I want data!

Yup agreed, would be great... give us data: planets, ships, weapons... the more detailed the better!
 
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Like many have said, it would essentially be 3 steps back if it were NOT implemented...I want lots of data too!! I know a bit about astrophysics and i'm also quite the geek....

I want LOTS of data!! Please!! :cool:
 
Agree. Cannot see ED being implemented without such data available (where known/discovered in the game-play galaxy). Too much of a missed opportunity, and not in the Elite style to not provide such data.

The OP is kinda asking for something we're almost definitely gonna get.

Actually, I don't think that a celestial object view is in the plans man. Reading this http://forums.frontier.co.uk/showthread.php?t=6298 ,It only talks about galaxy view and system view. Hovering your mouse over a planet will give you some basic info, and clicking the planet will give you more info.

I am advocating the creation down the line of a third view, the celestial object view. Complete with full scientific data, height,composition,color,mineral,bio etc maps and interactivity with the exploration feature set in the game..C:

A very crude and very old (but awesome) screenshot for what I am talking about..

http://firsthour.net/screenshots/star-control-2/star-control-2-moon-scan-luna.png

or this
http://2.bp.blogspot.com/_vCThEaiXHdo/S9u38pfSpwI/AAAAAAAAADs/mm9F6Bh-TdU/s1600/4.jpg

or this
http://www.gamerzines.com/wp-content/uploads/2010/01/Komorov.jpg

I think you get the point....:)
 
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I absolutely agree. ED needs more data and not only astronomical data.

The data displayed in the cockpit via HUD right now is not enough and not accurate enough for my personal taste.

I think having exact numerical values for all/most of the ships systems (i.e. energy output of the reactor, current fuel consumption, cooling capacity of the installed cooling system, signature, sensor-ranges, etc.) would really increase the feeling of actually flying a spacecraft. Additionally it would allow for a more tactical gameplay. Without knowing the absolute size of a ships signature for example, how shall I be able to choose the right ship for a mission. How can I see if installing a stealth system X into ship Y is worth it's cost?

More data would greatly increase EDs depth.
 
+1

I would be perfectly happy for the data on each object (star, planet, satellite, comet, etc) to be simply displayed as a subset on the existing map screen, perhaps a pop-up text pane showing such information when you select an object. I'm only in Alpha 1.1 and Premium Beta is still four days away, so I've only seen YouTube videos of the map, but perhaps it should be a mouse right-click to display object data pane? Would that be workable?

I'm only guessing/hoping here, rather than suggesting, as I imagine that however such data will be displayed, it's already been designed and is awaiting implementation in a later phase of Beta in some form or another. One can but hope... :)
 
+1 exactly what i want.. more data.. i want to know how big, hot, type, speed, climate, minerals that planet/sun/comet/asteroid has :D
 
With the 30th of may coming closer every day (who would have guessed) my curiosity took over. Armed with my trusty notepad.exe I rummaged through EDs files (Alpha 1.1) in the hopes to find some new details. In one file I found things like:

  • terrestrial_eogaian
  • planetoidal_cerean
  • terrestrial_lithicgelidian
  • terrestrial_ferrinian
  • terrestrial_areanlacustric
  • asteroidal_carbonaceous
  • ... and many more
These are probably types of bodies that can be generated procedurally in a solar system. Using the next best search engine near me I found an interesting site describing those planet types. (link)

Those are the kinds of addional textual informations I'd like to see in a planets info screen. Just to add some flavour and even teach me things I've not known before.

Code:
Planet type: Hephaestian

These are the most active of planets, with  surfaces that are almost
entirely molten and a geology that changes on a  yearly basis.  The 
atmospheres of these planets vary greatly according  to the world's 
size and mass, from having thick, Cytherean-like  atmospheres to 
almost non-existent ones, where the feeble gravity loses  any 
elements almost as soon as they are released from the surface. These 
worlds are generally heated by tidal flexing, by proximity to a star or 
as a moon of a gas giant. Example: Io.
I'm with you on that. I need data! And some flavourtext too.
 
Nice catch, and thats a great site too!! I hope FD uses NoLWoCS classification too and gives us as much variety as possible in planet types..C:
 
Thanks for the link. Makes for fascinating reading. I had no idea there are so many classifications but it makes sense that with so many possible variations there could be you would need more than gas giant, Earth-like, super Earth etc.

If FD could produce a simple lookup-up table that matches their PG classification of a world with its equivalent as described on that site that would be great.
 
