Horizons That's me done

I have somewhere around 3000 kills... or 90% to Dangerous, whatever that would be.

I've had my ship destroyed 61 times, for an insurance payout totaling $44 Million.

I don't keep notes, but I would guess that around 8-12 of those were death from an NPC (the rest were losses in PvP). 4 of them were in the first week. Another 2-3 were in the next 2-3 weeks. I've only been killed by an NPC once in the past 6 months, and if I'd had more sense and less bourbon, that one wouldn't have happened.

So. 3000 kills, 12 rebuys. That's a 99.6% win percentage. And I don't just kill Sideys in combat zones.

Does it really sound like the pre-2.1 AI was perfectly balanced?
 
It really isn't surprising, unless you flew in Open there was absolutely no reason to learn basic defence in this game. You could just stick PIPS into WEP & ENG and blast NPC's all day. As a trucker all you had to do was put PIPS into engines and fly in a straight line during the cooldown.

End result, a selection of cmdrs on the forum complaining about OP NPC's.

I never played in open, i admit i suc at flying, i ram all the things, but i have not lost more then 4mil and that was a long time ago (due to station ramming me :)

Basicly u do not need to be good at piloting, just need to know pips and when to evac.

First thing to do in a game such as this, find out what happens on death. And understand its func.

with this i am fine in combat
 
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Oh, look here, it seems another experienced pilot made a rookie mistake and did not instantly like a mechanized super robot turn it all to SYS, shame on him.

Wonder what all the "Git Gud" Elitists will say now when one of the local housegods does same mistake as I did, maybe send him some schooling in PM or comment on the video.

[video=youtube;3EznCkO4tsU]https://www.youtube.com/watch?v=3EznCkO4tsU[/video]
 
Oh, look here, it seems another experienced pilot made a rookie mistake and did not instantly like a mechanized super robot turn it all to SYS, shame on him.

Wonder what all the "Git Gud" Elitists will say now when one of the local housegods does same mistake as I did, maybe send him some schooling in PM or comment on the video.

https://www.youtube.com/watch?v=3EznCkO4tsU

Jeez, I chat with Cmdr Granite via PM, have been a long time fan of his video series, he'll be the first to admit that he's not the best combat pilot, do you actually watch his videos? He's completely upfront about his skill level. Out of everyone I know in this game, he'd be the first to take on any advice.

His videos are excellent resources for discovering the galaxy, keeping up with news in game. You don't watch his videos for combat tips unless it's a brief overview of any new changes after a patch.

Edit - Just rewatched the video, he clearly states his mistake with PIP management.
 
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Think this is probably the best place to complain about this games recent update as the Thread Title says how I feel the best..... Im not upset with the AI upgrades, then their downgrades, Im not even upset that you are pushing the crappy Barnacle story down our throats in place of the Rift story (Which FYI is far more interesting and quite unheard of due to the fact FDEV seem to be ignoring it). Not Im fed up because even the basic's in this game are broken.....Trade missions! So I pick up a mission to take some stuff somewhere in my conda..... being careful not to take missions for an outpost.... only to have the mission update with a new destination, guess where!..... you got it, an outpost. Does anyone in FDEV have a clue what it is the PLAYERS want, or are they all listening to a bunch of numbers and statistics which seem to tell them the Pew Pew is the way to go? They must realize that you can Pew Pew in lots of games and they have only a very small amount of Pewers that are actually loyal to this game, how many Pewers have bought 2 accounts, how many like a game where we can run into solo or private play..... why is it so hard to get a CQC game? cos no-one plays it. If you want to add that element to the game do away with the arena and put special terminals in the galaxy which are PVP hubs, then remove private and solo and add an opt out option, a passive mode where you have no armaments but if someone kills you then they pay for the re-buy and cargo etc...... then peeps wont mind dying to a Pewer and everyone is on one set of servers. This took 5 mins to think of and im sure there are other ways to fix many of the problems in this game.... It shouldn't come down to players to tell you what needs to be done, thats what Beta's are for, not for sponging more money from those who have payed you over £80 for a game!
 
