Exactly.
BTW I find singular the high prices of the new ships in this Alpha: we already know that credits can be gained by playing... in this stage people should not be forced grind their way out for testing purposes (like Razorwire explained).
There is no reason to play an alpha game if not for testing it. If you want to test the combat capabilities of your new anaconda, just go in an anarchist system, while if you only want to trade then take some safer routes.
If FD wanted everyone to be testing out the bigger, more expensive ships and not the grind for credit's, they would have started you off with enough credit's to buy those ship right away ... I am pretty sure that FD are disappointed that the game is so easy to hack.
To say people shouldn't grind credit's anymore because "we already know that credits can be gained by playing" is wrong, grinding credits is at the heart of the game .. and should be thoroughly tested ...
Let's say that once I join the game come P-Beta -- cheat my way to get the best/most powerful ship I can .. and shoot every single ship in the game to "test" if it can be done .. would that be me testing the game or just cheating to spoil others games?
It's a fine line .. and as I have said before we have Plenty of time for testing out the later stages of the game during Beta ... it doesn't all have to be tested right now ... but what needs fixing ASAP is hacks to advance yourself in way's that are not through gameplay ... if you want to test an Anaconda .. grind up to one .. through the gameplay mechanics that have been given to you by FD to test.
*Edit* to be honest I think that it is too easy as it stands to get to a large ship .. If I can get to a big ship in a couple of day's/weeks in the final game i will be very disappointed ... it should take a long ..long time to get enough credits to even move up from a Sidewinder to a Cobra .. if everything becomes too easy to upgrade to/make credits quickly the game will become stale very quickly. IMO
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