Elite Babysitter...

David Braben even commented and seemed excited at emergent gameplay surfacing in the alpha asteroid field area where players formed patrols to protect miners from attacks of pirates. Well, the layers of avoidance and protection effectively kill this type of emergent gameplay where open straightforward gameplay without layers upon layers of protection actually drive this emergent behavior.

Why? Do you mean that me and 3 friends of mine will not be able to cooperate in that sector (All-Players group, 2 miners and 2 fighters, the latters hiding from the scanners). That in that sector there will never be a pair human pirates who tries to prey the miners?
 
Why? Do you mean that me and 3 friends of mine will not be able to cooperate in that sector (All-Players group, 2 miners and 2 fighters, the latters hiding from the scanners). That in that sector there will never be a pair human pirates who tries to prey the miners?

Yeah that is great if the human pirates actually find you. They will miss the other 600 miners hidden in private groups. I wish them luck in discovering you.

I bet your miners will wonder where all the ore they discovered is mysteriously disappearing to right in front of their eyes.
 
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I understand now - the issue is that this game isn't about you ... you're a small pawn in the galaxy that is ED - you're not the hero around which the story revolves. In time you maybe remembered by your actions but right now ... don't hold your breath.

I quote this guy, who I +1 rep, who sums up EXACTLY what FD is.

Decide if the game still suits you or not :)

How do you win Elite?

There does seem to be an increased surge of posters who seem determined to try to steer ED into becoming a shallow copy of EvE. I honestly think they've not grasped the basis of the previous games in the series, or the direction of it's current incarnation.

My opinion, (quite often wrong.)

ED - isn't player centric - Sorry but you're no longer daddies little wallflower, the galaxy doesn't revolve around you anymore. You're just a small cog in a big machine. If you're really good then you may be able to influence the outcome in small ways.

ED - isn't clan/guild/org centric. Yep you and your gang aren't the meanest, rottenest,tootinest bad boys on the hood anymore. Why? Cause by design you haven't got a hood. Currently you won't get one either, (subject to change). ED isn't "just a game", in some respects its the culmination of series spanning 30 years and quite possibly a lifetimes dream for one man. A man who wants to give us a seamless, as scientifically accurate as possible, procedurally generated galaxy to play in. The current direction would indicate he's not ready to let people start building walls around chunks of that galaxy just yet. If you can see it you can go there - imagine you can go anywhere, but not that place. Epsilon Eriadnae thats Reddit Central, Beetlegeuse? sorry now named Goonville, Oh and the Clusterf**k coalition have just staked a claim to Barnards Star you you better drop those computers off quick. That's not to say getting there won't be a challenge in it's own right, just that the gameplay will create the challenge, individual players will create the challenge not groups of overhyped, neo- napoleons living their lives through a computer monitor. You can still hang out with your mate, have some lolz and pawn the other guys case they had the temerity to pay 10 bucks to the wrong forum. You just ain't going to be able to dominate my or anyone else's gaming experience for the salty tears and hate mail.

Risk/Reward - yep there's risk, there's rewards for taking risks. However the's also consequences. Rather than allow the game to descend into a cesspit of ganking and griefing from the off and then spend the next ten years trying to fix the problem. FD are trying to moderate the problem early, that's not to say they won't get it right first time but they get points for trying. You can be a PK'er randomly murdering anyone you come across, but there are consequences, you can grief someone for that extra special feeling of epeeny tiny weenyness but eventually the system will catch up with you.

Bottom line, you can have fun, but if you fun comes from making other peoples lives a misery it's going to be that little bit less satisfying for you, but a whole lot more enjoyable for the majority of other people.

So my answer to how do you win Elite - however you want to, or not at all. As long as it's fun along the way.
 
Yeah that is great if the human pirates actually find you. They will miss the other 600 miners hidden in private groups. I wish them luck in discovering you.

I can play that game too.

