It it good news? Maybe.
The material limits have a purpose, I haven't got far enough in to Engineers to know whether 600 is too low but upping them too high would remove some of the benefit of having them in the first place, as I say I don't know if 1000 is too high.
I have had to throw stuff away but it was all common stuff anyway so no big deal unless you're the type to get upset by that.
"I shall comment on an issue I have yet to run into, saying that it's not an issue" is what that sounds like. The 600 limit (and 1000 really won't be much better, just a bit longer to hit the same issue) adds an annoying micro-management aspect to the game where you have to spend significant time destroying collected, easy to find resources. There's no way to sort your inventory by count of materials so you have to scroll through the entire list every time.
Even if they fix the difficulty in managing inventory, you will have to throw things away. It might be easy to find, say, Carbon and Iron, but do you really want to got through the trouble of collecting these, again, when you need them, just because you were forced to throw it away to fit Arsenic, Polonium, Chemical Manipulators or what not?
That's what the key issue is to me - we spend hours upon hours collecting materials but due to the rare ones being
rare I spend much of that time throwing stuff away, or not collecting it at all. Later I will undoubtedly need more of the common materials I discarded earlier so I have to out again and re-collect them. Ad finitum.
This isn't good game play. Making it grindy isn't wrong per se, but making it grinding that yields nothing and that I'm forced to continuously do, is horrible.
Imagine if in World of Warcraft you were out to mine gems from Iron veins. Gems are rare but at least you are getting Iron. Right? Now imagine if you instead had a limit of 20 items and you had to throw away all the iron ore you collected to make room for your gems. That's what we have in Elite. It's incredibly frustrating to get to the engineer and only be able to do 5 modifications because I ran out of iron. I ran out of iron because I had to get rid of something to fit everything else.
With 600 storage we could fit, on average,
8 of each material. With 1000 this is slightly better, but still
only 13-14 each (note: math assumes 75 resources which I believe I saw someone mentioning).
Until we can fit 100+ of each material, the process will remain incredibly frustrating and unrewarding - eventually. I'll still have to throw away stuff I
will need later and have to use external resources to figure out
what I can throw away in the first place.
With 600 I've thrown away Arsenic (like 20 discarded so far) and other third tier materials. Also countless of common and very common (and trust me, I do NOT want to throw away Vanadium and Germanium and other FSD boost materials but I literally
have zero choice if I want to keep modding - something has to go).
The best solution would be to have a really large out-of-ship material storage. Give it a per item limit or total limit of 10000-50000 or so, and let me put stuff there that I don't need
right now. We don't need all this stuff in the ship, but we do need it somewhere.