Ok. Bias stated and noted, I must say anybody who pushes for EVE style features and uses terms like carebears is in danger of dropping their postes into the "presumed to be garbage" category. The well known "forum metagame" of EVE makes every post such people make quite suspect.
But, there is one thing that has been raised which I think is significant. Player created / driven content. EVE style fighting for territory and business magnate stuff doesn't fit Elite too well, especially the early iteration, but I do hope that we'll have a chance to effect the shared universe and discver and create a lot of things to do.
I hope to have the chance to get involved in border world politics. Discover, infiltrate and break up criminal gangs, and so forth. Those things work better, IMO when they are in the universe (on the world server) and then react and change because of player action and interaction, compared to the metagamed-to-hell EVE version where such things are largely player created, but also spill out of the game to the forums, emails, text messages and borderline criminal harrassment.
That's my point, per usual the truth is somewhere in the middle but to define the middle one needs to know and discuss both ends of the spectrum. I'm not at all hoping/expecting or even advocating for ED to turn into EVE-light, that would be silly. But I AM concerned about how limiting player interaction (in whatever form) will mess up the game's 'replayability'. Too many games messed up because they were too safe, too grindy and lacking interaction.