Whilst the 600 miners are busy hiding in their own private universe bothering no one there's a raging war going on between the Alliance and Federation where 1000s of players are actively battling each other, and NPCs, in a fight for a small moon on the edge of both territories. (Obviously in instances of 32 being as that's the limit)

:rolleyes:

--

And on that note I am off - circular arguments and extreme examples wears one down.
 
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I won't step into this again...must resist.

ok, i can't.

short opinion:
- in a perfect world i'd be all into only three modes: ironman, group all and solo offline.
- i respect the wish for "everyone in ALL group"
- i respect the wish for "let me decide if i want to be a victim or not" view of things.

sadly, the world isn't perfect and there have to be rules to protect the "weak" (although this view is more and more eroding).
in a perfect world, anarchy would be a viable option.

there will be people in this game that will hardly be able to beat the npc.
maybe they are partially disabled or just bad at twitch gaming...doesn't matter.
I, for my part, would like to give them the opportunity to enjoy the game as much as i do. With leaving the ALL group they are limited enough in gaming experience...don't force them to solo offline please.
 
I can play that game too.

Whilst the 600 miners are busy hiding in their own private universe bothering no one there's a raging war going on between the Alliance and Federation where 1000s of players are actively battling each other, and NPCs, in a fight for a small moon on the edge of both territories. (Obviously in instances of 32 being as that's the limit)

:rolleyes:

--

And on that note I am off - circular arguments and extreme examples wears one down.

My argument is a straight line.

1 server where you can use all the tools to hide and isolate yourself from any type of involvement with players yet still affect their world.

1 server where everyone is present and accountable for their actions and have to actually be there to affect my world.

Pretty basic and simple really.
 
there will be people in this game that will hardly be able to beat the npc.
maybe they are partially disabled or just bad at twitch gaming...doesn't matter.
I, for my part, would like to give them the opportunity to enjoy the game as much as i do. With leaving the ALL group they are limited enough in gaming experience...don't force them to solo offline please.
Exactly.
 
Yeah that is great if the human pirates actually find you. They will miss the other 600 miners hidden in private groups. I wish them luck in discovering you.

I bet your miners will wonder where all the ore they discovered is mysteriously disappearing to right in front of their eyes.

It has probably been stated a dozen times in this thread already, but whatever:

Being a pirate is not about PvP. In fact, no particular activity in ED is designed around or dedicated to PvP, all game mechanics apply to NPCs and players equally.
 
Yeah, yeah. We all know what a small but vociferous minority think. We've been made abundantly clear on that. Fortunately, it's Frontier's vision that will decide the game's direction. I have every confidence they'll get it right.

What, you mean like -

Griefing:

So, we've said we don't mind bad guys. In fact, we go further; we have bad guy gameplay options (piracy, smuggling etc.) By default, this includes psychopathic behaviour - randomly attacking other player "because you can".

and

If it were entirely up to me I would only have an iron man all players group ;) However we said there would be ways for players to play with their friends only on the KS and I don't see how we could get away with taking that particular feature away.
 

Robert Maynard

Volunteer Moderator
Mike's second sentence in the post quoted above makes it all quite clear....

.... as does Sandro's post about psychotic behaviour.

"play the game how you want to"....!
 
randomly attacking other player "because you can".

so, if they are in solo online, you will not shoot them "because you can't" ;)

But i see your points, almost every one, from all of you.
And i think the minority will act as psychos on crack.
I'm not much of the PvP type myself, but i'll embrace it like i did in the beginning of EVE Online. It just feels right for me...even i don't want to get into it if i can avoid it.
I personally like the concept of leaving "ALL". What i don't like about it is, it might be used strategically. Changing groups should be something to think about...
Maybe only a "once in a week" possibility. This wouldn't go well with the "ignore player" function, i'm afraid :(
 
I think there should be the ability to become a police officer. The system then can track crimes and if you take in the role of a police officer you can pursue those crimes to punish players.

Players that work to be a police officer would get special gear and fittings.
The downside, is by choosing to get this unique gear and everything you are painting yourself as a target.

