Help me decide if a Vive is right for me.

Yeah that's what room scale sounds like. A marketing buzzword and a gimmick.

Until you try it.

I don't doubt it's amazing

I bought the rift for ED and enjoy some of the other games but wandering around in a virtual space isn't something I feel the need for
 
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Well, theres my first bit of good news, i'm farsighted, distant vision is almost perfect but i cant read a newspaper unaided (or without a cup of tea). :D

Too many years squinting at the end of a smokey soldering iron

I'm gonna watch some youtube vids tonight instead of wandering around the core, looking for black holes to fall in to.

so far ive played 12w 5d 17h 17m of elite, I may be starting to like this game. [wacky]
 
WOW, thanks ppl,
what an amazing set of responses.

Sooo, i'm getting some flavours developing now. Firstly, I hear what is being said about wearing glasses. Ive spotted on here that you can get lenses made to prescription, which appeals to me both from convenience and quality. I'm gonna stick my neck out here and say that getting rid of the fresnel lenses may well be the cure to the so called god rays. Fresnels and Pixels sound like a recipe for god rays and moire patterning. I currently use varifocals so whatever happens i will need some kind of new lenses/glasses.
As a glasses wearer, I think you will find the godrays are not as big a deal as others find them. We are used to some halo light effects around street lights and stars etc. I personally found the effect to be minor and after being in a giant spaceship looking at giant stars, planets and stations you soon stop noticing them. if you have Horizons you will love planetary landings and SRV expeditions.

so far, two responders have given up their Vives for an Oculus. That says a lot to me.

recentering the display is something i'm already used to with Trackir and i have a voice command set up for it in voiceattack, so its not a problem either.

I assume the Oculus will also run old world 2d stereoscopic games with the appropriate software add on (with or without head tracking).

I think i'm slowly leaning more towards the oculus. Can you still get out of your seat in ED with an Oculus or are you "strapped in" and if not, will the controllers upgrade also provide room-scale? Pressing my nose up against the canopy and staring into space sounds like fun.

Ye gods, this is a tuffy for me.
thanks for all the comments.

The lens adapter does not replace the Fresnel lenses. It allows you to mount a prescription lens in front of the Fresnel lenses. The down side is if you want others to try the HMD you would have to take them out However if your distance is good without glasses you won't need them in VR. You lucky dog.

Running older games in VR with Vorpx and Vireio is possible, however some work better than others. I find Skyrim, Portal , Black Mesa, Half Life 2, Prey and such work pretty well. Others maybe not so much. If you like Flightsims then DCS World is a must see and the base game plus a P51 trainer and SU25T are free and thoroughly simulated including clickable cockpits.

There are plenty of Utube videos of people getting out of there seats and moving around in the rift. https://youtu.be/l_HlXzELHgo or https://youtu.be/p4_kYWKwars
 
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I have both and i'm enjoying both. They each have their good points and bad points to be honest, though i'd say in Elite the CV1 *just* has the edge due to FD still not having optimised this game in any way whatsoever for VR. ATW gives the CV1 the edge overall in my books.

Saying that, software-wise the Oculus has been as much a Beta as the Vive. Loads of initial software problems, installation location problems, USB problems galore... check that btw, else that's another thing you may have to buy... So, i'd have to say they're both on par in that respect.

And setting up both is a cinch. The seated experience in the Vive btw is too easy. Take down one lighthouse from your room scale setup and stick it on your desk and you're done. Don't listen to anyone who tells you otherwise.

Finally, you have a beefy GPU, so your experience in ED will be pretty damn good even now in ED on either platform. For the Vive, set in-game supersampling set to 0.65 and SteamVR supersampling up to 1.8 or 2.0 and you'll be very happy.. The CV1 benefits from using the DebugTool for an optimum experience.

On a final note, my CV1 has a contrast discrepancy between the screens and it's gonna have to be sent back, and this is getting annoyingly common it seems, so just be aware of that. If you go for the CV1 i'm hoping you luck out and get a good unit. The Vive screens are very nice, brighter, have more contrast and dare i say it are more reliable. And i would without a doubt say that the 'god-rays' in the CV1 are way worse than the Vive.. though again, you can get by and get used to this.

Shout with any more questions you may have OP....
 
