News The Engineers (2.1) feedback and planned updates

Sounds great!

I havent played the game in a while, as I just get the feeling the grind is becoming pointless now I'm in the Corvette, and I'm bored even with engineeers.

Then my broadband was cut off, and now I have to wait two weeks to get connected, so I cant play even if I wanted to.

The upgrades in the next patch and the next major update sound ok, but I actually wont be rushing back to ferry a few passengers around unless I can get into my Asp for long range missions, and I cant do that because it would mean having to dump over 100 of my collected items. If these items went into a separate storage area of my ship, all I would have in my cargo hold right now would be 1T Painite and 10T of other materials. I dont think Articulation motors are so heavy they take up 1T anyway. This would mean no temp storage bays needed, and requires a patch rather then a whole redesign to solve a Catch-22 issue.

The only things which would bring me back to the game would be several super ships, stations or such which I can save up for. A Battle Front map so we can see where the wars are, and this includes all the wars happening by minor factions between themselves, which doesnt show up right now. A 'Been There' map, which shows everything I have scanned in the galaxy, so I can be bothered to go out scanning again and perhaps catch up with a few of my First discoveries that I cant see. I might even go out there at stake out my claim, if I knew where my scanned systems were. And that means I want to be able to build something on a planet surface, which requires bringing in resources to help with building it. So instead of Grant's Claim it would be Dan's Claim. Other than that, my hopes are for underwater action in water worlds, pod racing in desert worlds, and all kinds of random races with different SRVs and small fun things to discover.
 
I repeat myself again, and again this:
As usual. The things rolling gently and smoothly with the FD development team. Not forgetting of course the dynamics of players in this forum.
As usual.
Thank you for the information.
I do not see how or when I can stop playing this game.
 
Thanks for all your hard work. ED is an incredible game, despite a few warts here and there. I've never been more obsessed with a game :) Thanks again.
 
THANK YOU, Frontier!

Some said that Frontier does not care about this game anymore, but I certainly do not believe that, especially with the news!

I have one question though: for those planets that are already discovered and explorered (using the detailed surface scanner), would the information of materials be automatically added?
 
Looks like Elite going be not dangerous.. it will be harmlees, cheep for carebears and shoolmates. Cool. This is not a game that I bought!
 
Looks like Elite going be not dangerous.. it will be harmlees, cheep for carebears and shoolmates. Cool. This is not a game that I bought!

Unless you bought the game after 2.1, what you bought had no RNG stats, no engineers to grind for, not materials to collect to turn into bigger stats on your gear.
 
Be nice to browse the engineer upgrades from a distance, rather than just having to pin one.

Each recipe is only a few ingredients so my ship computer should easily store them; reduce the need for out of game websites to check what upgrades I have the ingredients for.

You can. It's called inara.cz
 
Looks like Elite going be not dangerous.. it will be harmlees, cheep for carebears and shoolmates. Cool. This is not a game that I bought!

What has that got to do with this patch? If you read the first post you will see that this patch has to do with making materials easier to find for the Engineers so the grind is reduced :). It has nothing to with making the game less dangerous (ie. AI adjustments).
 
This is my first post on the forum and i have about 6 days of game time in according to the modules/functions/stats console.
Its a great game that i wish i would have found about sooner because, from everything i have read, heard and experienced, the engineers "upgrade" is probably the beginning of the end.
Forcing players to go on a protracted easter egg hunt to roll dice to maybe get an upgrade is bad enough, but to sic ai with those same upgrades on players who have no chance to balance the scales without paying for the "upgrade" seems near extortion to me.
I have encountered "expert" npcs with engineers upgrades that might as well have superpowers, turn on a dime thrusters and module melting beam weapons.
While it would be really cool to be able to land on planets, the engineers seems to me a transparent attempt to generate profit by forcing players to either buy it or to not be able to compete or survive in the game.
After spending the time i have in the basic game, if Horizons were about planetary landings i would buy it right now, but if the engineers is the wave of the future of ED, i dont think i want to invest any more dollars in the game.
 
This is my first post on the forum and i have about 6 days of game time in according to the modules/functions/stats console.
Its a great game that i wish i would have found about sooner because, from everything i have read, heard and experienced, the engineers "upgrade" is probably the beginning of the end.
Forcing players to go on a protracted easter egg hunt to roll dice to maybe get an upgrade is bad enough, but to sic ai with those same upgrades on players who have no chance to balance the scales without paying for the "upgrade" seems near extortion to me.
I have encountered "expert" npcs with engineers upgrades that might as well have superpowers, turn on a dime thrusters and module melting beam weapons.
While it would be really cool to be able to land on planets, the engineers seems to me a transparent attempt to generate profit by forcing players to either buy it or to not be able to compete or survive in the game.
After spending the time i have in the basic game, if Horizons were about planetary landings i would buy it right now, but if the engineers is the wave of the future of ED, i dont think i want to invest any more dollars in the game.

NPCs dont use modded weapons. You are not experiencing the unfairness of being wiped out by superior ships, you're experiencing the unfairness of being wiped out by superior pilots. Currently my main ship is a Cobra mk4. Before modding it was doing fine, after modding it is doing better. In both cases my ship is far worse than many non-modded ships. Its not about the tools, its about your skills. People who complain about getting killed in seconds by super AI dont need engineers, that will only add a few seconds to the time it takes them to die. :)
 
Last edited:
You might be right about my combat pilot skills, though npcs usually give me not a lot of trouble, except for the deadly and dangerous, however my qualms about the inherent unfair randomness of the engineers grind remain and i think i will sit this one out as long as its reasonably possible. If it becomes no longer possible to do that i guess i will make a decision about whether i want to continue with ED.
 
Back
Top Bottom