And if you go rogue, well you just moved up on the most wanted list. Offering players police or not, a bounty to bring justice.

Bounty ties into the justice system.
Your actions should put a price in your head.

There shouldn't exactly be such a line as good and evil.
But certain factions might benifit from a players death.

For instance if player X is a pirate, trading factions might put a considerable bounty to rid that threat.

If player Z is a trader, he might have goods a pirate wants, but a rival trade faction might wish this person stopped because of competition.

A bounty system would be very interesting.
And some sort of limited player tracking system would be great.

Imagine scanning a players ship and after identifying them as having a bounty you can fly to the nearest station to globally update that county's last known location.
 
No, no. I think we agree on principle. There is no need for a full range of security levels, I agree. The main change required is just to deny "Solo" or "Private" grouping options in a dedicated area of the galaxy, which incidentally would probably be really small anyways, although size would probably be dependent on number of players demanding this kind gameplay.

This is stupid, and will never ever happen. The freedom to go anywhere and explore is absolutely central, and there is no way that will be denied to those wanting to play in a private group or solo-online mode.

I recommend you stop trying yo demand that others have to submit to being there so you can shoot at them. Those who don't want to, are perfectly entitled to playing as they like. There will be plenty of people for you to butt heads with.
 
I'm trying to imagine these concepts applied to a flight combat sim or FPS. I can't.

"I'd like to fly my Spitfire into battle with my mates but I don't want to get shot down. Can we haz invisibility for our planes?"

"***? How about you go play My Little Pony instead?"

Is any of this stuff actually being implemented by the devs or is it all a debate/argument for/against it in potentia? I thought the idea was to have Environment A and people either went "yeah, want, buy!" or "No, don't want, not buying!" If this was a car it'd be a bus. With wings.

PvP is when you go after a human or a human comes after you. If you don't want the latter, use the game's mechanics to do your best to avoid that person. If you can't achieve that, quit playing and find something more suitable. Or play OFFLINE!

And no, I'm not into PvP particularly. I certainly will NOT be looking to enage in combat, I will do my best to avoid it. But have it nerfed? Hell no!
 
*sigh* You people... you know what? Believe what you will, we will see what the game is like when it moves further down the line, and then we'll also see how many of you "PvP pros" will still be here, ok? I mean, one thing's for sure, ED doesn't need every kind of player to be successful...
 
I'm trying to imagine these concepts applied to a flight combat sim or FPS. I can't.

"I'd like to fly my Spitfire into battle with my mates but I don't want to get shot down. Can we haz invisibility for our planes?"

"***? How about you go play My Little Pony instead?"

Is any of this stuff actually being implemented by the devs or is it all a debate/argument for/against it in potentia? I thought the idea was to have Environment A and people either went "yeah, want, buy!" or "No, don't want, not buying!" If this was a car it'd be a bus. With wings.

PvP is when you go after a human or a human comes after you. If you don't want the latter, use the game's mechanics to do your best to avoid that person. If you can't achieve that, quit playing and find something more suitable. Or play OFFLINE!

And no, I'm not into PvP particularly. I certainly will NOT be looking to enage in combat, I will do my best to avoid it. But have it nerfed? Hell no!

Unlike most online combat flight sims ED does NOT have "You are entering a PvP Zone" printed all about. Remember, Elite never had any PvP ;)

And for the "quit playing" part: why not quit and look for something else if you want a PvP game?

As i said before, im quite with you on your last statement...but i won't shut off players who prefer a different playstyle.
 
*sigh* You people... you know what? Believe what you will, we will see what the game is like when it moves further down the line, and then we'll also see how many of you "PvP pros" will still be here, ok? I mean, one thing's for sure, ED doesn't need every kind of player to be successful...

I this is the heart of the issue and a dominant feature in this thread. There's a large majority I think who feel that the game doesn't NEED pvp. And want to discourage it as much as possible.

Also as regards to a special protected area, I hope we see this in the core systems with the programmed and designed responses, via police, vipers etc.
 
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