Capital Ships

I hate the concept of exploring (I do not, it's an example)... Would you see me moaning against exploring mechanics? Nope.
Probably some people are ONLY going to want to do big time trading.
I don't see them talking against armed ship.

Just give people choices.

Having massive war machines where an individual can control dozens (hundreds?) of small fighters is hardly the same level as someone choosing to be a miner, a pirate, a bounty hunter, etc! It changes the game dynamic, it's not simply adding another career choice as you imply.
 
Having massive war machines where an individual can control dozens (hundreds?) of small fighters is hardly the same level as someone choosing to be a miner, a pirate, a bounty hunter, etc! It changes the game dynamic, it's not simply adding another career choice as you imply.

It's a whole other game- some sort of RTS rather than a space sim.
 
Having massive war machines where an individual can control dozens (hundreds?) of small fighters is hardly the same level as someone choosing to be a miner, a pirate, a bounty hunter, etc! It changes the game dynamic, it's not simply adding another career choice as you imply.

Now that's a GOOD point. But since someone pursued such career I would put then some sort of mandatory quests on the newly appointed admiral.

some food for thought:
1) Hundreds of fighters is too much. A dozen quite makes it.
2) Twelve players flying formation in fully kitted and area-covering weapons can be virtually worse than that.
If they wanted to make trouble, that force (but even 6 probably) could dent the player population of a station in no time. Good luck when griefers realise that...
3)I'd think there's no shortage of low conflict areas between Empire sand federation where to deploy Carrier Groups. Then you could really have some massive battles.

Please, Jabokai, I do not mean to pick on you. Just talking (writing?) out loud. :D

Peace!
 
Please, Jabokai, I do not mean to pick on you. Just talking (writing?) out loud. :D

Peace!

You're not picking on me, you're just expressing your views, same as me... it's all groovy. :) I just happen to feel quite strongly about not straying too far down the RTS/C&C route but, of course, other people will argue this as a natural, and desirable, progression.

As you mentioned the EVA expansion - I prefer we head in that direction... so we're still small people in a big universe but we can interact with it with expanded toolset. We're still just a relatively small ship's commander, but we can have more personal interaction with the game and the players. And I say I prefer that direction even though it's not something I'm particularly interested in; the core of the game - one man and his ship - is where it's at for me.
 
Sounds like this game isnt going to be for the OP, id suggest having a look at Star Citizen who have confirmed players can fly larger ships with bigger crews.

You probably already knew that though.
 
Freaky naughty... DOH!

Hello! Er..... Goodbye!

How strange.
LOL! Sort of like...

HI!

Oh, and BYE!

What they said... :D


As a completely uninformed and purely speculative guess, I reckon if we do get capital ships it'll be in an expansion of its own. Like walking around, capital ships will need their own gameplay to make them worthwhile.

Not a bad idea. Sim City in space. Micro manage your own capital ship within the Elite: Dangerous universe. I like it! :)

No king of the hill , just the way I like it.

POW!!! Right in the kisser!... :) That's Elite: Dangerous right there.
 
Oh noes?! FD is gonna go bankrupt bcus you decided to 'pass' for the price of a few movies from netflix. Well lets shut er down boys call off all development!


I know it has all been said before but...

Well, I was extremely interested in this game until I read that it will not be possible to own or command a capital ship (carrier/cruisers).

So in short I will unlikely be supporting ED with my almighty dollar, I'm sorry Frontier, but I just cant abide once again having my demographic be ignored. Believe it or not there are people out there that are wholly disinterested in flying a fighter or a corvette.

But once again, as ever, people that want capital ships are ignored, probably because it would be too much work for the devs to ballance the game or institute a proper UI to actually command with, not just fly like a giant, slow fighter (or space car)

Any way thats my two cents, feel free to remove this, as Im sure I will be flamed to death over this any way.
 
I know it has all been said before but...

Well, I was extremely interested in this game until I read that it will not be possible to own or command a capital ship (carrier/cruisers).

So in short I will unlikely be supporting ED with my almighty dollar, I'm sorry Frontier, but I just cant abide once again having my demographic be ignored. Believe it or not there are people out there that are wholly disinterested in flying a fighter or a corvette.

But once again, as ever, people that want capital ships are ignored, probably because it would be too much work for the devs to ballance the game or institute a proper UI to actually command with, not just fly like a giant, slow fighter (or space car)

Any way thats my two cents, feel free to remove this, as Im sure I will be flamed to death over this any way.

You just want a different game is all.

The focus of Elite is "you in your ship" instead of "you rising to commander of the Enterprise."

I recommend Star Citizen for you as I think its design focus is more inclusive of you being able to captain your own Enterprise. Elite is just not that sort of game, it never was.
 
a) Guys. The OP has _one_ post. You are being trolled

b) David has hinted that ships too big to dock are coming later.
 
Elite is a sand box. Arguably even the first ever sand box.

It wouldn't be much of a sand box if it states in big red letters on the front of the box: CAN ONLY PILOT SMALL SHIPS.

As Adept says above, it has been hinted on many occasions that bigger ships that won't fit into current stations will be added after launch. They even go so far as to say that entire new classes of space stations will be added to cater for these.

