There will be a wipe. Get used to it.
Of course there are going to be wipes, but I was unsure if there was going to be a wipe before P-Beta, telling me to "Get used to it" is not necessary ..
There will be a wipe. Get used to it.
Of course there are going to be wipes, but I was unsure if there was going to be a wipe before P-Beta, telling me to "Get used to it" is not necessary ..
Pretty sure this has been covered multiple times. Not sure why it warranted yet another thread really?
If you do cheat. do it to test things in game, Not to take advantage over other players and shoot them as soon you se them in sight whit all your missiles.
It really does not help anyone.
I used hacked credits to find out that you can shoot yourself in the nose with gimballed cannon in an Anaconda.
And to find out that the camera viewpoint clips through the seat on the Lakon and Anaconda under certain conditions.
And to prove that you can dock an Anaconda and a Lakon without crashing.
And to see if the Class 6 and Class 8 weapons work as intended.
And to see if 48 heatseeker missiles in the air, all at once, would lag/crash the client...
Amongst a bunch of other things, none of which I could do with the normal game loop in the time we have.
I do not intend to hack the client in Gamma.
We'll see about the beta phases, depends what we have available, though I do not feel remotely attached to my fake space money, as I've not earned it.
I feel like this whole 'patch the hacks now' argument comes from a contingent of people who don't 'get' that this isn't really game right now, or just want to play it as a game despite it being an Alpha test.
The issue's been ticketed, it's been discussed over and over again, it'll be fixed when FD are ready. Move on to finding other bugs.
But this isn't a game yet. It doesn't matter how far we get in the next week, all progress will be wiped come the beta phase. There is legitimate testing to be done at the upper end of the credit range, and I just don't think the Alpha has been set up to do that testing. Imagine there's a 1-in-100 bug that appears when using the Anaconda. If you can't get access to an Anaconda until three months of grind in the beta phase, that bug isn't going to get much in the way of reproduction until it's very late in the process. The more people who can get hands-on with the more expensive ships and equipment, the sooner we'll encounter and ticket those bugs.No it doesn't, not in my view anyway .. I was talking about people who are using the hack to advance themselves and not "testing" the game design .. fine, cheat and get the credits - send a ticket to FD on how it was done ... not add credits because you can't be bothered to "Go through hours of gameplay to get to the same point" ... those people are not testing anymore, they are using an exploit to advance themselves in-game.
Which is why it's a good thing that not everyone is doing it. Certainly it doesn't help test the balance of the game as a whole; I happen to think that the game is unfairly balanced towards combat at the start, as it's much more profitable to go bounty hunting in your Sidewinder than it is to trade. If everyone immediately starts out with an Anaconda, that kind of information gets lost.Whilst I understand where you coming from, the problem with people just adding credits so they can get the larger ships to "Test" is that they are also cutting out half a ton of "testing" by doing so, people have legitimately worked their way up to the larger ships and therefore added far more to the testing process, just by playing the game in the manner it was meant to be played
Some people *will* use the exploit in ways that don't help the testing, for sure. Some people won't use the exploit and won't help the testing either. It's par for the course; as long as the *majority* are using it for the right reasons, I don't see the problem.As above I am saying that "Testing" is fine and dandy with me ...using the exploit just to play the game isn't helping the testing process, in my view.
So who knows what else a credit hack has revealed to the devs?
The issue's been ticketed, it's been discussed over and over again, it'll be fixed when FD are ready. Move on to finding other bugs.
Pretty sure this has been covered multiple times. Not sure why it warranted yet another thread really?
I do not care at all if someone has vastly more powerful ship than myself by whatever means they did it. I simply do not care about this. If however one day FD allow players to buy stations and planets and such then it could then maybe destroy the multiplayer game and I would play single player offline...
Alpha is not the only testing ground, that's why we have Beta approaching, to say that people HAVE to cheat because Alpha is just too short, is a load of rubbish ... we have possibly Months of Beta testing coming ... so all of these things that people have mentioned will be tested fully over time ... Testing this game is not only for the Alpha backers .. we are all in this together.
Also Jason S; the 'Mini Elite': (the game economy). What happens to the normal players ability to play the game if massive amounts of money is suddenly flowing through the games system? My brain can't handle this question; I don't understand enough, but some people here do...
The problem is when the hacks are being used as gameplay devices, not testing, when people are using the hack to advance themselves in game ... that's not testing ... it's cheating.
The problem is when the hacks are being used as gameplay devices, not testing, when people are using the hack to advance themselves in game ... that's not testing ... it's cheating.
You can't "cheat" at testing. Unless, by cheating, you mean pretending to test it but not really testing it.
You're confusing playing the game with testing the game.
Doesn't this contradict the rest of your post? One thing I don't like about the way the Alpha test has been structured is that the larger ships are really only available to those who have a lot of time to devote to playing. We've seen the introduction of new playable ships in Alpha 4.0, and with only two weeks testing before the premium beta, using 'normal' gameplay to get to those ships won't leave much time for testing and balancing. The economy can only be adequately play tested if players are shifting around large quantities of goods; 4 units at a time isn't going to do much!
The credit hack isn't the best way of going about this type of testing -- I'd prefer it if FD organised days where everyone has the resources to fly around cargo haulers. But it's really all we have right now to be able to test some of the aspects of the game that are otherwise only available after days or weeks of effort, and that we may never actually achieve if there are stats wipes.
It's not a game yet. It's an Alpha test. Any progression is meaningless as it can be reset via the developers or by bugs at any time.
I feel like this whole 'patch the hacks now' argument comes from a contingent of people who don't 'get' that this isn't really game right now, or just want to play it as a game despite it being an Alpha test.
The issue's been ticketed, it's been discussed over and over again, it'll be fixed when FD are ready. Move on to finding other bugs.