Horizons AI in EDH Its a joke now! Warning it s Rant!

Got interdicted three times from star to planet in same system by three separate AI experts, by the last one I was toast in my ASP explorer, just turns me off the game to see this crap. If it aint fun it aint a game its a job.

I could live with the super AI ships shields recharging at a astronomical rate but the dead eye expert attack because you have some engineering crap in your hold is just plain stupid. [mad]
 
Another satisfied customer... Bring on the "Get gud" crowds and the demands for ship load outs and videos...

BTW, I agree with poster... Still getting interdicted by Elites and I'm only competent.
 
From experience the worst situation to be in concerning interdictions is having a bounty on you (even from a different system), running missions that send npcs against you, carrying cargo (especially engineer commodities), participating in PP, and going through systems at war (you get random navy interdictions for no purpose at all). Just having one of these is annoying, having more makes the game sometimes unplayable because you can't get to a location without being interdicted several times, often by the same OP npc you evaded in your Asp just a sec ago.
 
2 comments since Ive gone on about this a few times and am bored repeating myself:

1: I bet you submitted and low waked every time.

2: Use High wake or win the mini-game.

Yes the mechanics are odd and wrong but if you don't do anything to prevent the interdictor they will follow you like players do.
 
Another satisfied customer... Bring on the "Get gud" crowds and the demands for ship load outs and videos...

BTW, I agree with poster... Still getting interdicted by Elites and I'm only competent.

Of course people are gonna ask for more information - his post contained no context as to what attacked him or how prepared he was.

3 expert AIs? What are we talking about here? Sidewinders? Anacondas?
Asp loadout? Is he flying with minimal shielding?

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Got interdicted three times from star to planet in same system by three separate AI experts, by the last one I was toast in my ASP explorer, just turns me off the game to see this crap. If it aint fun it aint a game its a job.

I could live with the super AI ships shields recharging at a astronomical rate but the dead eye expert attack because you have some engineering crap in your hold is just plain stupid. [mad]

By the way, the shields recharing at an astronomical rate is a when they are using shield cell banks — You can use them as well.
 
Of course people are gonna ask for more information - his post contained no context as to what attacked him or how prepared he was.

3 expert AIs? What are we talking about here? Sidewinders? Anacondas?
Asp loadout? Is he flying with minimal shielding?

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By the way, the shields recharing at an astronomical rate is a when they are using shield cell banks — You can use them as well.



Expert Vulture
Expert Imperial Clipper
Expert Python

Yes I had shield Cell Banks and yes I was using them.
 
Got interdicted three times from star to planet in same system by three separate AI experts, by the last one I was toast in my ASP explorer, just turns me off the game to see this crap. If it aint fun it aint a game its a job.

I could live with the super AI ships shields recharging at a astronomical rate but the dead eye expert attack because you have some engineering crap in your hold is just plain stupid. [mad]

I feel your pain, but there is a simple answer for AspX. https://www.youtube.com/watch?v=ZzRLt0Zm8Nk

Watch the vid. Just equip 4 C1 mine launchers on your AspX. Make sure you have at least one chaff launcher.

Actually just read my post here.

https://forums.frontier.co.uk/showt...-amis-mines!?p=4210309&viewfull=1#post4210309

Interdictions will become a non-issue for you other than a time waster. Of course you won't be able to do normal combat in your Asp but then you're probably, like me, just using it for smuggling not combat.
 
I also agree with OP. I just lost my T7 again. I couldn't avoid interdiction and went from about 30% blue to fully interdicted before I could drop from super cruise. I spent a couple seconds aligning my vector away from the hostile so I could try to run. The NPC was at the extreme edge of my scan. Before I was fully aligned he started shooting me. My shields were gone so fast I could't even get a lock on him to find out what kind of of ship he was flying. From interdiction to destruction was about 10 to 12 seconds but seemed a lot shorter than that.

I was flying missions from Persephone to Siddha. None of the missions were worth more than 68k. When I left station in Persephone I did get a message about hostiles in Siddha and taking them out for an extra reward.

I play in Solo mostly because I was so tired of getting ganked by players hanging out near stations. Now I can't even complete a 1 jump mission without NPCs killing me.

