewinder maybe even longer, then into an ASP explorer for the remaining 12 months, doing a little defensive work from AI (can't remember what rank I got to) certainly wasn't a low rank up to post Cmdr earn't 125 mill in credits through hauling, so I don't consider myself a novice nor an expert my friend.
 
Well Zhon, not sure who you are referring to but just to things right I didn't rush into anything, around 6-7 months in a sidewinder maybe even longer, then into an ASP explorer for the remaining 12 months, doing a little defensive work from AI (can't remember what rank I got to) certainly wasn't a low rank up to post Cmdr earn't 125 mill in credits through hauling, so I don't consider myself a novice nor an expert my friend.

I confused you with Mortality. My apologies.
My last sentence was for you though.
 
I really think the game would benefit from the devs making a few more scripted tutorial missions for folks to practice stuff with:
A FA off tutorial where your stuck in FA off and have some basic challenges to complete
A pip management tutorial where your ship is moved through some situations and you just need to use the pip's correctly, you're given advice and feedback as you go
A chase scenario where you need to correctly use your thrusters in the blue zone to keep up, maybe throw some pip management stuff in there too

Maybe even add a test sandbox where you can fly and fit any ship loadout and practice/test against a variety of situations. That way folks can get the feel for their ships against different enemies without the fear of rebuy

This is a excellent idea and would add to the pilots learning the skills to dogfight at there own pace, as @777Driver keeps saying you have to practice defensive combat flying skill to to survive, even if you dont want to engage in combat, I trade predominately in a T-6 so I dont go looking for combat but it invariably comes looking for me. Thus far I have only lost 3 ships, each in a USS so that was down to my made choices, but I always ensure I have enough to cover me for 2 buy backs + cash for cargo before I leave any station.

On interdiction

1. Make a quick choice of submit or try and fight it.
2. If dragged out of SC 4pips to shields and boost
3. FA off and jiggle about like a jiggly thing, boosting as much as possible
4. Low outta dodge, this will depend on if your close to a station if not then High Wake.
5. Check your scanners...

Also ensure you have the right ship for the right job if I take a risky trading mission then I use my Cobra, if I take a risky Courier Mission then Its Either Eagle or DBS, Mission choice is critical to taking the right tools as is not taking some missions, regardless of the reward, lets remember if its a Mahossive payout its also probably a Mahoosive risk.
 
Well Zhon, not sure who you are referring to but just to things right I didn't rush into anything, around 6-7 months in a sidewinder maybe even longer, then into an ASP explorer for the remaining 12 months, doing a little defensive work from AI (can't remember what rank I got to) certainly wasn't a low rank up to post Cmdr earn't 125 mill in credits through hauling, so I don't consider myself a novice nor an expert my friend.

Are you a role player ? 19 months to go from Sidey to Asp to bigger ships?
Either way I hope you stay :)
 
Here is a short video of me and my friend in two Eagles, attacking a lone wanted Adder at a Nav Beacon, he almost kills us both, the reward? 10K credits. Just notice how fast he takes down my shields and hull, lmao.
Funny, I was thinking today about how long it would take to read that someone had been taken down by an Adder (I used to fly one; a sturdy ship but I wouldn't have called it the most combat capable vessel).

I do get you but I get the other comments in this thread. With my three ships I always keep my credits at 10 to 20 times the loadout rebuy/insurance value, and that was before 2.1 dropped and things got damn ugly.
 
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