News Serverside update and upcoming point update....

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The only ones with the power of make the game what it is, are the developers, now the mechanics are done in certain way, if you choose to grind it passively (while playing other aspects of the game) THAT IS A CHOICE and its still grind, now if you want to scope for a custom part you have to actively grind.

The solution is not "how you do it", the solution is doint fun and not grinding mechanics. There is nothing more to say about this.
And saying that engineers its not a grind fest, its just your love to the game talking and not being objective.

LOL. That makes absolutely no sense. If it's passive and you don't notice it, what's the difference between passive grind and no grind. If activities to do stuff is grind then every game I have ever played is a grind. FPS games, Man I have to press the trigger every time I want to shoot my gun, what a grind, why can't the gun fire itself when someone is in my target.

All the mechanics are there for you to have fun, it's your choice if you want use them. If doing something isn't fun, do it differently in a way that is fun or do something else. Simple.

I am not saying that the Engineers is perfect, it's not which is obvious, but people are making a massive issue out of it when it isn't that big a deal.

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The game design CREATES the grinds and the time-sinks. To say otherwise is to totally deny reality.

No it doesn't. It's the way you decide to use the mechanics which creates the grind. Technically all activities in all games are time sinks.
 
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It it good news? Maybe.

The material limits have a purpose, I haven't got far enough in to Engineers to know whether 600 is too low but upping them too high would remove some of the benefit of having them in the first place, as I say I don't know if 1000 is too high.

I have had to throw stuff away but it was all common stuff anyway so no big deal unless you're the type to get upset by that.
"I shall comment on an issue I have yet to run into, saying that it's not an issue" is what that sounds like. The 600 limit (and 1000 really won't be much better, just a bit longer to hit the same issue) adds an annoying micro-management aspect to the game where you have to spend significant time destroying collected, easy to find resources. There's no way to sort your inventory by count of materials so you have to scroll through the entire list every time.

Even if they fix the difficulty in managing inventory, you will have to throw things away. It might be easy to find, say, Carbon and Iron, but do you really want to got through the trouble of collecting these, again, when you need them, just because you were forced to throw it away to fit Arsenic, Polonium, Chemical Manipulators or what not?

That's what the key issue is to me - we spend hours upon hours collecting materials but due to the rare ones being rare I spend much of that time throwing stuff away, or not collecting it at all. Later I will undoubtedly need more of the common materials I discarded earlier so I have to out again and re-collect them. Ad finitum.

This isn't good game play. Making it grindy isn't wrong per se, but making it grinding that yields nothing and that I'm forced to continuously do, is horrible.

Imagine if in World of Warcraft you were out to mine gems from Iron veins. Gems are rare but at least you are getting Iron. Right? Now imagine if you instead had a limit of 20 items and you had to throw away all the iron ore you collected to make room for your gems. That's what we have in Elite. It's incredibly frustrating to get to the engineer and only be able to do 5 modifications because I ran out of iron. I ran out of iron because I had to get rid of something to fit everything else.

With 600 storage we could fit, on average, 8 of each material. With 1000 this is slightly better, but still only 13-14 each (note: math assumes 75 resources which I believe I saw someone mentioning).

Until we can fit 100+ of each material, the process will remain incredibly frustrating and unrewarding - eventually. I'll still have to throw away stuff I will need later and have to use external resources to figure out what I can throw away in the first place.

With 600 I've thrown away Arsenic (like 20 discarded so far) and other third tier materials. Also countless of common and very common (and trust me, I do NOT want to throw away Vanadium and Germanium and other FSD boost materials but I literally have zero choice if I want to keep modding - something has to go).

The best solution would be to have a really large out-of-ship material storage. Give it a per item limit or total limit of 10000-50000 or so, and let me put stuff there that I don't need right now. We don't need all this stuff in the ship, but we do need it somewhere.
 
How about a change in getting pulled out of warp constantly by Fur de lance's and Anaconda's. I could care less about the engineers garbage.
 
