Horizons Is the Scarab the only vehicle we'll ever get?

The surface missions got a whole lot tougher now that there's AI ships.

I just "failed" a skimmer kill mission because a Deadly Asp showed up and railgunned (with perfect accuracy) my little scarab away

Let's ignore here for now that the accuracy with which AI uses these weapons is insane.

The scarab clearly isn't made for heavy combat duty.

Where are our ground tanks?
 
I was attacked on the ground in my Scarab but I just ran and got out of range. It was just laser fire though and I did hit a repair on the run. Maybe I got lucky as no rail gun was used just laser fire. I was not after a surface mission just a material hunt, and was at a POI and was attacked. So perhaps a surface mission can bring out heavier guns, thanks for the warning.
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Calebe
 
My PET PEEVE ISSUE right here!

I have been saying for months that instead of wasting their time on Engineers, Frontier should have taken all that development time and resources and put it into designing a fleet of SRV models along with an SRV Outfitting feature similar to what we have for our ships. Giving us the ability to upgrade our SRVs with better weapons, longer range, smoother ride, more powerful scanner systems etc.

When 2.0 came out I fully expected that THIS ^ is what future updates of the 2 series would be about! Along with additional features at Planetary bases including more detailed surface missions etc.
 
FD said they would be developing different vehicle types.
But they want every vehicle type to feel unique and cool.
I suppose developing them takes time.

I would love a big tanky SRV with a bit more cargo space.
I hope SRV will become modular too.
 
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FD said they would be developing different vehicle types.

They "SAY" a lot of things. It made sense to follow up 2.0 with additional fleshing out of all those newly introduced features. Instead we got something out of left field that only a small portion of the community was even interested in. And based on the infamously poor implementation, even fewer are interested in now. :(

So WHEN are they planning to bring us these additional SRV and surface related features? If you go through the current timeline for development, there is no mention of this stuff anywhere. ??? [blah]
 
FD said they would be developing different vehicle types.
But they want every vehicle type to feel unique and cool.
I suppose developing them takes time.

I would love a big tanky SRV with a bit more cargo space.
I hope SRV will become modular too.

No, it takes effort. "Time" implies if they just wait long enough, by magic new SRVs will make it into the game.

They should be fleshing out their game instead of making it as wide and shallow as possible
 
They "SAY" a lot of things. It made sense to follow up 2.0 with additional fleshing out of all those newly introduced features. Instead we got something out of left field that only a small portion of the community was even interested in. And based on the infamously poor implementation, even fewer are interested in now. :(

So WHEN are they planning to bring us these additional SRV and surface related features? If you go through the current timeline for development, there is no mention of this stuff anywhere. ??? [blah]

It is easy to abstract a single idea and say when? It's very different when you are developing a game with multiple mechanics to manage, add to, and balance.

The game has a ten year upgrade plan and not without reason, there is a lot the developers want to add to the game, just hop into the design discussion archive to see everything they plan to add, and that does not include new ideas they have discussed since launch. Many items that we do not know about will be getting worked on right now for inclusion in the next Horizons update or the one after.

We can all point to something we would like to see implemented, but they cannot possibly work on everything at once. Some systems take months of work and thousands of man hours to produce, and that’s ignoring bug fixing and balance changes needed elsewhere in the game.
 
There will be another bigger vehicle I heard. And on the frontier live stream they said (Sandro I think) they will release it once there is some compelling game play to enable its use.
Flimley.
 
There will be another bigger vehicle I heard. And on the frontier live stream they said (Sandro I think) they will release it once there is some compelling game play to enable its use.
Flimley.

How about 'now'? Really, if we're all gonna be stuck in our SRV's searching in vain for rare materials, the least they can do is finally add some diversity to our SRV's? Maybe add some proper cargo trucks? A Tank? Heck, I'd settle for painting and modding my SRV's at this rate..
 
Sure thing, the dropship will be able to drop a surface tank, just like in the Alien movies [yesnod]

And that with multi commanders, some operating the ship and some the tank of course :D
 
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They "SAY" a lot of things. It made sense to follow up 2.0 with additional fleshing out of all those newly introduced features. Instead we got something out of left field that only a small portion of the community was even interested in. And based on the infamously poor implementation, even fewer are interested in now. :(

So WHEN are they planning to bring us these additional SRV and surface related features? If you go through the current timeline for development, there is no mention of this stuff anywhere. ??? [blah]

What you think makes sense, might not make sense to FD.
As an outsider it is impossible to judge. We do not have the information.
I think developing a large project like this might be a bit more complicated than many people seem to think.

So WHEN are they planning to bring us these additional SRV and surface related features? If you go through the current timeline for development, there is no mention of this stuff anywhere.

Why should I know?
They do not tell us everything.


No, it takes effort. "Time" implies if they just wait long enough, by magic new SRVs will make it into the game.

Oh come on, that is just word play. You know what I mean. Even to suggest I might be talking about magic is ridiculous.
And of course it takes time. Because "effort" might imply it doesn't not take time at all. :D.
Let's make a compromise: It takes time and effort. ;)

They should be fleshing out their game instead of making it as wide and shallow as possible

I don't know what they should.
I know what we should.
We should be a bit more patient.

Perhaps it makes more sense to establish a wide scope first and fill in the details later when you are sure you've chosen the right elements that work.
It is very easy to criticize things you don't like, but it is much harder to predict peoples reactions when you are at the drawing table.

It is a ten year project. It simply needs time (and effort :)) to come to full fruition.
Second guessing what FD should do when you are not in the know and/or have little to no knowledge about game development is pointless.
 
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Actually, as the consumers of their product we ARE the perfect, and only, ones capable of judging them. We've been patient enough; it's well past time they fixed the most basic principles of their game. Having issues with instancin'g over 1.5 years after release is beyond unacceptable.
 