Think this is probably the best place to complain about this games recent update as the Thread Title says how I feel the best..... Im not upset with the AI upgrades, then their downgrades, Im not even upset that you are pushing the crappy Barnacle story down our throats in place of the Rift story (Which FYI is far more interesting and quite unheard of due to the fact FDEV seem to be ignoring it). Not Im fed up because even the basic's in this game are broken.....Trade missions! So I pick up a mission to take some stuff somewhere in my conda..... being careful not to take missions for an outpost.... only to have the mission update with a new destination, guess where!..... you got it, an outpost. Does anyone in FDEV have a clue what it is the PLAYERS want, or are they all listening to a bunch of numbers and statistics which seem to tell them the Pew Pew is the way to go? They must realize that you can Pew Pew in lots of games and they have only a very small amount of Pewers that are actually loyal to this game, how many Pewers have bought 2 accounts, how many like a game where we can run into solo or private play..... why is it so hard to get a CQC game? cos no-one plays it. If you want to add that element to the game do away with the arena and put special terminals in the galaxy which are PVP hubs, then remove private and solo and add an opt out option, a passive mode where you have no armaments but if someone kills you then they pay for the re-buy and cargo etc...... then peeps wont mind dying to a Pewer and everyone is on one set of servers. This took 5 mins to think of and im sure there are other ways to fix many of the problems in this game.... It shouldn't come down to players to tell you what needs to be done, thats what Beta's are for, not for sponging more money from those who have payed you over £80 for a game!

What has any of that rant got to do with this topic and the AI?
 
Oh, look here, it seems another experienced pilot made a rookie mistake and did not instantly like a mechanized super robot turn it all to SYS, shame on him.

Wonder what all the "Git Gud" Elitists will say now when one of the local housegods does same mistake as I did, maybe send him some schooling in PM or comment on the video.

https://www.youtube.com/watch?v=3EznCkO4tsU

Yes, because only a mechanized super robot could put power to sys in the measly 8 frikkin seconds he had before starting to be fired upon.

Do you even read what you write? Or are you just ranting away blindly?

What do you expect to prove with a video of a sidewinder with 0 pips in shields getting tored open by a much stronger ship? Is this some (extremely poor) attempt at demonstrating that the AI is "too hard"?

Anyway, those you call "git gud elitists" are getting by fine, you may continue ridiculing all the advice people have been giving while looking at rebuy screens and crying in the forum.
 
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It really isn't surprising, unless you flew in Open there was absolutely no reason to learn basic defence in this game. You could just stick PIPS into WEP & ENG and blast NPC's all day. As a trucker all you had to do was put PIPS into engines and fly in a straight line during the cooldown.

End result, a selection of cmdrs on the forum complaining about OP NPC's.
God, it's so true. I had issues being insta-gibbed by the NPCs originally, but that was FDev's fault. They've reimbursed us for that mistake. Not a single problem since, even learned how to run away properly. These people getting chain-interdicted/still QQing about something they've already fixed, are seriously lacking in skill or not adapting their playstyle to the new AI (like still stacking missions).

Buy Chaff, stay alive. Easy. Mines if you want to fight back.

But I digress, QQ the AI is too hard because I don't understand power management!
 
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Oh, look here, it seems another experienced pilot made a rookie mistake and did not instantly like a mechanized super robot turn it all to SYS, shame on him.

You do realise that what you're talking about is pressing a button right? Not flying the Space Shuttle.

It's a shame your ego can't handle being told that you're doing something simple incorrectly, meaning that you have to continue making these ludicrous hyperbole-laden statements.

You get interdicted. There's a line of chat before it happens, then the interdicton mini-game begins which you may play trying to avoid the interdiction. Either you submit, or fail to evade it, either way there is then another message on screen plus the fairly obvious visual cue of you dropping out of cruise. What exactly are you doing that's so important you can't find time to press a button a couple of times there? Netflix? You're talking about a minimum of 10 seconds notice there and since moving pips out of engines and into sys does't have any effect on your ship's flight characteristics whilst in cruise, there's no reason not to just hit the pips to systems button as soon as an interdiction message appears. In fact there's no real reason to ever fly in supercruise without four pips to shields to begin with.

Nobody is asking you to plait fog or spin gold from straw, they're saying that during the ten seconds or so that the above process takes as an absolute minimum, you need to press a button or key a couple of times. Just that. Not utter a power word and recite the Lord's prayer backwards whilst standing on one leg, just press a button or a key.

