FD - Fix the Credits Hack PLS!

Pretty sure this has been covered multiple times. Not sure why it warranted yet another thread really?

I've only read the OP, so apologies if this has been covered but...

I'm trying to is test the trading mechanism, to see how long it takes me to get enough credits together to do upgrades. Unfortunately, my testing is being rendered pointless by others using money hacks to award themselves gazillions of credits, which when used distort the market because more commodities are being bought than would be otherwise.

I can understand that a player might want to reinstate their previous credit level if credits were lost due to a bug (I'd consider doing it myself if it ever happened to me), bit using the hack in any other situation is selfish IMO.

If you find an exploit, WELL DONE! - it'what the testing process is for, but use is it just enough to verify the method, report the exploit to FD, don't post what you found on the forum (or anywhere else), and STOP USING IT.
 
I have created two tickets concerning this problem. Status - under investigation. Hopefully, this is going to be fixed soon.
 
If you do cheat. do it to test things in game, Not to take advantage over other players and shoot them as soon you se them in sight whit all your missiles.
It really does not help anyone.

Yes it does, just not immediately. Medium term, it will help everyone who just wants to play the game. Just because a bug or exploit or whatever is big and obvious, doesn't mean it's an easy fix. Remember that every bug or exploit or hack they clean up could easily affect some other aspect of the game that, up to then, worked fine.

Look at the canister dumping outside a station problem. What was a simple mechanic, the ability to dump cargo, is now a problem that causes inconvenience to those who have good enough systems to cope with it and is a game-breaker for those who just slow to an unplayable crawl.

Fixing that isn't easy. You have to change the rules on how to eject cargo, how it happens, why it happens, where it happens, how quickly, how easily and on and on. And that's just because someone most likely thought 'I wonder what happens if I do this...'

So you change the rules on dumping cargo. What does that affect? How? When? What else comes up as a result? And so it repeats.

So who knows what else a credit hack has revealed to the devs?

It's a frustrating process, I know. It's infuriating seeing others game the system and cheat and screw up a game you genuinely give a toss about. Yes, some are doing it to be gimps, but a lot are doing it because it needs to be done. And at this stage of development there are more people playing that are genuinely wanting to make the game better than there are just trying to ruin it for everyone else.
 
I used hacked credits to find out that you can shoot yourself in the nose with gimballed cannon in an Anaconda.
And to find out that the camera viewpoint clips through the seat on the Lakon and Anaconda under certain conditions.
And to prove that you can dock an Anaconda and a Lakon without crashing.
And to see if the Class 6 and Class 8 weapons work as intended.
And to see if 48 heatseeker missiles in the air, all at once, would lag/crash the client...
Amongst a bunch of other things, none of which I could do with the normal game loop in the time we have.

I do not intend to hack the client in Gamma.
We'll see about the beta phases, depends what we have available, though I do not feel remotely attached to my fake space money, as I've not earned it.

And I am sure you sent a ticket for each and any of the problems you found in doing so ... I have absolutely NO problem here... you are testing the game ..

I feel like this whole 'patch the hacks now' argument comes from a contingent of people who don't 'get' that this isn't really game right now, or just want to play it as a game despite it being an Alpha test.

The issue's been ticketed, it's been discussed over and over again, it'll be fixed when FD are ready. Move on to finding other bugs.

I pledged to P-beta stage to help "Test" the game not to "play it as a game" and as a P-Beta backer I cannot 'Move on to finding other bugs.' -
 
No it doesn't, not in my view anyway .. I was talking about people who are using the hack to advance themselves and not "testing" the game design .. fine, cheat and get the credits - send a ticket to FD on how it was done ... not add credits because you can't be bothered to "Go through hours of gameplay to get to the same point" ... those people are not testing anymore, they are using an exploit to advance themselves in-game.
But this isn't a game yet. It doesn't matter how far we get in the next week, all progress will be wiped come the beta phase. There is legitimate testing to be done at the upper end of the credit range, and I just don't think the Alpha has been set up to do that testing. Imagine there's a 1-in-100 bug that appears when using the Anaconda. If you can't get access to an Anaconda until three months of grind in the beta phase, that bug isn't going to get much in the way of reproduction until it's very late in the process. The more people who can get hands-on with the more expensive ships and equipment, the sooner we'll encounter and ticket those bugs.