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Vive user here

If your sole reason for VR is a seated experience in Elite Dangerous then go with the Rift. The quality of the display of ED is superior.

If you want to do other stuff that isn't seated. Go with the Vive. The hand tracking controllers are amazing. And the three "free" bundled titles are great fun. Not to mention steam as a platform which I personally use and like well enough.


Here's a practical point... If you want to get stuck-in asap with VR, then the HTC Vive is shipping within three days and cost you £689+shipping of ~£50. Getting a Rift is "extremely hard" (http://www.eurogamer.net/articles/2016-06-29-oculus-rift-with-next-day-delivery-spotted-on-amazon-uk). The scalpers are out. Amazon market place selling them for £899 with free delivery (and that doesn't have the touch controllers)!


I have gone from finding the ED to be unplayable to be playable on the Vive since 2.1. And my system specs are a faction of the OPs. So if he's able to follow the numerous guides available to getting the most out of the VIVE and ED (https://www.reddit.com/r/Vive/comments/4q3aa9/psa_supersampling_on_the_htc_vive_has_arrived/) then I think the quality issue that others have mentioned may well be moot. Your milage may vary.

Importantly, choose one or the other. Though this early tech is still new, we need as many people as possible buying VR software and hardware to ensure it has a viable future.
 
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On a final note, my CV1 has a contrast discrepancy between the screens and it's gonna have to be sent back, and this is getting annoyingly common it seems, so just be aware of that. If you go for the CV1 i'm hoping you luck out and get a good unit. The Vive screens are very nice, brighter, have more contrast and dare i say it are more reliable. And i would without a doubt say that the 'god-rays' in the CV1 are way worse than the Vive.. though again, you can get by and get used to this
.--


I have been devouring VR info since Jan and have never read of any other complaint about " contrast discrepancy between the screens" so "annoyingly common " seems to be a bit of a stretch. perhaps you could point to a source of this alleged "common" problem. It is unfortunate that you appear to have a faulty CV1 especially as Oculus support is not up to snuff yet, but it would seem that your situation is by no means common as far as my research goes. I am willing to be enlightened however.
 
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Sure, well it's certainly raising it's profile and raising its ugly head through dark moody settings such as ED, Chronos, EVE Valkyrie.. there are no doubt many not initially noticing it should they not be playing in games with a dark setting, but it's definitely being reported quite a bit. Red tint issues on the right screen, contrast/posterisation issues weirdly turning up in the left screen mostly, banding issues, crushed blacks etc etc.

Oculus have a 'spud' tool that tweaks certain settings to then monitor and give them feedback to these issues and apparently they think they may be able to fix via a software patch, but for now my unit is 50/50 good/bad for games such as Elite, Project Cars in the darker/dusk settings, ETS2, Eve Valkyrie.. it's subtle but enough to make you feel boss-eyed when viewing. Check the Oculus support forum or search for 'red tint' or 'spud tool' or any of the above problems to find that their QC seems off at the moment.

It's annoying as i, like many others, waited many many weeks for my unit and i do really like the Rift, god-rays and all.

Oh, one more thing i forgot to say... Elite in the CV1 has a much much better sense of scale than the Vive. Something is not quite right with the Vive incarnation yet.. which is a shame, as i'm sure many Vive owners are enjoying ED, but CV1 makes you go 'wow' at the sheer scale of stuff..
 
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Sure, well it's certainly raising it's profile and raising its ugly head through dark moody settings such as ED, Chronos, EVE Valkyrie.. there are no doubt many not initially noticing it should they not be playing in games with a dark setting, but it's definitely being reported quite a bit. Red tint issues on the right screen, contrast/posterisation issues weirdly turning up in the left screen mostly, banding issues, crushed blacks etc etc.

Oculus have a 'spud' tool that tweaks certain settings to then monitor and give them feedback to these issues and apparently they think they may be able to fix via a software patch, but for now my unit is 50/50 good/bad for games such as Elite, Project Cars in the darker/dusk settings, ETS2, Eve Valkyrie.. it's subtle but enough to make you feel boss-eyed when viewing. Check the Oculus support forum or search for 'red tint' or 'spud tool' or any of the above problems to find that their QC seems off at the moment.

It's annoying as i, like many others, waited many many weeks for my unit and i do really like the Rift, god-rays and all.

