FD - Fix the Credits Hack PLS!

DayZ?! What started out as a great idea, surviving a zombie infestation, has instead turned into Deathmatch with food. The zombies aren't a threat, other players are. So I don't really count it as an example of hard core survival, any more than I would multi player Arma.

I've not be on DayZ for a while now... they apparently made the Z's more of a threat.... don't know if that's the case though.

I got fed up with hiding in bushes to keep away from killing spree's!
 
DayZ?! What started out as a great idea, surviving a zombie infestation, has instead turned into Deathmatch with food. The zombies aren't a threat, other players are. So I don't really count it as an example of hard core survival, any more than I would multi player Arma.

OT: that's exactly what "The Walking Dead" is about. The danger does not come from zombies, but from humans.

The problem is that most people don't act like "real humans" but as "anti social players" (that can die and respawn).

That's will be a right thing in ED, since is a matter of profit and not of survival...
 
Really, we're onto Zombie games now .. never played Day-Z .. hate Arma (mainly due to my friend who runs a server now all about training and being able to take orders and whatever else he has implemented ... don't ask the name, as I don't care :D)
 
It doesn't matter if its a "game" or a "test" the hackers are ruining it for those not hacking in a lot of cases.

Acceptable procedure SHOULD be,

1 hack the alpha,
2 send FD a ticket,
3 try to hack the game a different way

Not

1 hack the game
2 give yourself a zillion credits and screw up the balance, progression and ability of other testers to test the game in the way in which it is intended to be played.

we can't test the economy because of the extra money floating around, can't really test the combat properly because if a fully tooled up cobra chooses to attack your target they kill it in one pass and we cant test game speed progression in large numbers because i and many other have basically been reset back to the start at least once per day.

had i not been screwed over by guys hacking I would have been half way to a Cobra, as it is im stuck at under 10k creds and a stock ship AGAIN.
 
It doesn't matter if its a "game" or a "test" the hackers are ruining it for those not hacking in a lot of cases.

Acceptable procedure SHOULD be,

1 hack the alpha,
2 send FD a ticket,
3 try to hack the game a different way

Not

1 hack the game
2 give yourself a zillion credits and screw up the balance, progression and ability of other testers to test the game in the way in which it is intended to be played.

we can't test the economy because of the extra money floating around, can't really test the combat properly because if a fully tooled up cobra chooses to attack your target they kill it in one pass and we cant test game speed progression in large numbers because i and many other have basically been reset back to the start at least once per day.

had i not been screwed over by guys hacking I would have been half way to a Cobra, as it is im stuck at under 10k creds and a stock ship AGAIN.

And this is the effect that some people's "harmless" credit hacking is having on others gameplay .. thanks popuptoaster for posting this.
 
Trying out hacks to see whats possible is fine as long as they are reported and kept out of the way. But a few people are taking the **** really.

We know there was an crash exploit with spamming cans, yet one or more people decided to do it continually just to annoy everyone. Same thing with ships, we know you can hack credits and buy ships, but (most likely the same few people) decided to sit outside a station and just shoot everyone passing by.

The players who are hacking and not being constructive, or are being a pest should be banned tbh. At least until the end of alpha because they are only hindering progress.
 
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Really, we're onto Zombie games now .. never played Day-Z .. hate Arma (mainly due to my friend who runs a server now all about training and being able to take orders and whatever else he has implemented ... don't ask the name, as I don't care :D)

To be fair it's more interesting than another thread of hack-related blah blah blah. To me anyway!
 
And this is the effect that some people's "harmless" credit hacking is having on others gameplay .. thanks popuptoaster for posting this.

Shame most of it would happen just as readily in the full game through normal game play even if it was 100% hack proof.

There'll always be those who invest more time or are better than others. A game like Elite cannot be balanced by it's very nature.
 
If you don't like the thread you are very welcome to not post on it ... after all it is your decision to post on a thread you disagree with ..

Quite right, I should probably go and have a look at how all this hacking business is done. Sounds intriguing and I'd like to have a go in an Anaconda later.
 
I think that a credits hack in this stage of development is necessary. How would you otherwise test all ships and mechanics in such a short time?
 
Shame most of it would happen just as readily in the full game through normal game play even if it was 100% hack proof.