The NPC pilots are so much smarter in 2.1 that it's like turning the AI game settings from "below normal" to "superior" intelligence. If 5 was my skill level (with the best players at 15+) then most NPCs were around a 3 to 6. Now they are around a 12 or higher. Even in a combat rigged Cobra or Asp Explorer I end up running about 75% of the time when I would have won NPC combat about 80% prior to 2.1.

I'm not rage quitting but I am very disappointed.
 
Watch the vid. Just equip 4 C1 mine launchers on your AspX. Make sure you have at least one chaff launcher. Interdictions will become a non-issue for you other than a time waster.

I wonder how long it will be before FDev decides to take away this easy button like they did when they decided the interdiction game was too easy and made that almost impossible to win.

Winter is coming you know... [yesnod]
 
I fully agree, the game experience for non-combat players is far from optimal. I somehow understand, that I cannot do the combat missions, because of my lack of skill. But: I should also be able to play the game - keeping out of combat zones - with an e or d rating equipment in my ship! Now I'm (still) getting killed in a ship with a-rated equipment, while just trading between systems and doing non combat missions.

There may be special places for combat players, but there should also be places where traders can play along.

It feels like the open play experience - instant kills by combat players - has been implemented in the solo mode by teaching the AI to do the same!

Greetings


Robert de Vries
 
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Why is a a joke? it crushed you. That's no joke.

Come on Human surely you can out think the AI.

Mines, Hi-wake the answers are right there.
 
Elite Dangerous is a bit more dangerous now, which I am perfectly OK with. This is not a whine to bring back the easy from before 2.1.

However, the AI now seems too trigger-happy and not paying attention to vast difference in ship powers and pilot rankings combined with no hostile action on player's part.

I started a new pilot a week ago or so, long after AI super-weapons 'bug' was nerfed. Starter Sidewinder with no upgrades, carrying no cargo.

I decided to experimentally drop in a USS of Level 3-4 just to see what happens to a Mostly Harmless pilot with no cargo and just starting out. Without deploying hardpoints or making any hostile move, I was toasted in under 5 seconds with no chance to escape. This would not be a good experience for a new player- except maybe to not go to USS until they learn more.

Vultures were the ships and the AI said "it worked" and then opened fire immediately. No pirate niceties, no scan for cargo, no AI toying with idiot harmless ranked pilot that dropped into their trap. Just zap, boom, insurance screen.

AI seems more aggressive but not smart about it. If I had deployed hardpoints or fired, then sure, take me out. But this situation, without context of faction action to destabilize law & order in the system, well, it seemed just like dumb AI - or like a Player griefer.

In my long-standing account today, a similar thing- I was interdicted in my Cobra and the AI just starts firing right away. In this case I easily got away, but the AI simply opening fire immediately in these situations seems out of place.

IF NPC is working for a faction trying to create an Anarchy or civil war, it should be made apparent through NPC banter prior to the zapping starting. Bring the 2.1 vibe further than the mission boards, out to NPC commentary. Otherwise, NPC AI needs another balance pass to once again ask a few questions with delay of several seconds before firing- especially if player has not deployed hard-points.
 
And there the Git Gud Crowd Comes.
with its usual useless "Oh its everything your fault" rubbish.

And no its Not.
The AI Currently is a Joke just like the OP Said.
The AI is Cheating Rubbish which has no Actual Skills but Simply Interdicts and Kills People by using Cheats.


Greetz Sun
 
And there the Git Gud Crowd Comes.
with its usual useless "Oh its everything your fault" rubbish.

And no its Not.
The AI Currently is a Joke just like the OP Said.
The AI is Cheating Rubbish which has no Actual Skills but Simply Interdicts and Kills People by using Cheats.


Greetz Sun


You gud. I hahaha'd
"Guns don't kill people - Cheats kill people"

In all seriousness, "git gud" people will be here as long as these "AI is a joke" people will keep posting these rants.
If OP, instead of ranting, opened any of the previous eighty threads with the same theme, they would find many good advises, tips and tricks of how to avoid this.
AI doesn't cheat. Almost. The only obvious "cheat" is that they appear directly behind you, when they want to interdict you. That's it. Other than that they use the same modules, same weapons and the same physics you do.
The only problem here is that while war tactics changed, you got stuck in the past. It doesn't matter that you are not a combat pilot, if you refuse to learn to defend yourself, you'll die.