Not so that I've found

You can drop into Weapons Fire detecteds and join in with the cops taking out pirates, vultures can be full of all sorts of goodies that i was told were from traders (not killed anyone who didn't ask for it yet!)

I'd be happy to find out I'm wrong. I haven't seen anything drop from ships I haven't personally shot at. It's definitely and obviously true in the combat zones at least.
 
My response to Liqua was in regard to "rock smashing" down on planets, but...

You can salvage USS sites or take on missions with these materials as rewards too.

Yes, maybe not as effective as murdering for it, but that's what you get for following the law! :p

However...could they expand on the system and with time give us more gameplay alternatives to get hold of materials/data? Sure, I'm all for that. :)

Honestly NPC vs. NPC kills should spawn materials just the same. That would facilitate "play your own way" much better.
 
Hey everyone,

Good news, we have a server update coming today which will bring some requested changes into the game. It won’t be a point update so there shouldn’t be any server downtime.

The first change coming in the server updated will be local news articles at the Engineers bases to help direct players to locations where they will be able to source the materials they need. In addition we will be increasing the amount of materials you can hold from 600 to 1,000. We will also be increasing the amount of Data you can hold from 200 to 500 units.

Alongside these changes we will also be making some adjustments to the requirements to unlock a couple of Engineers. Specifically, we will be reducing the required number of rare goods on them down to 50 tonnes. We will also be adjusting the availability of rare goods in the galaxy slightly. States will still change the allocation of rares but the numbers are more favourable than previously.

As mentioned above, these changes will be coming into effect today and I’d personally just like to thank the development team. They’ve worked incredibly hard over the recent week’s and are always looking at and reviewing the feedback from the community. There will be an additional point update coming which will also include a number of feedback, fixes and changes and we’ll have some more news on that soon.

Let it never be said that FD don't listen to feedback. Awesome.
 
Put an fps monitor on it. I seriously doubt you are getting a locked 60.

Liqua has a much better system than me, but if I turn v-sync off I get anything between 120 and 200fps.

I have an i5 2500k running at 4.2 ghz, 16gb ram, and an AMD Fury (non x). It sounds like you are having problems and not the game.
 
Great stuff FD! ED is still the only game that has kept me for so long... Twise as long actually, and showing no signs of slowing...

Yes...The danger must be growing, for the rowers keep on rowing
 
Put an fps monitor on it. I seriously doubt you are getting a locked 60.

Interesting.

ED reports (CTRL+F) 60.0 and never changes.

Afterburner shows the below. This was launching from a station; flying around; jumping to SC; back to normal; docking and exit game. The nearest moon to land at was 427K Ls so I will repeat this over the weekend.

Lowest dip is 53 ... peaked my interest now - always used the ingame version.

1cc51407fa.png


EDIT:
V-Sync enabled (thanks Max for pointing this out)
ED gfx set to Ultra - full screen - nothing else changed (other than a few controls)
 
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Honestly NPC vs. NPC kills should spawn materials just the same. That would facilitate "play your own way" much better.

I'm guessing this is simply a technical issue. If NPC kills also spawned materials then instances would very quickly fill up with materials absolutely everywhere...especially in CZ and the like. Then all that has to be synced between players hogging bandwidth.
 
It might be easy to find, say, Carbon and Iron, but do you really want to got through the trouble of collecting these, again, when you need them, just because you were forced to throw it away to fit Arsenic, Polonium, Chemical Manipulators or what not?

That's what the key issue is to me - we spend hours upon hours collecting materials but due to the rare ones being rare I spend much of that time throwing stuff away, or not collecting it at all. Later I will undoubtedly need more of the common materials I discarded earlier so I have to out again and re-collect them. Ad finitum.

Just a suggestion - don't collect easy to find stuff until you need it.
 
Not entirely true. As i stated earlier, there's some blueprints that require commodities that are only available through mining. There's no other way to get these things (other than maybe begging another commander, which doesn't seem like a valid option to me).

Which commodities are they? Proof or it never happened.
 
wow are you serious? i just turned in 200 tons of lavian brandy yesterday....

When are they fixing the sirius permit?
 
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