FD developed a game without knowing what kind of game they were developing. Is it multi-player? Is it a solo game? Is it a co-op game? Is it a sandbox? Is it an MMO? Etc. Etc. Along the way they have bamboozled new and old fans. Not having a clear definition of the game they are developing is coming back to bite them on the back side.
I've never seen a gaming community so divided and so confused of what kind of game they are playing.
I hope they are learning, they were never really a multi-player game development company and it really shows in ED. It shows from the decisions they've made in development all the way to their marketing. Half way through season 2, with the state of the game and community they are going to have to step it up to gain confidence for S3 purchases. They can start with not spamming my inbox begging me to buy skins and expansions and releasing an actual development blog.
Or maybe they want to design a game that doesnt neatly fit any of your labels. People were confused about the original Elite too for the same reason.
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Not sure if I got this right...
Most people in this thread want them to stop developing new features. Instead they should focus on the core features. However improving these features isn't enough, you want them to develop and redesign these features so they change drastically. Which is basically adding new features. Oxymoron?
Maybe not. Its very well possible that people like Viking have ideas that really are internally consistent, but they just have different ideas about the abstract concepts underlying these discussions. And since we never discuss those much I get the impression we're all talking about different things using the same words. Ofcourse we all seem nuts to the other.
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