Wild west and all that.

o7
 
You gud. I hahaha'd
"Guns don't kill people - Cheats kill people"

In all seriousness, "git gud" people will be here as long as these "AI is a joke" people will keep posting these rants.
If OP, instead of ranting, opened any of the previous eighty threads with the same theme, they would find many good advises, tips and tricks of how to avoid this.
AI doesn't cheat. Almost. The only obvious "cheat" is that they appear directly behind you, when they want to interdict you. That's it. Other than that they use the same modules, same weapons and the same physics you do.
The only problem here is that while war tactics changed, you got stuck in the past. It doesn't matter that you are not a combat pilot, if you refuse to learn to defend yourself, you'll die.

Wild west and all that.

o7

Sorry but so far I havnt found even a Single Good Advice in all these Topics.
No Offense. But Changing the Playstyle towards Hardcore Combat Player is not an Good Advice.
Even less Good is the Advice to immediately Select an Route towards an Random Surrounding System and then Reselecting your Destination Station in the System. Just to have a High Wake Point available.


The AI is Cheating. Thats a Fact. Its Ignoring Tons of Rules which a Player has to Follow.

And no its not just about Spawning behind you.


1.
AI Shoots at you all the way till you Low Wake. And then Appaears behind you almost Instantly.
It simply ignores the Time needed for Charging FSD and Countdown to Jump.

2.
AI Repairs or even Changes Ships sometimes in between 2 Low Wake Encounters. (because its Despawned and then Respawned behind you as you already Stated)

3.
AI Fires by using your Movement Input rather than your Visible Movement. Thanks to that it can Hit you on 3km and more with 100% Accuracy even if your doing Evasive Maneuvers. Because unlike a Player which has to wait for you to actually move. The AI knows which way you will move the moment you press the Button.

4.
AI (as you already stated) spawns behind you instead of following you. So even if you Drop out of SC via Emergency Drop or change Course after you Low Waked. The AI does not need to Search for you. Even if it has no Wake Scanner it can Follow you anywhere or rather it doesnt follow you but simply gets spawned behind you regardless of how well you maneuver away.

5.
AI can Fire Weapons Nonstop regardless of Heat or Distributor Draw. Even if you Destroy its Power Generator or Distributor Effectively Halfing the Power. it doesnt care at all.

6.
AI Ignores Sensor Range. It knows where you are even when you with A Sensors and much better Range have no Idea where it is.

7.
AI needs no Scanners. They know your Routes, your Cargo and your Drop or Jump Points without ever Aiming Sensors at you and sometimes even without even having Scanners for it.
Needless to say they can Interdict you even in between 2 Jumps at the Sun and know you got Cargo 2 Seconds after your in the System.

8.
AI ignores the Sun and Planets in SC. It Simply Flies through them without giving a      about it. Worse it even Ignores Heat from the Sun. Thus if it Interdicts you and you get thrown out of SC because you hit the Sun. You take Heat Damage but he doesnt.
Not even while Firing Beam Lasers at you Nonstop.

9.
AI doesnt Pay Insurance and thus goes after you like a Crazy Kamikaze Fighter. Even continuing to attack you when Security Forces are its Rear.
They have no Self Preservance requirement at all. So they try to go after you like a Crazed Lunatic even if you got only 3 Tons Cargo.




And well Mate.
I think I.ll correct this Statement.

Unless ED Corrects this Rubbish AI. The Game will Die (in a Financial Sense) because the Hardcore Community is likely below 10% of the Total Players. And the Casual People will all sooner or later Leave if the AI is not Adjusted Properly.
And I doubt you will get much more Expansions if that Happens.
 
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8.
AI ignores the Sun and Planets in SC. It Simply Flies through them without giving a about it. Worse it even Ignores Heat from the Sun. Thus if it Interdicts you and you get thrown out of SC because you hit the Sun. You take Heat Damage but he doesnt.
Not even while Firing Beam Lasers at you Nonstop.