Oh, one more thing i forgot to say... Elite in the CV1 has a much much better sense of scale than the Vive. Something is not quite right with the Vive incarnation yet.. which is a shame, as i'm sure many Vive owners are enjoying ED, but CV1 makes you go 'wow' at the sheer scale of stuff..

Did you ever find out what the spud tool was that this guy mentioned?
PravusJSB

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"Actually someone gave me the registry keys that the spud tool adds and when I turned spud off all my issues went away. "

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He seems to have solved a similar problem, but didn't respond with a thorough explanation.


 
Yeah, as far as i know the Spud tool adjusts some registry settings and makes the blacks in the Rift pure black, similar to the Vive. They usually hold off on displaying pure blacks to eliminate smearing issues.
And as far as i know this isn't a fix as Oculus do not recommend this being left on. It's purely for them to check on the problem and to hopefully eliminate some of these issues going forward.
 
If you are short sighted, you don't need glasses at all in an HMD.

Yes you do, all I see is a blur if I put on the Vive or Rift without my glasses. The gear VR you can because the lens are much closer to your eyes and you can use its adjustability but the Vive / Rift are designed to be able to fit glasses so they cant give a correct focus (not to mention the Rift has no forward/back o adjustability and the gear VR lenses fog up really really easily)

Also if you eyes need different prescriptions one eye is never going to look right.

From my experience the Vive is much easier to put on with glasses, it has cut outs in the foam which allow the arms to slide in, the Rift doesn't so it tends to push your glasses back on to your face
 
Ppl mention the resolution issue a lot. Don't get a rift for that. There is a fix for it now, just not by FD. I had both devices and sold the rift. One guy wrote about tracking issues: Defective device. Tracking is perfect.
 
so far, two responders have given up their Vives for an Oculus. That says a lot to me.

Please consider that this was done before the gfx fix for the vive was done. At that time the rift produced better image quality if we disregard optical defects. The lenses in the rift is thinner to make a smaller and lighter product but generates more optical defects. It is a trade-off like most things.

And I also disagree with the vive having strange scale of things. That was fixed in 2.1.
 
Please consider that this was done before the gfx fix for the vive was done. At that time the rift produced better image quality if we disregard optical defects. The lenses in the rift is thinner to make a smaller and lighter product but generates more optical defects. It is a trade-off like most things.

And I also disagree with the vive having strange scale of things. That was fixed in 2.1.

I guess it can be more of personal priorities than device now.
The vive using the superdownsamping trick looks just fine.
But the rift renders a cleaner picture mostly I think since it maintains a higher fps.

There are definitely elite/steamvr issues that should be fixed eventually but there is really no clue when that actually would be done.

I think the vive is a hair more comfortable to wear over time even thought the rift is lighter and has better cable placement.

I also was the one talking of tracking issues with the vive and yes that's definitely not right.
And I will have to get on htc's backside on that one.
I just despise dealing with support issues.

In the regard of tracking issues I have gone through the reddit list and bought a usb 3 expansion board, even though I have at least three seperate usb 3 hubs on the motherboard (and no, they aren't Asmedia) the only thing that has had even a modicum of result is to unplug the power on the vive before use.
 
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Have you tried usb2? I use usb2 and have no issues (I don't use front camera). There is a lot of crap PC side usb3 hardware and software (like windows) so I try to avoid it if I can.
 
Have you tried usb2? I use usb2 and have no issues (I don't use front camera). There is a lot of crap PC side usb3 hardware and software (like windows) so I try to avoid it if I can.

That I did even before googling my way to the reddit thread regarding the issue.
 
Hi guys,
Thanks for all the info, Ive read it all with great interest. Ive also spent some time watching youtube videos and reading around. Depending on whether you are a "glass half full or half empty" person, both units are either unfit for purpose or the best thing since doner kebabs.

So, I decided to run the oculus compatability test AND the steam vr test on my PC.

PfuZs5Z.jpg
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So does this mean that a Vive is my cheapest/simplest/best option?

BTW, apparently the vive will handle arma III but no head tracking ATM and you cant go online with it because Battle eye thinks its a cheat. I can live with that...(see what I did there):D
 
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I am using Vive and have only good things to say about it.