Considering the Anaconda is already large enough that it could be considered a destroyer as is, anything bigger is already in the realms of "capital" anyway.

Precisely how that would play is obviously open to debate, but the point is nothing is fixed with Elite. It may not make launch, but if the fans want it then FD will almost certainly add it.
 
Elite is a sand box. Arguably even the first ever sand box.

It wouldn't be much of a sand box if it states in big red letters on the front of the box: CAN ONLY PILOT SMALL SHIPS.

As Adept says above, it has been hinted on many occasions that bigger ships that won't fit into current stations will be added after launch. They even go so far as to say that entire new classes of space stations will be added to cater for these.

Considering the Anaconda is already large enough that it could be considered a destroyer as is, anything bigger is already in the realms of "capital" anyway.

Precisely how that would play is obviously open to debate, but the point is nothing is fixed with Elite. It may not make launch, but if the fans want it then FD will almost certainly add it.

Exactly.

When Elite was released, computers had less memory than most fridges do these days. When Frontier was released, it was at a time that most people didn't have computers, let alone the internet.

Elite Dangerous is *taking off* from where these games last left off - it is the sequel that we've been looking for, for 20 years now. But that doesn't mean this is a finished game. Far from it!

Look at Eve - it's been around 11 years now and while it's core mechanics are the same it looks nothing like when it came out. So many new classes and roles of ships have been added, and are continued to be added to this day.

Features like capital ships, POSes, sov mechanics - they were not there on day one - but were added from design, and fit to player needs due to emergent gameplay.
 
The military won't allow a person to own one in the first place, it would be property of the organization and the captain would have to follow orders lest he will be removed from his post.

This alone, I think, runs counter to the very foundation of the game and the freedom as an individual pilot.

True for modern militaries in Western countries...but, who's to say how stuff works in other cultures? I can imagine an Imperial Senator funding his own cap ship. Maybe a Corporate Executive can buy privileges normal people can't? The Alliance might take whatever help they can get on a conditional basis.

Having massive war machines where an individual can control dozens (hundreds?) of small fighters is hardly the same level as someone choosing to be a miner, a pirate, a bounty hunter, etc! It changes the game dynamic, it's not simply adding another career choice as you imply.

I can see it working as a totally military career. You'd take orders. You wouldn't be able to just go anywhere and trade what you want (opportunistic shady deals excepted). You just go places and run patrols, search and destroys, engage in battles and move goods and people. You wouldn't be able to just destroy something on a whim unless it was a designated target.
 
Exactly.

When Elite was released, computers had less memory than most fridges do these days. When Frontier was released, it was at a time that most people didn't have computers, let alone the internet.

Elite Dangerous is *taking off* from where these games last left off - it is the sequel that we've been looking for, for 20 years now. But that doesn't mean this is a finished game. Far from it!

Look at Eve - it's been around 11 years now and while it's core mechanics are the same it looks nothing like when it came out. So many new classes and roles of ships have been added, and are continued to be added to this day.

Features like capital ships, POSes, sov mechanics - they were not there on day one - but were added from design, and fit to player needs due to emergent gameplay.

It's all a balancing act though isn't it. We need to get the first incarnation of the game out and bedded in. Then Frontier will need to see what can be added, each addition carefully balanced on top of what came before, ensuring nothing collapses/breaks what's come before.

It may be capital ships can happily be added. Or it maybe it will just break the existing game or prove too cumbersome or painful to make an enjoyable game element out of.
 
It's all a balancing act though isn't it. We need to get the first incarnation of the game out and bedded in. Then Frontier will need to see what can be added, each addition carefully balanced on top of what came before, ensuring nothing collapses/breaks what's come before.

It may be capital ships can happily be added. Or it maybe it will just break the existing game or prove too cumbersome or painful to make an enjoyable game element out of.

Yup! What I don't want FD doing is the CCP route of just adding everything, badly, then years later having to unwind all that work and break other mechanics to fix things.

Better they take the up-front time to develop it then add it to the game if it's right, and at the right time.
 
Also one thing I haven't seen mentioned on here is that Capital Ships aren't really about flying big spaceships - but rather force projection for a group or faction.

Unless factional warfare demands it (such as a massive war breaks out) or we start to see player-based sovereignty mechanics then capital ships are actually pretty useless.

Edit: One place outside of military use I *do* see a use for them is exploration and mining, basically as a mothership. They would be able to do massive jumps as well as be able to provide cargo and hanger space for that group. In this case though these ships would have less military force and focus on the safety and security of everyone on board.
 
As far as I am concerned if you want to command a capital warship Elite D is not the game for you. That is not what Elite is about at all. It never has been. So saying you are disappointed must mean you have no idea what Elite actually is and that you do not understand its design philosophy.
No harm done. Elite just is not what you are looking for.
But boy... you will be missing out on the greatest space sim ever made.
Your loss.
 
Don't listen to the fanboys - if you want capital ships, you have a right to request them. (or any other feature, really).

I also would like capital ships and know many people who are keeping an eye on this game but aren't buying it because having those is essential to their gameplay.
 
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