And well Mate.
I think I.ll correct this Statement.

Unless ED Corrects this Rubbish AI. The Game will Die (in a Financial Sense) because the Hardcore Community is likely below 10% of the Total Players. And the Casual People will all sooner or later Leave if the AI is not Adjusted Properly.
And I doubt you will get much more Expansions if that Happens.


Let me start this by saying most of what you say is true.

Then let me carry on by saying 8 is totally incorrect. :) They do take heat damage and do drop out of SC near suns/planets. In fact I remember distinctly entering a system, turning whilst scooping and since my back was to the sun and I was very close the AI that was manoeuvring for an interdiction faceplanted into it.

Also 10 is completely incorrect. ED will not die in a financial sense and honestly I struggle to take anyone seriously who says this. ED is not subscription, player numbers are almost irrelevant provided the latest update generates hype and brings in new players. Yes they need existing players to come back and get the latest season but if the new content is good enough they'll probably buy it regardless of the AI realism.
You are not incorrect that it needs to be changed, but we've had promises the game is doomed over 2 years ago and here we are discussing it and it's future on the forums.
 
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Let me start this by saying most of what you say is true.

Then let me carry on by saying 8 is totally incorrect. :) They do take heat damage and do drop out of SC near suns/planets. In fact I remember distinctly entering a system, turning whilst scooping and since my back was to the sun and I was very close the AI that was manoeuvring for an interdiction faceplanted into it.

Also 10 is completely incorrect. ED will not die in a financial sense and honestly I struggle to take anyone seriously who says this. ED is not subscription, player numbers are almost irrelevant provided the latest update generates hype and brings in new players. Yes they need existing players to come back and get the latest season but if the new content is good enough they'll probably buy it regardless of the AI realism.
You are not incorrect that it needs to be changed, but we've had promises the game is doomed over 2 years ago and here we are discussing it and it's future on the forums.

1.
Little Story from me.
During the Smugglers event for Wolf Fesh (I cant remember the name of that rare good) I transported some tons of the Rares the CG Requested.
When I entered the System I instantly got the usual message of the NPC saying. He we hit the Motherload.... I had to do some Fuel Scooping anyways. So I took an really Tight Turn on the Sun and Slowed down..
So far so good. The NPC Follower Passed me from Right to Left and Faceplanted himself Right into the Sun. Except that he didnt leave SC. 3 Seconds Later he just Interdicted me anyways coming from my Front Left right out of the Sun.

So I can without Fail confirm that no. They do not Drop out of SC. Or well. Given you had a similar story with different Ending. Its maybe just that they are not Consistently following this Rule.


I do admit however that the Story from them not taking Heat Damage from the Sun is from someone else. I only read the Topic. So I cannot Confirm it being true. Hence I.ll drop this one in your Favor.


2.
I should have Phrased this one differently.
Of Course ED will not go Bankrupt or Die.
Its more that they will Hit Stagnation. Meaning that if we lose too many Players the Speed at which Updates come out will keep Slowing and at some point Grind to a Halt cause the Expected Payout of the Expansions does not Cover its Production anymore.

You see in a Sense. ED is Subscription Based actually. Just that you dont Pay a Monthly Fee. But simply Buy the Expansions.
Active Players are needed for this. If Players leave the Game you lose a certain part of them Forever. Of course not all. Many will come back at some Point. But many also wont. And they wont buy the Expansions.
And new Players are not that likely to Buy the Main Game and all Expansions along. So ED cannot exist Purely on new Players.

If the Playerbase Shrinks. The Expected Payout for new Expansions Drops. Meaning they will start Cutting Features from it. And at some Point will Decide. Ok its Over. We wont do any more Expansions.
The Game wont Die. The Servers will stay for a while. And you might get a very very slow Update Queque because a few Devs remain slowly advancing the Game with mini DLCs. But in a Sense the Game would Die. Because once this happens. The Dream behind the Game would be Dead ;)
 
Thanks for your insight Sunleader.

We want the game to become good, that's why we keep complaining rather than quit.

Right on Commander

Robert de Vries
 
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