No 1. Tracking works FLAWLESSLY. I never have to reset HMD orientation once it's set(If you got the space you can take a stroll in your ship's cabin before sitting down at the exact same positon)

No 2. Visuals are great. I really can't see how anyone can say the Vive visuals are bad. Maybe they need glasses.

No 3. Glasses fit effortlessly into the headset. I had bought some cheap small reading-glasses for VR use, but quickly found out my regular glasses fit perfectly. Don't even have to hold them when taking headset off or putting on. I was surprised my glasses fit so well as these are the largest frames I've had. Here's pic of the type I use
00064415.jpg

No 4. The hand controllers. Not supported in Elite, but holy smokes are they fantastic in other games/demos. Let's just say they double the immersion factor :p And yes they track flawlessly to.


Maybe it's just me having been used to the low res, drifting, no position tracking DK1 and then upgrading to the Vive, that blew me away, but damn this thing is awesome.
 
So, I decided to run the oculus compatability test AND the steam vr test on my PC.


So does this mean that a Vive is my cheapest/simplest/best option?

BTW, apparently the vive will handle arma III but no head tracking ATM and you cant go online with it because Battle eye thinks its a cheat. I can live with that...(see what I did there):D

I really can't see why that cpu should be a problem? Probably something messed up with the test program..

Oh and btw, Arma or other games with no native VR support. Forget it, you'll be massively disappointed(and nauseous :p ).
 
I really can't see why that cpu should be a problem? Probably something messed up with the test program..

Oh and btw, Arma or other games with no native VR support. Forget it, you'll be massively disappointed(and nauseous :p ).

I bet they just do a model series check no actual testing of the cpu cause that would take a long time.
So in short they read it's a 3 series cpu and that isn't a four or greater so naturally it throws a warning.

I wouldn't pay any real attention to that.

Those Asmedia usb ports however is a bigger issue.
These are subpar and not really qualified as 3.0 ports at all.
Every single device I know that truly require the bandwidth. Like hires hihz cameras has issues with these garbage controllers.

The tobii eye tracker, the oculus tracking camera, vive even all warn against these usb controllers. They simply get away with it since most people only plug in harddrives, gamepads and obsess how fast said ports charge their phones.

Harddrives handshake their bandwidth so they slow down until it works. And the othersecond don't really use data bandwidth to speak of.

The vive might be the most forgiving. Since pretty much it's all handled by the vive itself.
You probably only truly need usb 3 for the vive if you use the camera at 60hz or plug some other device into the hmd (the vive has an available usb 3.0 port)
 
I really can't see why that cpu should be a problem? Probably something messed up with the test program..

Oh and btw, Arma or other games with no native VR support. Forget it, you'll be massively disappointed(and nauseous :p ).

I'm sure you are right about the CPU, mine is overclocked to 4.2ghz but its not reported as that.
Shame for Arma though, I'd rather hoped it would work like 3D glasses with simple left eye right eye images.

I bet they just do a model series check no actual testing of the cpu cause that would take a long time.
So in short they read it's a 3 series cpu and that isn't a four or greater so naturally it throws a warning.

I wouldn't pay any real attention to that.

Those Asmedia usb ports however is a bigger issue.
These are subpar and not really qualified as 3.0 ports at all.
Every single device I know that truly require the bandwidth. Like hires hihz cameras has issues with these garbage controllers.

The tobii eye tracker, the oculus tracking camera, vive even all warn against these usb controllers. They simply get away with it since most people only plug in harddrives, gamepads and obsess how fast said ports charge their phones.

Harddrives handshake their bandwidth so they slow down until it works. And the othersecond don't really use data bandwidth to speak of.

The vive might be the most forgiving. Since pretty much it's all handled by the vive itself.
You probably only truly need usb 3 for the vive if you use the camera at 60hz or plug some other device into the hmd (the vive has an available usb 3.0 port)


If there is a potential problem with USB3 with the Vive, Would an add-on USB 3 card solve it, and how on earth do I ensure the card doesn't use Asmedia drivers?


Being an FPS fan ( a pretty poor one ), hand controllers will top off the experience by hopfully allowing me to shoot directly at a target rather than sliding a mouse around a pad.

I do already have a pair of prescription medium distance ( 2') glasses which will hopefully fit, should I need them. I bought them for head tracking as varifocals don't work well when you have to look sideways through them.

Tony.
 
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