Knowing that DB likes the science aspect and the level of detail the game is attempting to capture - I never thought for a moment this data wouldn't be available.

Have faith :)

Procedurally generating a random world is one matter, but making it believable is another matter entirely - and I understand a lot of groundwork has gone into describing planet formation and composition.

Expect good things.
 
I would love this.

Would be cool if you had to buy and install special tools for stuff like this.
I also would like some kind of portable scanner.
 
+1

More Data is nearly always a 'good thing'. Let's hope that it is already 'hidden' within the procedural generation algorithms, just waiting to be exposed!

But yeah what atmosphere does that planet have? What is it's transit period around it's Star? What is the Stars Mass and Stellar Classification?

What 'tech level' is the planet, what about 'Law level', what about 'Political Sysytem' etc etc etc.

Data. You can do nothing without it.
 
The more details, and things to do, the better the virtual universe expands, as various possibilities of game play. Exploring could be great if added cool stuff in game related goodies... secret travel routes sling-shooting certain planet orbit for longer jumps? I don't know.... things like that.. I really hope this universe never stops evolving, or be confined to the "old versions".
 
data-laughs-o.gif


I want exploration to give me the opportunity to actually explore thoroughly any unknown celestial object. I want to go to orbit around it, map the whole surface, scan it for places of interest and minerals, go down and take surface samples from different parts of the planet. I want to be an exogeologist, exobiologist, a scientist in space, not just an exploring buckaroo.

We have the galaxy map, we have the system map. I want a planet/object map..with data. I want people to watch it and become educated in astronomy and exoplanetology.

I want data. I want

mass
density
chemical composition
atmospheric composition
radius
orbital period
rotation period
temperature
axial tilt
gravity
magnetic field
sea level
geographical coordinates
accurate mineral mapping
accurate biological mapping
accurate color mapping
accurate height mapping
etc etc etc

What do you think? Most if not all of the data addressed here are already embedded to the object due to the procedural generation laws that are used to make it. The data is already there. And as the game progresses and we get planetary flight, interaction and avatar play, should we be able to explore it, view it, find it or not?

I have heard that FD were surprised that a lot of players were interested in exploration. Can they surprise us too?

I love this, Dante!

Anything that makes the game more complex I welcome so very much! I've always loved fthe games that have some learning curve. Since we are quite protected from whining youngsters here in E D I believe that F D can go as deep into science as they possibly want or have funding and human power for.

As more data we can collect as more fun would the game be IMHO. Even if they could give us half of those variables that you've listed it would already be so much more fun than regular exploration that doesn't involve any kind of specific data processing.

So yes, F D please dont be affraid to include science into your game. Most of us here are space sim geeks and adding more science will only make the game "Elite" like. Not superiority like but to increase the feeling of realism, some education even about the secrets of our galaxy that we never bothered with before.

Even if you give us half of what Dante mentioned above would make the game so much more fun.

star-trek-make-it-so.jpg
 
A spreadsheet with data is nothing special if you ask me.

If we could though, make some conclusions from the data about possible features of the planet, that would be much more interesting.
Examples:
- if sample of the planet surface says sand but its weight is so much larger it may suggest some heavy underground deposit which may be worth exploring (which depending on deposit may bring profit or loss and only if we actually drill in a proper place).
- it would be nice to deduct from data if planet may possibly have some underground water deposits even if it seems dry on the surface. This may mark that planet for possible colonization via terraforming.
- stars with data characteristics which makes them unstable and easy to influence with some unstable elements. Such stairs could be possibly exploded or changed to black holes

I don't worry much about data just to have data as is as much fun as excel spreadsheet. I like data mining though and to be able to deduct interesting info from that data and possibly sell it to some corporations.

One thing I want for sure. Alien dead civilizations waiting to be found and explored :)
 
Well, thats how FE2 and FFE worked. Each celestial body contained information in the system map that was directly pulled from the procedural generation algorithm that made it in the first place. Thats 20 years ago btw..C:

It included things like mass, temperature, orbital period etc.


Yeah I made a similar post. I'm just hoping the generation of this universe is extremely unique and surprising. I also hope they make changes as they improve their code. I really want to see some exotic and unexpected systems and makeups. Something totally unheard of...

I would hate to go to my 100th system to find it just like all the others.. :)

For example I'd like to go to the remnants of a supernova where a new star is being formed.. imagine that..
 
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