Whilst I understand where you coming from, the problem with people just adding credits so they can get the larger ships to "Test" is that they are also cutting out half a ton of "testing" by doing so, people have legitimately worked their way up to the larger ships and therefore added far more to the testing process, just by playing the game in the manner it was meant to be played
Which is why it's a good thing that not everyone is doing it. Certainly it doesn't help test the balance of the game as a whole; I happen to think that the game is unfairly balanced towards combat at the start, as it's much more profitable to go bounty hunting in your Sidewinder than it is to trade. If everyone immediately starts out with an Anaconda, that kind of information gets lost.

As above I am saying that "Testing" is fine and dandy with me ...using the exploit just to play the game isn't helping the testing process, in my view.
Some people *will* use the exploit in ways that don't help the testing, for sure. Some people won't use the exploit and won't help the testing either. It's par for the course; as long as the *majority* are using it for the right reasons, I don't see the problem.
 
So who knows what else a credit hack has revealed to the devs?

I can name you one thing that can even affect those who say "I don't care how many credits that other player hacked into their account" - the cost of the more expensive armor, ammunition, repairs, ship insurance. If you have unlimited money, of course you can stuff all the most expensive things into your ship, always fire the biggest missiles in every fight and not care whether you live or die, because for you everything is free.

And then, on top of that, imagine how unscrupulous a griefer would be with regards to hacking and cheating...
 
The issue's been ticketed, it's been discussed over and over again, it'll be fixed when FD are ready. Move on to finding other bugs.

I agree with this, however, it's not really happening is it? The same exploit/hack/bug is being "tested" over and over again ad nauseam. :(
 
Alpha is not the only testing ground, that's why we have Beta approaching, to say that people HAVE to cheat because Alpha is just too short, is a load of rubbish ... we have possibly Months of Beta testing coming ... so all of these things that people have mentioned will be tested fully over time ... Testing this game is not only for the Alpha backers .. we are all in this together.
 
Pretty sure this has been covered multiple times. Not sure why it warranted yet another thread really?

Tell me about it! I'm getting bored of them now. I fully agree that using a hacked ship to grief other players is not cool. However given the limited play time we have (2 weeks before beta) I think that my time is better spent testing the game properly, not doing milk runs in a sidewinder and running away from combat.

Personally I think that FD should have made an item on the market free to buy and say 10,000 credits to sell. That way we could all get the credits we need to actually test things, without reverting to hack the client. However adding credits to our account is so laughably easy just now that it's not exactly a big deal and it's probably good that the community is splitting itself a little to test different things.
 
I do not care at all if someone has vastly more powerful ship than myself by whatever means they did it. I simply do not care about this. If however one day FD allow players to buy stations and planets and such then it could then maybe destroy the multiplayer game and I would play single player offline...

Also Jason S; the 'Mini Elite': (the game economy). What happens to the normal players ability to play the game if massive amounts of money is suddenly flowing through the games system? My brain can't handle this question; I don't understand enough, but some people here do...
 
Alpha is not the only testing ground, that's why we have Beta approaching, to say that people HAVE to cheat because Alpha is just too short, is a load of rubbish ... we have possibly Months of Beta testing coming ... so all of these things that people have mentioned will be tested fully over time ... Testing this game is not only for the Alpha backers .. we are all in this together.

Maybe the problem is that no-one from FD has given much feedback so some players think the issue's not being given the attention they feel it deserves. I really don't think that's the case and, until there's something to report on the issue, the only thing the devs can say is 'aware and working on a solution'.