What you think makes sense, might not make sense to FD.
As an outsider it is impossible to judge. We do not have the information.
I think developing a large project like this might be a bit more complicated than many people seem to think.

Nice job "apologizing for/spinning" FD's decisions regarding this topic. Don't know where this overwhelming urge to defend a company one has no direct connection with outside of purchasing their game comes from. ;) Whatever the motivation, such efforts to stifle constructive criticism only serves to muddy the waters and obstruct legitimate efforts by others in the community for timely fixes, improvements and any other actions that would lead towards a better gaming experience. Ignoring obvious flaws in the game's current design and feature list makes you either a tool for the status quo, blind, or both!

Despite literally decades of personal video game involvement, I still to this day can not understand the fanboy/apologist mindset. I have some theories including the good ol "Stockholm Syndrome", but I generally try to keep as much distance between myself and known fanboys in any video game community. About the only interesting fact I have ever gleaned from "discussions" with these "Game Developer Groupies" is that they are members of a "mono culture" who speak with one voice and regardless of the game or the development house in question, their agendas are always the same. "The developer is GOD". "Don't rock the boat". And whatever you do! "Don't Make Waves", because neither we nor the developer knows how to swim! ;)

Now as far as what would go into a more fully fleshed out SRV feature set...

I can't imagine that creating some SRV variants would require anywhere close to the same amount of time and resources as creating an entirely new tier on top of the core game. The backend mechanics are already in the game in the form of the shipyard and outfitting sections. These could be cloned and modified to handle SRV vehicles instead of ships. The structure of both would work perfectly fine for a different collection of vehicles.

Cloning and reusing existing code is video game design 101. You are failing to take this into consideration with your estimates of resource requirement overhead for an SRV expansion project. Do you have any personal industry experience? Or are you simply a gamer with interest in the game design process?

My industry involvement spans nearly 4 DECADES. I'm not a developer, but I have managed projects. I've been a part of dozens of beta test projects both in front of and behind the table. As a paid tester as well as in some of the new public style beta test programs. I was also a projects manager at a professional audio hardware company for one of those decades. While not the same market obviously, a no less fluid and unpredictable industry with development goals, product demand and trends always coming in the form of moving targets. I do have some experience with product development, planning and development team management. Enough to contribute an "informed" opinion to this discussion. ;)

Video game design is not rocket science. It most certainly is not the mysterious netherworld full of unknowns that you seem to think it is. ;) Its a creative media business just like the hundreds of others out there in the consumer and professional markets.

Frontier's decision to back burner continued development of the 2.0 core feature base was a choice their upper management made. There is a growing body of evidence indicating that their choice was the wrong one to make. Unless you consider all the bad/negative press the 2.1 update has garnered thus far to be a good thing? All this not so flattering commentary from the game press, combined with a similar reaction from a large percentage of their fanbase. A good thing?

Here is some insight I recently learned about. Take it or leave it, as I can't disclose my source. Especially on this forum. ;) But since the product in question has been released and is now in the public domain, there is certainly no legal issues involved at this point...

Here we go...

I have it from a reliable source with whom I trust when it comes to such things, that what we were given within the 2.1 update was Engineers REDEUX. The original project was abandoned as it neared release due to "irreconcilable" difficulties with the projects core assets. Problems that the FD development team was simply not able and/or willing to bring under control. I pressed my source for more specifics but they were not in a position to go into more detail.

Anyway... As this story apparently goes... The decision was made to scrap the entire Engineers project as it stood at that point in time and begin development again from scratch. (Apparently, such radical moves are not uncommon when it comes to Frontier and new projects) I assume that at least some portion of the original was used in the second such as graphics and sound effects assets etc. This radical decision was the reason why the "original" 2.1 release was suddenly and unexpectedly cancelled and then delayed 3 months. This also explains why despite ALL the 2.1 development time, the Engineers product FD actually delivered to the community felt unfinished and half baked. In defense of FD's development team... Round 2 was still in very early development when marketing pressures forced FD to release 2.1 on May 26th.

We were witnessing "Seat of Your Pants" game development taken to an entirely new level! lol! ;)

While I don't have a crystal ball and can't predict the future, I think the smart money is on the high probability that the Engineers update will be looked upon as a failure in your "10 Year Plan".

I can't help but cringe when I read any mention of it! In an industry as fast moving and unpredictable as this one, any company or project manager claiming to have a clue as to where this industry will be in 10 years and thus be able to successfully plan out a game's development course beyond the next 12-18 months is being incredibly optimistic. ;)
 
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Oh come on, that is just word play. You know what I mean. Even to suggest I might be talking about magic is ridiculous.
And of course it takes time. Because "effort" might imply it doesn't not take time at all. :D.
Let's make a compromise: It takes time and effort. ;)
I think if they had a team working on SRVs, they'd have released one with 2.1
Same for ships. We know from the SJA affair that they love to micromanage their team around, so I assume no one is working on either at this point.

I'm not buying the whole "wait more", "be patient" and "10 year project" at this point either. Most of their efforts are quite misdirected. For example there have been three mission revamps now - and they're still struggling with it. (weird mission updates, navy missions still missing)

That is why I'm saying they should focus on a few things and finally get them right.
 
There will be another bigger vehicle I heard. And on the frontier live stream they said (Sandro I think) they will release it once there is some compelling game play to enable its use.
Flimley.

I guess it'll be a mining srv... and it'd be about time...
 
Concept art (by Frontier's Ben Andrews) of another SRV variant (but I guess this was a design that evolved into the one we already have):

benandrews_srv.jpg


Edit: Source is http://benandrewsart.com/project/
 
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