UAs, Barnacles & More Thread 6 - The Canonn

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Just got around it. Have a direct route to Hind now. Be there soon.

Im on my way too. Mobius group. You can add me if you want. Vision1776. Plan to be there tonight and do some searching. This time I know what to look for better. We can divide our efforts too.
 
Micheal. Was my work in vain? Was anything I was doing actually gonna do anything?

OK, this has been brewing a while so don't think it's directed at you explicitly.

Can we *please* stop 'Appealing to the Gods' on this? I think to date over the last week or so I've seen requests for information about
- What general location should we look for UPs?
- Did you say Nebula or Nebulae? Should we be looking elsewhere?
- What sort of stats should we look at to find barnacles?

I mean, why don't we just ask them to give us a list of all barnacle and special POI locations and be done with it?

I find this sort of thing really ironic when historically I've been argued *against* for requesting that, instead of "needle in haystack/pixel hunt" style searches we get mechanisms in-game in the form of scanners, sonars or other devices to gently nudge us in the right direction, not necessarily directly to them... meanwhile ever since 2.0 landed we've had people here literally begging for hints from MB and other staff. In a universe this large, hidden mysteries stay hidden if there's not some mechanism through which to pursue them other than "dumb luck". Yeah, we are finding a few now and starting to build a pattern, but that information was happened upon literally by dumb luck and people combing the same systems and planets for months without any guidance at all. Even the discovery of the UA shell was just happenstance, since they never even pointed to Merope to begin with.

Don't get me wrong, the amount of engagement with us by MB is great, but constantly asking them for hints and tips and "is what I'm doing counting for anything", is, on the one hand frankly disrespecting the effort they've spent building these mysteries (in my opinion), but on the other hand symptomatic of the fact there's a lack of actual gameplay mechanics to follow. Dumb luck isn't an engaging mechanic, and I've been saying this for over a year now. The Q&A on 2.1's launch itself mentioned that we took way longer to find the first Barnacle than expected, which should've been a sign that the current mechanics to track these things down (i.e None) aren't sufficient.

Mysteries are meant to have big unknowns, but there needs to be some way to unravel them beyond begging for clues on the forum.
This is literally the most frustrating part of following this stuff...

EDIT: So this isn't all whinging, the new "Tip Off" messages we get are a fantastic new mechanism which could be used to achieve this in a procedurally generated way. If they were made to chain into different things, and trigger on different activities, it would be even better.
 
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OK, this has been brewing a while so don't think it's directed at you explicitly.

Can we *please* stop 'Appealing to the Gods' on this? I think to date over the last week or so I've seen requests for information about
- What general location should we look for UPs?
- Did you say Nebula or Nebulae? Should we be looking elsewhere?
- What sort of stats should we look at to find barnacles?

I mean, why don't we just ask them to give us a list of all barnacle and special POI locations and be done with it?

I find this sort of thing really ironic when historically I've been argued *against* for requesting that, instead of "needle in haystack/pixel hunt" style searches we get mechanisms in-game in the form of scanners, sonars or other devices to gently nudge us in the right direction, not necessarily directly to them... meanwhile ever since 2.0 landed we've had people here literally begging for hints from MB and other staff. In a universe this large, hidden mysteries stay hidden if there's not some mechanism through which to pursue them other than "dumb luck". Yeah, we are finding a few now and starting to build a pattern, but that information was happened upon literally by dumb luck and people combing the same systems and planets for months without any guidance at all. Even the discovery of the UA shell was just happenstance, since they never even pointed to Merope to begin with.

Don't get me wrong, the amount of engagement with us by MB is great, but constantly asking them for hints and tips and "is what I'm doing counting for anything", is, on the one hand frankly disrespecting the effort they've spent building these mysteries (in my opinion), but on the other hand symptomatic of the fact there's a lack of actual gameplay mechanics to follow. Dumb luck isn't an engaging mechanic, and I've been saying this for over a year now. The Q&A on 2.1's launch itself mentioned that we took way longer to find the first Barnacle than expected, which should've been a sign that the current mechanics to track these things down (i.e None) aren't sufficient.

Mysteries are meant to have big unknowns, but there needs to be some way to unravel them beyond begging for clues on the forum.
This is literally the most frustrating part of following this stuff...

EDIT: So this isn't all whinging, the new "Tip Off" messages we get are a fantastic new mechanism which could be used to achieve this in a procedurally generated way. If they were made to chain into different things, and trigger on different activities, it would be even better.

Must admit i have been guilty of this in the past, but as for now we have plenty to do it's only when things get a bit stale and we are getting no where that's it's nice to get a lil nudge. last couple o days people have been finding all sorts.
 