When you're actually in a fight, just keep pips in shields if your enemy is about to fire at you. It's basic spatial awareness, I mean I assume you can read the radar and understand the information provided by your eyeballs such as 'my enemy has just flown past me on the left so I think he is behind me and to my left' ?

But you won't, you'll just keep whining about how utterly impossible it is to do these profoundly challenging tasks.
 
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I have somewhere around 3000 kills... or 90% to Dangerous, whatever that would be.

I've had my ship destroyed 61 times, for an insurance payout totaling $44 Million.

I don't keep notes, but I would guess that around 8-12 of those were death from an NPC (the rest were losses in PvP). 4 of them were in the first week. Another 2-3 were in the next 2-3 weeks. I've only been killed by an NPC once in the past 6 months, and if I'd had more sense and less bourbon, that one wouldn't have happened.

So. 3000 kills, 12 rebuys. That's a 99.6% win percentage. And I don't just kill Sideys in combat zones.

Does it really sound like the pre-2.1 AI was perfectly balanced?
That's insane. I have 65% progress to deadly and have only 6 rebuys/ship destructions, 3 of which are post 2.1.... maybe I'm just a better pilot?
 
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It all boils down to one thing: some people simply can't fly, the AI is showing them how poor their flying skills are and instead of improving themselves, they're blaming Frontier.

I wonder how they must feel, reading your post .. knowing that a 14 year old girl knows how the play the game better than they do. [big grin]

Should they be embarrassed because it is a 14 year old or because she is female? I guess what you are saying is all people are equally skilled at games or should be? No one should have difficulty with it right? Maybe the difficulty should be increased even more? How about that? Not just a little bit more but a lot for those who find it real easy. So that it is so difficult that only the true ace pilots find it enjoyable? That would probably be pretty sweet huh? [big grin]

I haven't been killed yet since the last update but have noticed it is more difficult. Still I can see and understand why some people will have difficulty with it. Not like there could be a multitude of reasons why some might find it more difficult than others. I don't think it has anything to do with entitlement for many of the players. I simply think that many of them are finding it very difficult and are not enjoying the game as they once did. Some will adapt and others might not but I don't think I will be grinning about it.
 
Yeah, everyone should just become Elite pilots and accept this ridicilous increase in difficulty, "git gud" or die trying, literally.

Thing is, most gamers don't have the time or the energy to do it. Frontier took the easy way out here, to me it seems that the actual flying skills of the AI pilots hasn't increased that much, they are still slow and easy to track, thing is, their damage has increased alot, like exponentially. This is one way of making the game harder, but it is annoying and does not feel rewarding. FPS games does it, DOOM did it, the AI behaviour doesn't change, only the damage taken does. Same here in Elite Horizons.

Here is a short video of me and my friend in two Eagles, attacking a lone wanted Adder at a Nav Beacon, he almost kills us both, the reward? 10K credits. Just notice how fast he takes down my shields and hull, lmao.

Engineers is just another grind added for us to be as competitive as before, how about you just make the AI piloting / flying better and leave their weapons at default, would make more sense and balance it.

Ai behaviour has most definitely changed, not just the damage. Ask anyone. If you haven't noticed this I don't know what to say but that you aren't very observant
 

SlackR

Banned
Same thing happened to me ... I lost around 200 million credits worth of conda to the new AI and it was the best thing that couldve happened! After a few minutes of numbness I set out in my sidewinder and started building again doing different types things. Am now at 16 million and flying a Cobra mk 3 again. I found having that conda locked me into certain patterns that I am glad to be taking a break from.
 
As someone that has primarily made their credits from bounty hunting in RESs, I can say with 100% certainty that there is a massive difference in not just the AI, but the power of their weapons and how they use them.

I used to be able to confidently bounty hunt in a tanked out Vulture, maybe only losing my shields and a bit of hull the odd time, when taking on wings of 2 or 3 NPC pilots, but after the update for the first time I found myself being destroyed consistently, by lone pilots, not even wings.
After several days of this, and losing several million credits in rebuy costs, I could no longer see the point in bounty hunting. FD have effectively taken away one of the only fun activities that I had in the game to blow off steam and earn some credits when not exploring.

