Ok. Your direct view is, say, 180-degrees to the (functional, obviously not literal) horizon . Your radar view is 360-degrees to the limits of scanner range. Your 3d-holo showing your targets info and orientation is, likewise, 360-to-scanner-limit.
FoV is already more limited by the FoV setting than the glass.
If your complaint is with a high FoV, then complain about a high FoV, not third person.
Your FoV in 3rd is partially blocked by your ship.
Yes, you can see behind your ship... by whatever distance there is between the PoV and the ship itself... of course, if something is actually there to see, you can no longer see your ship nor in front of it.
Edge cases aside: there's no improved situational awareness... in all likelihood, it's actually worse. I know *I* find dogfights more difficult in 3rd than in first (see: most combat flight sims).
Conversely: I assert that someone with VR, multiple monitors, or head-look has superior situational awareness to someone without any of those things; yet, hypocritically, the "no 3rd person" crowd doesn't have a problem with those.
Take a game like Planetside 2 for example [maybe not the very best example but still fitting due to the context]:
So to be clear: your statement is *when in actual combat: the people you are talking about use 1st person because it's better*?
Thank you for making my case.
Radar.
Far more similar that Kerbal Space Program (an actual space game)
Citation needed.
Um.. no.
Physics will not change between now and 3301.
The benefit it doesn't have.
For an option you don't need to use.
Even though such a thing would actually be *more realistic* than a cockpit when discussing space flight in 3301.
It just feels like sour grapes from where I sit.
Excuse me for not dissecting your posts as good as you do with mine, a] is it getting late for me and b] do i lack the routine of replying with [multi-] quotes in forums..
First of, to be clear:
No, i am not saying that people actually fight in 1st person all the time.. what they actually do [in Planetside 2 and other games that allow quickly switching between 1st and 3rd person mode] is constantly switching between 1st and 3rd person view [depending on the situation], reaping the benefits of both views.
Kinda like fly in 3rd person to see whats up, switch to 1st person to make the shot / attack, immediately switch back to 3rd person again to gain situational awareness, line up, switch to 1st person, make the shot, switch back 3rd person etc etc..
You don't have a HUD, target indicator etc in outside [3rd person] view, but you have a much better awareness of your immediate surroundings, including your enemies / possible threats in that area.
Yes, we do have a radar that shall help us with situational awareness from within the pit, and used correctly it does help.. But you, as a combat sim 'veteran', know as well as i do, that seeing things on radar doesn't compare to seeing things for real [as 'real' as seeing things on a computer screen can be, i guess].
Also, in order to look at the radar, you glance down and lose sight of whats actually behind your cockpit glass, so by gaining 'rough' situational awareness from the RDR, you give up possible knowledge about exact positions of enemies in your FoV from inside the pit..
Yea, some virtual aviators know how to use 'Pilot Vision' [1 eye constantly scanning the instruments], but the cluttered and messy radar in E.D doesn't make it easy on us.. Don't get me wrong, in theory the 360degree + vertical deviation indication is great stuff, and works as long as you have only 5 contacts popping up.. but when the radar gets cluttered with contacts upon contacts upon stellar bodies, the radar actually is of very little help, especially when trying to fly 'Pilots Vision'...
Time has no influence on physics, i completely agree.. yet i believe that in the year 3301 technology will have advanced a bit from now, maybe even to a point at which E.D like space flight is possible [maybe not].
Why are you trying to find points to 'prove me wrong'? As it stands, "it's all fiction anyways"... So, um.. Yea, Sorry!
I agree on the point saying E.D flies rather like IL2 than KSP, but that was the whole point of the game in the first place, wasn't it?
After all, fights in Star Wars look more like IL2 as well than they look like KSP [besides the space setting ofc]..
*Citation needed* - really?
Tell me a proper combat sim that allows combat capable 3rd person view.. I'm sure you can't, because you stated yourself that you 'fight better from 1st person cockpit view' - which is very true in terms of lining up for the shots etc... There is a reason you don't have a pitch ladder in 3rd person in BMS or no crosshair in 3rd person in IL2 - as well as no instruments whatsoever.. the only flight sim i remember giving basic flight parameters while actively in 3rd person view is FSX, ad we all know that isn't a combat sim by any means [yes attempts have been made and there is good stuff available, but that's 3rd party content only]...