There'll always be those who invest more time or are better than others. A game like Elite cannot be balanced by it's very nature.

if the game was 100% hack proof then this wouldn't be a problem .. investing time in a game isn't cheating .. buying a multi-player game late will always put you at a disadvantage .. but a fair disadvantage .. the people ahead of you have EARNED their wealth/ship whatever ... not typed in some code to gain everything.

Quite right, I should probably go and have a look at how all this hacking business is done. Sounds intriguing and I'd like to have a go in an Anaconda later.

I might well find this hack too, so I can shoot everyone for fun ... that still makes me a cheat and a game spoiler.

I think that a credits hack in this stage of development is necessary. How would you otherwise test all ships and mechanics in such a short time?

Like I have said before .. maybe the alpha testing of this build is just a precursor to the beta build (a longer testing period) it isn't all about Alpha anymore .. this is just the bonus "Alpha testers get to play P-Beta for 2 weeks before Beta backers" ... that is all it is .. testing this level of the game is down to Alpha and Beta backers now ... the Alpha's are only checking if the build is ready for Beta release ... not testing every aspect of the build ... that is for both sets of backers ... it isn't a race.
 
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I think that a credits hack in this stage of development is necessary. How would you otherwise test all ships and mechanics in such a short time?

They expected people to trade and earn the credits, that was the point of this stage of the alpha leading up to beta. But it won't be possible to have a proper test until the cheat is fixed, because it's going to cause false results.

It's like a science experiment where someone just brings in the end result, skipping all the work in the middle.
 
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One thing I have to say is that by no means should anyone be banned for these exploits ... not during the testing phases .. that is a bad call ..IMO
 

Jenner

I wish I was English like my hero Tj.
I submitted a bug ticket today for something I only discovered because I cheated to get the cash for a bigger ship.

So.... I'm helping. :p
 
What makes you think the bug wouldn't have been found anyway had someone earned enough to get there without cheating?

As long as the people who are using the hack are reporting the problems it is fine, when it becomes one-up-man-ship to get better stuff to be better than the rest it is a problem .. but it HAS to be sorted soon ... It is important that people can't cheat their way to the bigger ships or equipment. it ruins the game IMO and that includes testing .. this hack Has been found ... and should be fixed
 
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Jenner

I wish I was English like my hero Tj.
What makes you think the bug wouldn't have been found anyway had someone earned enough to get there without cheating?

Not saying it wouldn't. In fact, it would. Maybe they got it sooner this way?

I can only speak for myself, but it's not like I intend to kit out an uber ship and go around PKing others. Nor do I canister spam or unfairly play the market. I try to be as ethical as I can.

Hey, I hope FD prevents this kind of hack just as much as the next person. But it's here and it allows me to play with some other toys in the 'game' (and I use that loosely at this juncture), so I don't feel bad about it.
 
What makes you think the bug wouldn't have been found anyway had someone earned enough to get there without cheating?

They still might have - fact is it's been found now.

I don't condone hacking/cheating myself but right now it doesn't matter too much as long as the players are being sensible about it. Sitting outside the station blowing everyone up "because they can" doesn't help, but then again, FD want people to do everything and anything now in Alpha. <shrug>

I also expect in Beta people to still clown around but as time progresses so will the builds and (hopefully) FD start to put in-game measures to deal with the nuisances.
 
It's quite interesting to see that this bug is present. I had always assumed that all multiplayer transactions would follow the same model as the financial servies industry to prevent such exploits occurring (where I worked before being made redundant).

In this model, a dealer would buy (for example) 50 tons of grain on the commodities market from another dealer (known as the counterparty). The dealer sends notification of his trade to a broker and the counterparty sends details across as well. The broker matches the trade then sounds out a confirmation to say that the trade has gone through. Of course, all this happens electronically via STP (Straight Through Processing) and many 100,000s occur per day. Should there be connectivity issues or server problems, then the trades can be queued up and flushed through when services are back online (and believe me, when services are down, there are a lot of people trying to fix it :)).

Extending that model to ED, I could see the Elite servers acting as a trade broker so that any attempt hack the client side would be rejected. Obviously, there would be no counterparty to match against, but the concept of trade confirms could be a useful model.
 
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