Elite Babysitter...

A very diehard roleplayer? :D

Seriously... i'm more interested in hearing from the obvious PvE crowd, if they are totally against meeting other players or does meeting other players have to be some sort of concensus between them (aka grouping) so not to risk getting attacked?
This sounds more and more like people just want to be left TOTALLY alone, because meeting other players could likely result in getting shot at.

Wait.. of course grouping with people you KNOW fixes that (no chance encounters there) :D

Ok.. but does this then means you are inherantly against PvP and chance encounters which may or may not result in you being attacked?

That is a good question....I'm really not sure; it would depend on just how 'off putting' the attack element is to my efforts in enjoying my kind of game: Trading, questing/missions, and exploring. I expect to be attacked once in a while; but I know at my age and experience in A1.1 combat is not my forte, (but getting better).:)
 

Robert Maynard

Volunteer Moderator
As I see it there is no Dangerous in the game.

Can I quote you on that after you have been chased for what seems like forever by a persistent NPC bounty hunter / pirate? How about when a nest of Vipers come-a-calling to deal with your (potentially ;)) apparent disregard for legal niceties? :D
 
No... it's piracy gone to the end game.



Then you're an idiot for going the same way... again and again. Go another way (or switch to a private/solo group if you want to game the system.)

Exacly they are. But hey youre then persisten grifer right ? :p

Great no pirating in one system, no building fear amongs the sheeps ... dooh, where is my rum !
 
Exacly they are. But hey youre then persisten grifer right ? :p

Great no pirating in one system, no building fear amongs the sheeps ... dooh, where is my rum !

You are talking about extremes: players who can't stand a legit "role" in the ED universe are not much different from griefers. Basically the difference is that the former can play offline, the latter can't...
 
Exactly. FD have made a decent effort to separate piracy as a "legitimate" play style from griefing. The same mechanics should also deal with those worried that persistent piracy will be viewed as griefing. As long as you've followed the rules and made a "Declaration of Piracy" you can't be considered as griefing.

Great i have to follow the rules now, no plunder for me anymore, no blood on the deck, no guts on the hull ... dooh ...

Where are the good times of pirating when we caused fear and terror, now its all about RULES, muhahaha ... rules on pirates ... my oh my ... this must be the end of times... "pardon me good sir would You like to drop Your cargo as im playing a role of an pirate and would like it verry much, i know its not fair and i know you gonna cry alot about it but im a pirate and you know i have to obey the rules" ...

I need stronger rum I guess
 
The rules say to be a pirate you have to give them a chance to cough up.

It doesn't say anything about doffing your cap and wishing them well if they refuse...
 
Yes.


For what it's worth - if you scan me (as a pirate) and you learn I have a bounty on my head legally you can shoot me.

Also, if I kill you 2 things happen - irrespective of my status / bounty you have the right to kill me (for free!) and secondly it harms my progression as a pirate. I am not supposed to kill people.

Rights of retribution are given to the victim of any major criminal act in a jusrisdiction (see http://forums.frontier.co.uk/showthread.php?t=6276). No need for a kill, an attack will do. However, even a kill will not generate a right of retribution if there is no jurisdiction (i.e. an Anarchy system).
 
The rules say to be a pirate you have to give them a chance to cough up.

It doesn't say anything about doffing your cap and wishing them well if they refuse...

What if i choose couple players cos theyre always easy to get, and they drop nice juicy stuff and pay alot for staying a whole and in one piece ? Some pirates in history where doin that, choosing few or specified targets as their pray.
Oh ok "pirate rules" so they can abuse system and report me as griefer lol ...

This is all pointless, there is no point of being a pirate anymore, not even the bounty hunter or assasin ... There is no freedom if You have Your hands cuffed by laws.

I promise there will be people who will abuse the whatever the law system You put on them for their own advantage ... thats a 100%.
 
People 'cheating' should be banned immediately, obviously.

Verbal messaging should be part of an ignore list, if you ignore someone, you shouldnt get messages from them.

Apart from friend groups, There shouldn't be any galactic 'player' map, ie, no way to track someone, other than physically following them.

However, you shouldn't be able to physically 'block' someone from your game, if you keep getting attacked by someone, then go to a safer system, or get bigger guns.

Players who attack in 'core' systems will have massive bounties attached to them...making them the target for other players. It's fair punishment I see.

If you venture out to anarchic systems though, you can't complain if you get 'griefed'. Either stick to safer system and be protected by law enforcement, or upgrade your weapons.
 
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It seems just as one measure is offered more are then sought and in the never ending, 'ah yeah but what about this scenario', we'll soon have a game ending up as some kind of moral crusade where all we do is shower each other with false compliments, all so people don't have their 'feelings' hurt.

Give people an inch and they'll take a yard. There's even a new proposal in the gameplay forum seeking yet another layer of cotton wool to protect players from inadvertently scooping stolen cargo. What happened to people taking responsibility for their own actions? I really wish FD would stop consulting people now on these matters and just implement their own vision. I have far more faith that FD devs have a deeper appreciation and far more understanding and neutral perspective in these matters than middle-aged blokes who still have nightmares of having their Ultima Online corpse looted 15 years ago.
 
Sorry to disappoint you PacalB but convincing YOU was the last thing on my mind mate. Not all about you buddy.

I thought the DDF is becoming too closed and we're having the same arguments over and over again.

I didn't expect to drum up support here either (last time Cosmo tried it didn't work then either). I just wanted a breather on the subject outside the DDF.


I hate to be so divisive here. Its not intended to insult but Jeff, I think we are dealing with the gaming equivalent of flat-earthers. It seems we're just in the minority here on this forum.

