Forming an Armada.

The beautiful thing about elite, is no one makes you play with others.

Now I just have to ask why so many of you seem against playing with others.

I'm also going to be the one to bear bad news. This elite is a lot more combat oriented than the past. The trailers are focusing on the combat. The a1.1 for beta backers focuses combat. Magazine reviews are all talking about the combat.

Like it or not. This elite has combat elements in it that the elite series has not seen the likes of before.

Is trading still a major role and important part of the game? Hell yes! And I would be a fool to forget it.

But trade is going to fuel and push me not to make bigger engines and cargo holds. But to make bigger guns or faster ships. Why?

Because this game isn't just your space age trading sim anymore.

It is more than that.

And if it isn't.
I guess I will be the pirate of a player, steal from your trading ships and reap the rewards.

My plans however don't involve me doing that alone.
If mining, pirating or simply doing missions and exploring. To me. Doing those things with others is what these games are about.
I don't plan to dictate what people do or how they play. But I do plan to offer organization and plans that can include people and bring people together.

For those flying alone and seeking to avoid player interactions, welcome to the single player mode.

For those like me? Welcome to the Armada.
Fly safe.

Nah. I intend to fly alone but I'm up for the challenge of sneaking my goodies past you and selling them for money. With which I'll buy a bigger ship with bigger guns, so that if I do run into you one day and you try to steal what I've worked for I'll atomise you. ;)
 

Viajero

Volunteer Moderator
The most interesting thing about this thread is that it shows the other kind of player that's going to be playing Elite: Dangerous.

They want ownership, dominion, territory and superiority. They want to govern systems, exclude others from mining their resources, manufacture those resources directly into bigger and bigger ships, and destroy any and all competition.

Transparent PVP which may include territorial disputes does not necessarily need to mean that players interested in it have to be psycopathic overlords desperate for power and dominion control.

It is a bit of a pity that any poster in this forums that has so much as hinted an interest in that kind of PVP game play tends to be automatically assigned into the category of either an EVE-like pariah or a PVP griefer.

Many of us longing for this game play mode are none of those. In my case I believe I am a reasonably well balanced solo, PVE, co-op and PVP player, who happens to be honestly attracted for the tremendous strategic and C&C game play potential Elite may have to offer. Much like the OP I presume.

As discussed in other threads, the main limit would be both the current community mainstream resistence to this, based on the above cliches, and teh technical instancing limits.

A) 32 ships in a single instance tops will mean that some creative design would have to go into the mechanics governing large fleets encounters. But I would imagine it could eventually be done with some agreeable compromises, splitting forces in several instances etc.

B) It is the apparent community mainstream fear to PVP in general that seems to be the real barrier here, sadly enough.
 
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Personally tracking down traders, scouting trade routes, fending off bounty hunters, avoiding too much attention with like 3-7 people fleets sounds awesome.

Imagine you have been tracking down some trade vessels just finish cleaning up and a small group flys in to deliver justice.
There is risk and reward. People will want you dead but pull it off and you have a pretty good time.

And when the looting and pillaging is said and done.

Repairs are made and losses accounted for.

Switching over to trade, manufacturing, mining or what have you. That all sounds fun.

And then there is always dealing with the npc's which again, no harm in have a few friends at your side.

Holding off systems and planets and such for a day or two and exploring as a group progressing as a group is appealing to me.

I already explained domination of the galaxy isn't exactly possible because of instances. But everything else seems more than possible given the current system in place.
 
The beautiful thing about elite, is no one makes you play with others.

Now I just have to ask why so many of you seem against playing with others.

I'm also going to be the one to bear bad news. This elite is a lot more combat oriented than the past. The trailers are focusing on the combat. The a1.1 for beta backers focuses combat. Magazine reviews are all talking about the combat.

Like it or not. This elite has combat elements in it that the elite series has not seen the likes of before.

Is trading still a major role and important part of the game? Hell yes! And I would be a fool to forget it.

But trade is going to fuel and push me not to make bigger engines and cargo holds. But to make bigger guns or faster ships. Why?

Because this game isn't just your space age trading sim anymore.

It is more than that.

And if it isn't.
I guess I will be the pirate of a player, steal from your trading ships and reap the rewards.

My plans however don't involve me doing that alone.
If mining, pirating or simply doing missions and exploring. To me. Doing those things with others is what these games are about.
I don't plan to dictate what people do or how they play. But I do plan to offer organization and plans that can include people and bring people together.

For those flying alone and seeking to avoid player interactions, welcome to the single player mode.

For those like me? Welcome to the Armada.
Fly safe.


Firstly you can't "make" anything. You can mine minerals and sell them so NPCs can produce goods but you can't make anything yourself. I believe FD have said they have no plans for this at present. Again this isn't Eve.

Secondly, Alpha 1 was all about combat because that's what FD was testing, Alpha 3 is all about multiplayer combat, again because that's what FD was testing. Alpha 4 is mostly about trading, hyperspace/FSD as well, again because that's what FD is testing. To infer from that that combat is more important is a little on the ridiculous side.
 
I guess that you could think of the Elite a bit as DayZ in space. Whenever you are in groups of three, everything will be much safer. I am just wondering that how difficult currently in the beta will it be to connect to be in the same shard with your friends? Is it even possible at the moment?

-
 
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Firstly you can't "make" anything. You can mine minerals and sell them so NPCs can produce goods but you can't make anything yourself. I believe FD have said they have no plans for this at present. Again this isn't Eve.

i find it quite funny that whenever there is a game mehanic missing from Elite, it it is always "again, this is not EVE" lol.
 
Firstly you can't "make" anything. You can mine minerals and sell them so NPCs can produce goods but you can't make anything yourself. I believe FD have said they have no plans for this at present. Again this isn't Eve.

Secondly, Alpha 1 was all about combat because that's what FD was testing, Alpha 3 is all about multiplayer combat, again because that's what FD was testing. Alpha 4 is mostly about trading, hyperspace/FSD as well, again because that's what FD is testing. To infer from that that combat is more important is a little on the ridiculous side.

You can however mine things, buy, sell, upgrade your ships so to speak.
You don't necessarily make things but you do fuel the economy so that the game can provide the things you need.

Buy low sell high.
 
Bring what? A small goldfish in a plastic bag perhaps?

I will not have my playstyle dictated to me by anyone, and will do as I choose in a manner I see fit. That is all there is to it.

No one dictates how you play. However forgive me of I or others find you in space and destroy your ship.Space is, after all, the final frontier. And law is not necessarily established across all the galaxy. It is your choice to play online or single player or with trusted friends. But truth is, our ships have guns. Give players guns and I promise you they will use them.

And if shooting another player causes damage. People will use them against other players.
 

Viajero

Volunteer Moderator
Bring what? A small goldfish in a plastic bag perhaps?

I will not have my playstyle dictated to me by anyone, and will do as I choose in a manner I see fit. That is all there is to it.

Why do you asume there is any hint at all of "dictating anyone to do anything they dont like" in my words? I asure you it is not my (at least me) intention.

There is plenty of room in this 400 billion star galaxy, I reckon, to make room for most game play styles without cannibalizing each other.

Anything that I could have in mind would not dare to dictate anyone to do anyhting he/she doesnt like. If at all it would be a proposal to add and expand, and not to detract from current state of affairs.
 
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I hope you like what you find in Elite Tylermon. Just be prepared that it may be different to what you expect based on those earlier "space domination" posts.
 
For those flying alone and seeking to avoid player interactions, welcome to the single player mode.

For those like me? Welcome to the Armada.
Fly safe.

No one dictates how you play. However forgive me of I or others find you in space and destroy your ship.Space is, after all, the final frontier. And law is not necessarily established across all the galaxy. It is your choice to play online or single player or with trusted friends. But truth is, our ships have guns. Give players guns and I promise you they will use them.

And if shooting another player causes damage. People will use them against other players.

LOL - and what, pray tell is that supposed to mean exactly? Many people will find me in space and destroy my ship. Space is, after all, big. Law is established where law has the strength to enforce itself, and the galaxy will have a wide variation of systems with differing levels of enforcement.

It is my choice to play online or in single player, or with everyone, or my best mates, or even with a goldfish in a plastic bag. Your ship may have guns, you may well use them, and they may well cause damage - even against other players! Imagine that!

However, it's much nicer to be pleasant to people overall.
 
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I hope you like what you find in Elite Tylermon. Just be prepared that it may be different to what you expect based on those earlier "space domination" posts.

I hope he likes what he finds as well, because if he does than hundreds of thousands of others will as well, myself included.

If not, then this is a huge lost opportunity. This game is already shaping up to be amazing, and it would be tragic to see it fail and wither away as basically a single player experience populated by NPCs.

There is so much potential here. I'm really hoping some of these overly-opinionated/self-centers/anti-social folks don't ruin it.

P.S. These knee-jerk "THIS ISN'T EVE" responses are childish, and frankly somewhat of an indicator of the mentality of the people repeating it.
 
LOL - and what, pray tell is that supposed to mean exactly? Many people will find me in space and destroy my ship. Space is, after all, big. Law is established where law has the strength to enforce itself, and the galaxy will have a wide variation of systems with differing levels of enforcement.

It is my choice to play online or in single player, or with everyone, or my best mates, or even with a goldfish in a plastic bag. Your ship may have guns, you may well use them, and they may well cause damage - even against other players! Imagine that!

However, it's much nicer to be pleasant to people overall.

I fear maybe you have lived under a rock. The real world doesn't have everybody holding hands and helping each-other being successful. It's a sad truth.

Life is about friendships. Friendships made and friendships broken.

This game, while it would be great to trade peacefully and everyone be friends, that won't happen.

My point was, when you get killed. For seemingly no reason at all. I don't want you feeling people are dictating how you play. You were at the wrong place at the wrong time, and those people just didn't happen to be your friends at the time.

Or maybe you just looked like a fun kill.

Because ultimately this is a game. And people will have fun.
And killing people, for some, is fun.

But I don't think anyone in this topic is trying to dictate or push PvP or other game elements on you.

Sadly, if anything it is the people against PvP trying to dictate how others should play.
Just don't be surprised is all I ask.
I thought it was obvious this was a more combat oriented Elite game than the past. It's not like space is DANGEROUS or anything. That would be absurd.

The game is also advertised as FIGHT, trade , hunt your way across a giant....
Odd fight was put first in this once trade sim
They also talk about alliance battles and free for all group battles. As well as team raids.

Trading is described as "Buy low, cross DANGEROUS space lanes, evade or destroy pirates en route, then sell high, if you make the journey."

Not described as this safe friendly no PvP game people keep mentioning and wanting. To me it feels this is why there will be single player and friends only.

Because some of you want that old mostly trade focused game with less risks than this new game is bringing to the tables.


Mindlessly killing people isn't cool. Especially if the others stand no chance.
I am strongly against that type of behavior. I also don't tolerate people destroying others based in their lack of knowledge and skill. I have some minor PvP "rules" in my steam page. Is anyone forced to follow those rules? No. But they are there so people know how I will play and hopefully players can lead by example. Not fist.
 

Viajero

Volunteer Moderator
I hope he likes what he finds as well, because if he does than hundreds of thousands of others will as well, myself included.

If not, then this is a huge lost opportunity. This game is already shaping up to be amazing, and it would be tragic to see it fail and wither away as basically a single player experience populated by NPCs.

There is so much potential here. I'm really hoping some of these overly-opinionated/self-centers/anti-social folks don't ruin it.

P.S. These knee-jerk "THIS ISN'T EVE" responses are childish, and frankly somewhat of an indicator of the mentality of the people repeating it.

Well put Calidus. Not sure about the hundreds of thousands part given I think we are at 50K backers so far :D and a bit on the agressive side for my taste, but well put. :p
 
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I do think it's important to maintain a sense of perspective. Once the 200 cubic LY mini-cosmos is opened up, we'll have a rather large number of systems to play in.

If someone wants to organise PCs into a kind of bloc, that's sure to be an experience for them.

However, in the great scheme of things, it's like a couple of hundred grains of sand organising themselves into a pea-size sand castle on Bondi Beach. Interesting to similarly sized passersby, but half a metre away, who's going to notice? :)

--

Tylermon, best of luck out there. I, too, have a habit of organising people around me - car clubs, online technical communities, musical groups, etc. So I know where you're coming from. Some people just make a habit of it. :)

Once "Iron Man" mode is available, you'll likely find me playing that mode. Hope to see you at some point, if we ever visit the same star system at the same time.
 
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Everyone is of course entitled to play in the way they see best for them.

The mechanics of Elite mean that your actions have in-game consequences, and if you want to create an armada and dominate the entire universe, you can!

All 32 of you, that gives you quite a few billion systems each to control. Talk about power!
 
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