First training session is due to start in five minutes. Meetup at Darwins Legacy and on The Array (Team Speak - see OP).
Yep, this inertia is evident from the videos of the formation flying at the end of Distant Worlds ceremony. In training for that event one Anaconda had too much inertia and couldn't pull up, belly-flopped, lost shields and 20% hull. We should do what we can to avoid this, but if anyone thinks they're going to impact the ground then I suggest pulling up and hitting boost immediately whilst shouting "BOOST!" on the radio to warn other pilots to pull up and hopefully avoid being rammed. Or maybe you all think this is too risky. An alternative is flying with 4 pips to engines so the retro thrusters are more able to counteract the inertia, and if anyone sees the ground coming send 4 pips to shields to lessen the impact effect.Training #1
Lessons learnt:
1) Anaconda inertia is a pain. Keeping constant throttle of 93m/s the 6D thrusters cannot slow the Anaconda on it's decent and speed increases to ~120m/s. With 7A thrusters speed increases to ~100m/s.
2) Trying to correct this with directional thrusters is a bad idea. The best method is for the flight lead (and following ships) to adjust throttle manually to try and remain as close to the wing speed as possible.
3) Manually adjusting throttle makes it very difficult to focus on anything else other than the speed, so fast glances at your position and distance are required whilst playing with speeds.
Asps have an inertia but it is tiny compared with the Anaconda.
This only affects loops where the Anaconda's go nose down towards the ground. Other manoeuvres can be done without manual throttle variation.
Yep, this inertia is evident from the videos of the formation flying at the end of Distant Worlds ceremony. In training for that event one Anaconda had too much inertia and couldn't pull up, belly-flopped, lost shields and 20% hull. We should do what we can to avoid this, but if anyone thinks they're going to impact the ground then I suggest pulling up and hitting boost immediately whilst shouting "BOOST!" on the radio to warn other pilots to pull up and hopefully avoid being rammed. Or maybe you all think this is too risky. An alternative is flying with 4 pips to engines so the retro thrusters are more able to counteract the inertia, and if anyone sees the ground coming send 4 pips to shields to lessen the impact effect.
See you tonight!
If anyone involved is in the UK, please could they let me know when the next training session is either by email
Thank you![]()
If anyone involved is in the UK, please could they let me know when the next training session is either by *****************
Thank you![]()
Sorry I missed this I thought it was today![]()
I have previous experience with your outfit at BP, time permitting, I'm in![]()
What ship will Ed be in? I guess he'll be using the Intern account so can choose what he brings. Since most of us have weak shields and damaged hulls can we suggest he brings an equivalent AspX so he understands the risks we're taking?! Also, we don't want him in anything much smaller in case he gets friendly with the Anacondas!