It's when they do down the 'working as intended' road that it starts to get worrying :D
 
Also Jason S; the 'Mini Elite': (the game economy). What happens to the normal players ability to play the game if massive amounts of money is suddenly flowing through the games system? My brain can't handle this question; I don't understand enough, but some people here do...

Should be ok with the scale of the game and they will not all be making the same trades at the same times. Even the biggest playable ship should not be able to distort markets. If a hundred players grouped together then perhaps but i am not worried.
 
The problem is when the hacks are being used as gameplay devices, not testing, when people are using the hack to advance themselves in game ... that's not testing ... it's cheating.

You can't "cheat" at testing. Unless, by cheating, you mean pretending to test it but not really testing it.

You're confusing playing the game with testing the game.
 
The problem is when the hacks are being used as gameplay devices, not testing, when people are using the hack to advance themselves in game ... that's not testing ... it's cheating.

You can't "cheat" at testing. Unless, by cheating, you mean pretending to test it but not really testing it.

You're confusing playing the game with testing the game.

how on earth did you come to the conclusion that I am "confusing playing the game with testing the game" from what I said above.. I think I was quite clear (but I bolded my points to make it clearer) I think the people who are using the hack to advance their character, monetarily wise are "confusing playing the game with testing the game"
 
Doesn't this contradict the rest of your post? One thing I don't like about the way the Alpha test has been structured is that the larger ships are really only available to those who have a lot of time to devote to playing. We've seen the introduction of new playable ships in Alpha 4.0, and with only two weeks testing before the premium beta, using 'normal' gameplay to get to those ships won't leave much time for testing and balancing. The economy can only be adequately play tested if players are shifting around large quantities of goods; 4 units at a time isn't going to do much!

The credit hack isn't the best way of going about this type of testing -- I'd prefer it if FD organised days where everyone has the resources to fly around cargo haulers. But it's really all we have right now to be able to test some of the aspects of the game that are otherwise only available after days or weeks of effort, and that we may never actually achieve if there are stats wipes.

Sounds likes these (exploiter/testers) have very little patience;-can't wait less than (2) wks. to practice their 'craft'. Well I think they've just exploit/tested it. FD has got to have seen (this problem) by now. Fix it!

The other thing;... the game is about 'grinding' up to get the money to buy the more powerful ships. Many of us are still employed; sure we're short on time to test. 2 weeks of patience is not too much! This 'Mini Elite' economy test is just the start:-- With larger numbers of solar systems in the pool, even with (4)tons of cargo space in all or most ships; FD will have a good idea of how the economy is working. If you exploiters screw up the balance of credits in the game now; it does not help FD work out their solutions; all it does is delay the progress and release of this wonderful game. Do your game exploiting during the Premium Beta; hopefully the effects of your (tests) won't be so disastrous on everyone else...:(
 
Having hacked the game and seen how utterly easy it is (seriously, a 12yr old kid could do it on his own), I agree that FD needts to swap sensitive data into the servers and athenticate every transaction. It's ridicullous right now.
 
Storm in a teacup.

Game has to work offline for the single player system so it stores the values locally. Easy to hack, not difficult to lock down and secure later. Clearly not a priority for Frontier while they are developing and debugging.
 
It's not a game yet. It's an Alpha test. Any progression is meaningless as it can be reset via the developers or by bugs at any time.

I feel like this whole 'patch the hacks now' argument comes from a contingent of people who don't 'get' that this isn't really game right now, or just want to play it as a game despite it being an Alpha test.

The issue's been ticketed, it's been discussed over and over again, it'll be fixed when FD are ready. Move on to finding other bugs.

Exactly.

BTW I find singular the high prices of the new ships in this Alpha: we already know that credits can be gained by playing... in this stage people should not be forced to grind their way out for testing purposes (like Razorwire explained).

There is no reason to run an alpha game if not for testing it. If you want to test the combat capabilities of your new anaconda just go in an anarchist system, while if you only want to test trading then take some safer routes.
 
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