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The Q&A on 2.1's launch itself mentioned that we took way longer to find the first Barnacle than expected, which should've been a sign that the current mechanics to track these things down (i.e None) aren't sufficient.
I can't for love nor money work out why they didn't show up as 'odd' POI's - ideally a staticy one or something to draw the eye - heck even as a normal POI it could have taken us ages to go to the right spots

I suspect they've thought about it a lot, but overestimated how extensively we were going to search planet surfaces - unfortunately in this case there's a lot of choice.
 
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Must admit i have been guilty of this in the past, but as for now we have plenty to do it's only when things get a bit stale and we are getting no where that's it's nice to get a lil nudge. last couple o days people have been finding all sorts.

Definitey agreed, I think we're (finally) getting a critical mass of information to at least locate Barnacles with some semblance of reliability.
 
Definitey agreed, I think we're (finally) getting a critical mass of information to at least locate Barnacles with some semblance of reliability.

It is looking that way, though there are a lot of peeps on the barny hunt at the mo. Think i might spend the weekend in Merope, i think its time we knew why UA's like it so much.
See how many times i can die in 2 days in my rubbish cobra mkIV :D
 
OK, this has been brewing a while so don't think it's directed at you explicitly.

Can we *please* stop 'Appealing to the Gods' on this? I think to date over the last week or so I've seen requests for information about
- What general location should we look for UPs?
- Did you say Nebula or Nebulae? Should we be looking elsewhere?
- What sort of stats should we look at to find barnacles?

I mean, why don't we just ask them to give us a list of all barnacle and special POI locations and be done with it?

I find this sort of thing really ironic when historically I've been argued *against* for requesting that, instead of "needle in haystack/pixel hunt" style searches we get mechanisms in-game in the form of scanners, sonars or other devices to gently nudge us in the right direction, not necessarily directly to them... meanwhile ever since 2.0 landed we've had people here literally begging for hints from MB and other staff. In a universe this large, hidden mysteries stay hidden if there's not some mechanism through which to pursue them other than "dumb luck". Yeah, we are finding a few now and starting to build a pattern, but that information was happened upon literally by dumb luck and people combing the same systems and planets for months without any guidance at all. Even the discovery of the UA shell was just happenstance, since they never even pointed to Merope to begin with.

Don't get me wrong, the amount of engagement with us by MB is great, but constantly asking them for hints and tips and "is what I'm doing counting for anything", is, on the one hand frankly disrespecting the effort they've spent building these mysteries (in my opinion), but on the other hand symptomatic of the fact there's a lack of actual gameplay mechanics to follow. Dumb luck isn't an engaging mechanic, and I've been saying this for over a year now. The Q&A on 2.1's launch itself mentioned that we took way longer to find the first Barnacle than expected, which should've been a sign that the current mechanics to track these things down (i.e None) aren't sufficient.

Mysteries are meant to have big unknowns, but there needs to be some way to unravel them beyond begging for clues on the forum.
This is literally the most frustrating part of following this stuff...

EDIT: So this isn't all whinging, the new "Tip Off" messages we get are a fantastic new mechanism which could be used to achieve this in a procedurally generated way. If they were made to chain into different things, and trigger on different activities, it would be even better.

*puts on tinfoil hat*
 
My main problem is.
That there is little to do in general.
Its fine if mysterious finds are an one in a million thing.
That makes it enticing
Its also fine that some finds need luck.


But if there is nothing but 1 in a Million finds.
Hardly anyone will keep searching for long.



We need more options.
More smaller finds to keep people enticed on searching.
 
OK, this has been brewing a while so don't think it's directed at you explicitly.

Can we *please* stop 'Appealing to the Gods' on this? I think to date over the last week or so I've seen requests for information about
- What general location should we look for UPs?
- Did you say Nebula or Nebulae? Should we be looking elsewhere?
- What sort of stats should we look at to find barnacles?

I mean, why don't we just ask them to give us a list of all barnacle and special POI locations and be done with it?

I find this sort of thing really ironic when historically I've been argued *against* for requesting that, instead of "needle in haystack/pixel hunt" style searches we get mechanisms in-game in the form of scanners, sonars or other devices to gently nudge us in the right direction, not necessarily directly to them... meanwhile ever since 2.0 landed we've had people here literally begging for hints from MB and other staff. In a universe this large, hidden mysteries stay hidden if there's not some mechanism through which to pursue them other than "dumb luck". Yeah, we are finding a few now and starting to build a pattern, but that information was happened upon literally by dumb luck and people combing the same systems and planets for months without any guidance at all. Even the discovery of the UA shell was just happenstance, since they never even pointed to Merope to begin with.

Don't get me wrong, the amount of engagement with us by MB is great, but constantly asking them for hints and tips and "is what I'm doing counting for anything", is, on the one hand frankly disrespecting the effort they've spent building these mysteries (in my opinion), but on the other hand symptomatic of the fact there's a lack of actual gameplay mechanics to follow. Dumb luck isn't an engaging mechanic, and I've been saying this for over a year now. The Q&A on 2.1's launch itself mentioned that we took way longer to find the first Barnacle than expected, which should've been a sign that the current mechanics to track these things down (i.e None) aren't sufficient.