So, I sold my mostly A-rated Vulture and put the money into a mostly A-rated ASP explorer, which now has a rebuy cost of just shy of 1 million credits. Now I am running missions and increasing my reputation with various mission givers, but instead of progressing, I am going backwards. Why? Because of the buggy interdictions and OP NPCs stripping my shields in seconds and my hull in under a minute, and I am powerless to do anything about it.

The only change in the Engineers update that I have a problem with is the dramatic increase in NPC difficulty. I have no idea why they changed it, as it was almost perfectly balanced before in my mind.

I am left wondering if the NPCs that you face have a RNG that determines what modified weapons they have to use against you. If this is the case, encountering NPC with engineer modified weapons should be extremely rare, not extremely common! Or maybe they shouldn't even have access to them at all!

Anyway, it's all very frustrating and I hope that it is changed back to how it was. You can't afford to be driving people away from your game, FD, so please sort your s**t out!
 
As someone that has primarily made their credits from bounty hunting in RESs, I can say with 100% certainty that there is a massive difference in not just the AI, but the power of their weapons and how they use them.

I used to be able to confidently bounty hunt in a tanked out Vulture, maybe only losing my shields and a bit of hull the odd time, when taking on wings of 2 or 3 NPC pilots, but after the update for the first time I found myself being destroyed consistently, by lone pilots, not even wings.
After several days of this, and losing several million credits in rebuy costs, I could no longer see the point in bounty hunting. FD have effectively taken away one of the only fun activities that I had in the game to blow off steam and earn some credits when not exploring.

So, I sold my mostly A-rated Vulture and put the money into a mostly A-rated ASP explorer, which now has a rebuy cost of just shy of 1 million credits. Now I am running missions and increasing my reputation with various mission givers, but instead of progressing, I am going backwards. Why? Because of the buggy interdictions and OP NPCs stripping my shields in seconds and my hull in under a minute, and I am powerless to do anything about it.

The only change in the Engineers update that I have a problem with is the dramatic increase in NPC difficulty. I have no idea why they changed it, as it was almost perfectly balanced before in my mind.

I am left wondering if the NPCs that you face have a RNG that determines what modified weapons they have to use against you. If this is the case, encountering NPC with engineer modified weapons should be extremely rare, not extremely common! Or maybe they shouldn't even have access to them at all!

Anyway, it's all very frustrating and I hope that it is changed back to how it was. You can't afford to be driving people away from your game, FD, so please sort your s**t out!
In total agreement with you Soapmak3r, that's why I lost my Anaconda not thru in sufficient flying skill as some suggest but thru the highly tuned AI couldn't even get them into my sights to defend myself. Those at ED need to re-think some of the up dates they have recently added, the least they could do is not have to put you back at the every start with a sidewinder and 1000 credits, I've lost 18 months of game play only to do it all again, don't think so,as it might happened again.
 
The only change in the Engineers update that I have a problem with is the dramatic increase in NPC difficulty. I have no idea why they changed it, as it was almost perfectly balanced before in my mind.

Are you talking about the bugs that AI didn't shoot back and was unable to do anything but being a giant kebap? Yes, sounds perfectly balanced.

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In total agreement with you Soapmak3r, that's why I lost my Anaconda not thru in sufficient flying skill as some suggest but thru the highly tuned AI couldn't even get them into my sights to defend myself. Those at ED need to re-think some of the up dates they have recently added, the least they could do is not have to put you back at the every start with a sidewinder and 1000 credits, I've lost 18 months of game play only to do it all again, don't think so,as it might happened again.

Why do you think this isn't related to suficient flying skills? Most players are happy with the new AI. Maybe you are doing something wrong? I wouldn't play in an Anaconda if I don't have the money and the skills to fight in it, just jump in a smaller ship and learn how to defeat or run from the AI first.
 
Are you talking about the bugs that AI didn't shoot back and was unable to do anything but being a giant kebap? Yes, sounds perfectly balanced.

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Why do you think this isn't related to suficient flying skills? Most players are happy with the new AI. Maybe you are doing something wrong? I wouldn't play in an Anaconda if I don't have the money and the skills to fight in it, just jump in a smaller ship and learn how to defeat or run from the AI first.

let me say yet again I'm no learner nor a professional when it comes to defending myself so don't presume that I can't fly an Anaconda, had no issue's until recently when ED decided to change the AI
 
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