Okay, so how exactly would corporations "dominate" in a way that would push individuals away? You would still be able to trade, explore and fight. How would each of these three things be negatively affected for you? (I'm just trying to understand how you see this developing...)
and how will corporations dominate the massive galaxy?
The first part of the discussion was what is a sandbox? The second part is that the game would be better off by adopting a few more features from the sandbox genre. Many examples were given, such as crafting, player run markets, empire building and many more. But some folks who are new to the thread are bringing up the definition part again. Just be patient.
personally - i couldn't care less whether ed meets the technical definition of "sandbox" or not. All i know is that whatever the right term, it's going to be marvelous!
In a sandbox game you can craft, you can manipulate the market by embargos, dumping on the market, can fly capital ships, can construct your own items, weapons, ships, etc.
What makes you think he's from SA?
They will use force of numbers and financial muscle to reward or punish those who wish to trade in areas under their control (I still think that a couple of hundred / thousand PCs pretending to control a single planet of a couple of billion inhabitants to be farcical) to ensure that others conform to particular acceptable behaviours - taxes, tithes, etc..
Groups of players have some advantage over others. Large groups of players have a much larger advantage. Unbalancing the game with respect to opportunities and threats for different group sizes would be an unwelcome outcome.
Remember, Elite was a single player game - incorporating multi-player into the game mechanics is not going to be without difficulty and differing opinions. It should not be forgotten however that the Kickstarter was funded by a group of people largely due to their fond memories of the original game and its sequels. To fundamentally change the nature of the game by allowing massive force / financial multiplication would, I expect, not be well received by most of the Kickstarter backers.
Personally - I couldn't care less whether ED meets the technical definition of "sandbox" or not. All I know is that whatever the right term, it's going to be marvelous!
We'll said! I couldn't agree more, regardless of what pigeon hole it gets plonked in.ah who cares if its a sandbox or not its gonna be awesome anyway
Okay, so how exactly would corporations "dominate" in a way that would push individuals away? You would still be able to trade, explore and fight. How would each of these three things be negatively affected for you? (I'm just trying to understand how you see this developing...)
and how will corporations dominate the massive galaxy?
Sorry, but your post smells like troll. There is no written in stone definition of what a sandbox, also known as open world, game is. See the definition on wikipedia http://en.wikipedia.org/wiki/Open_world
Open world / sandbox means nothing more that you get an open, non-linear space you can play in. For example "Just cause 2" haven't had anything else than shooting and buying some weapons, it's still a sandbox game. GTA is a sandbox game, Mafia as well, Skyrim as well. None of them has capital ships (or anything similar) and a player driven economy, that's something that is pretty unique to Eve Online.
To me it looks like you simply try to enforce a pretty silly comparison of Eve Online with Elite Dangerous for whatever reason. Maybe you just want to fly ships first person in Eve?
...
ED is similar to sandbox games in that it doesn't have a predifined objective and that trading will be open ended. However, you are not ever going to meet more than 32 players in your game, so you can't really do massive pvp the way you can in a true sandbox like EVE. ...
Yes, I think many look to Eve and fear that ED could become like that if large groups were to attempt to take over. With the small instance sizes I don't think that would be possible but that fear is still there and very real.You underestimate the sheer dread that a lot of people have on here that other people will band together and be mean to them.
You are not an original Elite or Frontier player, I can read it quite clear.
You underestimate the sheer dread that a lot of people have on here that other people will band together and be mean to them. You may not realise this, but many of the things you would like to do in game are not long-term goals you would like to work towards in an epic sci-fi universe. But just new ways to be mean to them. Personally.
I addressed the limitations of a boolean argument in this post: http://forums.frontier.co.uk/showpost.php?p=412631&postcount=198
In a true "sandbox", the player has tools to modify the world themselves and create how they play. Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity."