Capital Ships

How about a future expansion?

Coriolis Command!!

Feel the power of running a space station on behalf of some faceless corporation.

Experience the thrill of passing orders to your minions to dock ship x at pad y.

Unleash your fury when they get it wrong!

Eat doughnuts all day.

Look forward to the Annual Commander conference and hope you qualify for a bonus.

Issue parking tickets and speeding fines!

Just breathtaking!
 
I would love it after a year or two of playing Elite. I help out a factions military enough they allow me to be a carrier or battle cruiser captain for military engagements (i don't own the ship my self mind you). Then then i sign a mission contract and take a shuttle out to a capital ship waiting it deep space for me. Waiting for my signal to jump in the battle.

After the battle is over i take a shuttle back out to a station, and wait for my next mission. And carry on with my normal pilot life.

Yeah it's an interesting idea, they could have been so called "sessions" where you play a role. Problem is that those sessions need to be scripted, designed etc. you can't have them done through procedural generation which E D is mostly based on. I think FD simply don't have enough manpower to do anything like that.
 
How about a future expansion?

Coriolis Command!!

Feel the power of running a space station on behalf of some faceless corporation.

Experience the thrill of passing orders to your minions to dock ship x at pad y.

Unleash your fury when they get it wrong!

Eat doughnuts all day.

Look forward to the Annual Commander conference and hope you qualify for a bonus.

Issue parking tickets and speeding fines!

Just breathtaking!

Betty Sim, you mean? ;p
 
A capital ship is, in my opinion, ran by a thousand crew members, like the pillar of autumn in Halo or the massive ships in star trek. That looks hardly like something wich could be done by just a measly four to 8 people.

I could see multi crew space ships where one flies the ship, the others man various turrets or use bigger than normal scanners.

That would be awesome on it's own and i don't see how a capital ship like some people want could fit into the elite universe, heck from what i have read multi crew ships don't even fit in. But it would be a nice addition.
 
A capital ship is, in my opinion, ran by a thousand crew members, like the pillar of autumn in Halo or the massive ships in star trek. That looks hardly like something wich could be done by just a measly four to 8 people.

I could see multi crew space ships where one flies the ship, the others man various turrets or use bigger than normal scanners.

That would be awesome on it's own and i don't see how a capital ship like some people want could fit into the elite universe, heck from what i have read multi crew ships don't even fit in. But it would be a nice addition.

I think multi-crew ships are going to be a part of ED for precisely the reasons you gave. Why would we have empty seats on the bridge of the Anaconda and Lakon if they weren't?
 
I think multi-crew ships are going to be a part of ED for precisely the reasons you gave. Why would we have empty seats on the bridge of the Anaconda and Lakon if they weren't?

I must have missed that then, that's awesome!

But do understand me that what i have heard about the elite universe that it's: One man, one ship, one mission.
 
To be perfectly honest, games that offer capital ships are breaking any kind of immersion the game tried to have. The day i accept capital ships in games is when it'll be realistic in how you achieve that. Much like anything huge on earth, you think you park a capital ship in your garage and leave for a sunday cruise? Nope. Most likely its not your own, its corporation funded and controlled, you'll be 1 out of maybe thousands to participate on that ship, there'll be rotations of pilots for different shifts, and these corporations/armies will only allow someone whom they have absolute confidence to pilot it. The only game that somewhat got close to this concept was EVE, but only for corporation ownership, the investment to get one is huge but its still silly to have someone alone pilot that thing.

I would much prefer to put my hard earned credits into ships that are more role specific, with better engines, better modules, etc.

Its like having someone wanting to manage an aircraft carrier in a flight sim rather than the fighter jet..

I think peoples are over embelishing capital ships. You would fall asleep faster than that thing could turn a 360 degrees.
 
I must have missed that then, that's awesome!

But do understand me that what i have heard about the elite universe that it's: One man, one ship, one mission.

Yeah, I'm not the best guy to talk about when discussing the elite universe or it's vision.

I just can't believe that they would allow us to walk around our ships, allow passengers, and give us bridges for more than one operator if we weren't, at sometime, allowed to fully man them.
 
It is certainly planned that you will be able to hire NPC crew in the full game. I wouldn't rule out being able have multi-player crews at some point in the future, but I wouldn't expect to see it until some time after the first two major expansions.
 
To be perfectly honest, games that offer capital ships are breaking any kind of immersion the game tried to have. The day i accept capital ships in games is when it'll be realistic in how you achieve that. Much like anything huge on earth, you think you park a capital ship in your garage and leave for a sunday cruise? Nope. Most likely its not your own, its corporation funded and controlled, you'll be 1 out of maybe thousands to participate on that ship, there'll be rotations of pilots for different shifts, and these corporations/armies will only allow someone whom they have absolute confidence to pilot it. The only game that somewhat got close to this concept was EVE, but only for corporation ownership, the investment to get one is huge but its still silly to have someone alone pilot that thing.

I would much prefer to put my hard earned credits into ships that are more role specific, with better engines, better modules, etc.

Its like having someone wanting to manage an aircraft carrier in a flight sim rather than the fighter jet..

I think peoples are over embelishing capital ships. You would fall asleep faster than that thing could turn a 360 degrees.

Totally with you.

There are games (some better than others) that allow you to operate massive ships. But it's not anything that they even pretend to make it seem like you're doing yourself.

I think Commander Sam's video he released today when he went fighting with the Anaconda is a great representation of that. Any pilot worth their salt wouldn't let them selves be targeted by a ship that big. It requires someone else with you to man the turrets and weapons systems to operate correctly in order to be an attack cruiser.

Let alone a full blown capital ship!
 
Yeah, I'm not the best guy to talk about when discussing the elite universe or it's vision.

I just can't believe that they would allow us to walk around our ships, allow passengers, and give us bridges for more than one operator if we weren't, at sometime, allowed to fully man them.

I can see that being implemented in the future. What I would not like to see though are other people in your cockpit jumping about to make the ship go faster ;)
 
It is certainly planned that you will be able to hire NPC crew in the full game. I wouldn't rule out being able have multi-player crews at some point in the future, but I wouldn't expect to see it until some time after the first two major expansions.


Word.
 
What will be fun is flying missions based of capital ships.
Such as a deep space exploration where you are a scout based off a Federal battleship with nowhere else to dock. Or an incursion mission where you join a fleet going in to enemy territory.
 
I will admit though down the road it might be fun to have larger ships maybe a suggestion is a compromise not allow mega cap ships per say that would break balance but perhaps something in between. Just a thought!
 
As far as I am concerned a Panther and an Anaconda are already capital sized ships. Those are large hulls with lots of weaponry.
 

Viajero

Volunteer Moderator
I know it has all been said before but...

Well, I was extremely interested in this game until I read that it will not be possible to own or command a capital ship (carrier/cruisers).

Dont burn your ships (pun intended) just yet!

(I´m copy pasting this from another of my posts in a similar thread, apologies if this has already been referred to here)

Just looking at March Bafta interview to DB:

Well, there is certainly an intent by David Braben to implement player multi-crewed ships at some point. That d be the first step. :p

min 2:40

https://www.youtube.com/watch?v=UlFwSj_Ix1o&feature=player_detailpage#t=160

Also at min 9:26 (see below for a direct link) DB confirms it is also his intention, over time, to allow player access to capital ships. He mentions that to get there there would be a lot of other things that would kick in and that would also need to be designed... I presume he is referring to issues such as C&C mechanics, large fleet and instancing issues, possibly ressources etc etc

https://www.youtube.com/watch?v=UlFwSj_Ix1o&feature=player_detailpage#t=566
 
Last edited:
Let me put it to you this way.

The time it would take for you to earn enough cash to buy a cap ship (as if any government would allow a private sale) the expansion would be out by then.
 
Back
Top Bottom