Mysteries are meant to have big unknowns, but there needs to be some way to unravel them beyond begging for clues on the forum.
This is literally the most frustrating part of following this stuff...

EDIT: So this isn't all whinging, the new "Tip Off" messages we get are a fantastic new mechanism which could be used to achieve this in a procedurally generated way. If they were made to chain into different things, and trigger on different activities, it would be even better.

I honestly feel like there are ways of balancing the long time it takes to do almost anything in this game.

There can be better tools for searching planet surfaces. There should be imo. Watch any sci-fi movie or show. They dont have to go down there and search by eye. Finding barnacles would be easier if the Deep surface scanner would show something in the surface. It could help you narrow down a search. Especially since these are planet sized astros in a 400 billion star system galaxy. There already is a surface map of an astro where you can see bases. Why not other POIs? Instead of randomly generated when you get there, have them randomly spawn at different times in real-time. The hand placed POIs should be treated the same as the other POIs, the problem with that is that right now they are spawned when you enter. I think they should spawn in real-time on a type of time-loop. POIs should have hints for them in the surface map. The Land Vessel should be used to recover things or to engage in ground combat. Not as the super scanner. That role has been the role of the ship in orbit in every sci-fi movie.

I know that having to store all that data would be a difficult programming problem to solve. With 400 Billion systems storing all that information. But I believe it is possible and technically speaking not every planet needs to have POis in them. This would make a POI discovery much more special than just running across a randomly generated POI that just got randomly generated only because you entered the astro. I think the same thing with USSs can be applied and tools given on the scanner to locate them.

On the other hand, I dont mind things being so cryptic when there's a type of puzzle to be discovered. A few cryptic hints also doesnt hurt. But I agree, that asking for the answer asking them to narrow it down for you is called being impatient. If you really cant handle being patient then dont participate in the Treasure hunts. Just sit back and enjoy.
 
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Not sure if this has been reported, but I am currently in the California Nebula at DL-Y D4 D6 and both of the barnacles seem to have been damaged and the spikes are no longer regenerating.
 
I've been searching in the hind nebula, anyone who's going out there add me and I'll help you search. My name on elite is the same as the forums
 
OK, this has been brewing a while so don't think it's directed at you explicitly.

Can we *please* stop 'Appealing to the Gods' on this? I think to date over the last week or so I've seen requests for information about
- What general location should we look for UPs?
- Did you say Nebula or Nebulae? Should we be looking elsewhere?
- What sort of stats should we look at to find barnacles?

I mean, why don't we just ask them to give us a list of all barnacle and special POI locations and be done with it?

I find this sort of thing really ironic when historically I've been argued *against* for requesting that, instead of "needle in haystack/pixel hunt" style searches we get mechanisms in-game in the form of scanners, sonars or other devices to gently nudge us in the right direction, not necessarily directly to them... meanwhile ever since 2.0 landed we've had people here literally begging for hints from MB and other staff. In a universe this large, hidden mysteries stay hidden if there's not some mechanism through which to pursue them other than "dumb luck". Yeah, we are finding a few now and starting to build a pattern, but that information was happened upon literally by dumb luck and people combing the same systems and planets for months without any guidance at all. Even the discovery of the UA shell was just happenstance, since they never even pointed to Merope to begin with.

Don't get me wrong, the amount of engagement with us by MB is great, but constantly asking them for hints and tips and "is what I'm doing counting for anything", is, on the one hand frankly disrespecting the effort they've spent building these mysteries (in my opinion), but on the other hand symptomatic of the fact there's a lack of actual gameplay mechanics to follow. Dumb luck isn't an engaging mechanic, and I've been saying this for over a year now. The Q&A on 2.1's launch itself mentioned that we took way longer to find the first Barnacle than expected, which should've been a sign that the current mechanics to track these things down (i.e None) aren't sufficient.

Mysteries are meant to have big unknowns, but there needs to be some way to unravel them beyond begging for clues on the forum.
This is literally the most frustrating part of following this stuff...

EDIT: So this isn't all whinging, the new "Tip Off" messages we get are a fantastic new mechanism which could be used to achieve this in a procedurally generated way. If they were made to chain into different things, and trigger on different activities, it would be even better.

100% agree.
But we need more options. Why isn't it possible to spot POIs out ouf SC around a planet? This would be a great help. We are in the year 3302. It's much to hard to fly with low speed over a planet's surface in 2-4 KM high to spot POIs in blue circles...

Edit: or the USS in space. Why not the same on planets?

BTW: I'm very exicited what MB will present today.
 
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