But claims about REAL FREEDOM in the game literature and so on are turning out to be utterly false. You'd think it was some sort of capitial crime to attack someone elses space ship given the reaction I so often see here.

We talk about piracy in game and then end up in a huge discussion about the ethics of it. . Its just ridiculous that a pirate would get anywhere without being a bad enough to mean harm if they didnt get what they want. Its okay for NPCs to destroy our ships but humans not. Sigh! Next we'll be reporting NPCs or moaning about them killing our ship. Its just utterly ridiculous!

I'm just growing tired on trying to put forward a coherent view on the matter. There is far too much effort involved from Frontier to address every tinsie little concern people might have for their hurt feelings and its going to come at a huge expense to the gameplay and the game in general.

Elite Dangerous? I've yet to see any Danger at all and as for real freedom? No, were gonna end up with a straitjacket on if we are lucky.

Sad days. :(
 
Player "A" goes off to a reasonably distant system with no other players around.. there he finds a particularly rich vein of mineable gold. then he finds a even more distant system that's populated and has a good market needing gold.

a few days later Player "B" stumbles into the Anarchy system as well and notices Player A mining the gold. he decides he want it also. so he starts mining as well. Player A decides to defend his discovery and blows Player ' ship up for claim jumping.

Player B decides to get revenge by placing Player A on his "IGNORE" list, he then contacts his buddies who show up in Lakons and Anacondas and since they also have Player A on Ignore (Thanks to Player B informing them of his name) they proceed to mine out the entire vein .

Who is the Griefer here? why can Player B claim jump with no further threats from Player A?
 
What if i choose couple players cos theyre always easy to get, and they drop nice juicy stuff and pay alot for staying a whole and in one piece ? Some pirates in history where doin that, choosing few or specified targets as their pray.
Oh ok "pirate rules" so they can abuse system and report me as griefer lol ...

This is all pointless, there is no point of being a pirate anymore, not even the bounty hunter or assasin ... There is no freedom if You have Your hands cuffed by laws.

I promise there will be people who will abuse the whatever the law system You put on them for their own advantage ... thats a 100%.

The "laws" are there protect the pirate from a griefing accusation as much as they protect an other player against griefing. They also provide a way of gaining pirate status. This may well be a prerequisite to getting access to pirate bases, which could be essential if you find that stations in law abiding systems are closed to you.

Despite the accusation made by a couple of the more risk adverse posters, the proposals in the DDA have never envisaged unrestricted and indiscriminate PvP as a valid career for players in the all player group.

As I see it, the difficulty is that the absence of the proposed rules (and other measures such as grouping), together with the restricted area in the alpha testing to date has given a misleading impression of how things will work in the full game. As I said much earlier in this thread it would be nice to see all the procedures in the DDA implemented and tested in an environment closer to the final game before making any radical changes.
 
So let me get this straight? You fail dismally to convince and get your point across in the DDF so you open a thread here on the "open side" of the fence to try and get people to back you? Yeah right Jeff, smart move that. :rolleyes:

That gives me all the insight I need as to how the DDF forums are tilted.

The money stays in the wallet until I see if the game is ruined or not.

I have X3 if I want to solo farm npcs with far better ai.

I will have to pass if this turns out WoW in space.
 
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The "laws" are there protect the pirate from a griefing accusation as much as they protect an other player against griefing.

I do not have a need or willingness to be under someones protection, thank You i preffer to hold my freedom for myself and deffend it as i want.

The "report griefer" option will be abused not necessarly by me, but i guarantiee you that there will be lots of "unjustfull bans" flying left and right.
 
Honour among thieves/pirates? Who ever heard of such an idea?!.. It's a contradiction in itself. Bah...

There're historical accounts of thieves' guilds from the medieval age while most of the pirates were nothing but unfortunate sailors.

They were not bloodthirsty killers.

Don't know about honor among them, but IMO the honourable ones were good/gentle enough to not have all the population hunting for them. So they could keep stealing...

Think about today, if a bunch of burglars start killing the residents then the police will act much tougher against them.

Anyway I love the way some think about piracy: just for example, if you want to steal the cargo from a truck you don't stop it with C4. You need to stop it without damaging the goods.
 
You would think it would be clear that the more aggressive sandboxy types are the majority.

Star citizen has funded over 44+ million.

You would think Frontier would try to entice these players instead of run them off.

Frontier is a business not an emotional support group.
 
Anyway I love the way some think how a pirate should act: just for example, if you want to steal the cargo from a truck you don't stop it with C4. You need to stop it without damaging the goods.

Yeah well try to tell that to the driver which does not want to stop, and You are without other option (at the current).

And if i want no accusation against piracy i should kill all that saw an act of stealing thus eliminating any proof.

Oh and more than You think were bloodthirsty pirates (many reasons for it).

Simply put you want pirates be nothing else than space drama in space with real PC that You can grief upon with Your maniacal laughter ... Cos theyre soo ridiculous in their piracy act and all that ... funny folks.

Well i want pirates to insist fear whenever pirate flag will be thrown upon and long befour that. I want pirate names be rememberd and feard. Yeah but thats griefing right ?

Whatever rules You impose whatever law you make there will be people using that law against You cos law is deaf and blind.
 
I think people are more worried about people using out-of-game advantages to spoil other peoples games (hacking, denial of service attacks etc) than in game behaviour. The lead designer is against harsh punishment for people playing within the rules of the universe.

So piracy is fine... If the victim doesn't want to give up goods willingly, then the pirate can have a go at taking them down. If they don't manage it before the target escapes, then it's on them. However, I think pirate reputation is negatively impacted by killing... There are other careers for that.
 
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