- When collecting physical micro resources or retrieving data loot, add 3 to the inventory instead of 1. If your inventory can't fit 3, just add enough to fill the inventory
- Added locations to the descriptions of the commodities
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This leads me to two questions:
1. Why do so many people in this thread say you get FIVE times the materials, while the patch says it is THREE times as much?
2. How does this address the problem at all? It seems like a random adjustment without even trying to understand what the issue is.
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To explain that: I need ONE unit of a material. Formerly one person spent 15 minutes to get it, the other player spent 5 hours at the very same location, doing the very same activity and got ZERO. Now the first one gets THREE units, the other one still gets ZERO. Perhaps I am missing something, but for me this really seems to be a case of not even trying to understand the problem but rather just turning random dials in the hopes that people will be happy.
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An actual fix would not be "you have a low chance to get it, but if you get it you now get a lot". It would rather increase the drop chances, to create better consistency in the drops.