Patch Notes Update 2.1.05 update incoming

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So no fix for unlimited multi ammunition or mission bonus timer saying zero hour zero minutes.

Turrets are STILL set by default to fire at will which makes them basically useless for constant interdictions because you have to set them to target only every time you drop out of SC.
Unlimited ammo is a gift from Gods of Milky Way ![alien]
 
ECM's and PTD are a joke in a PvP situation. ECM's still leave enough missiles coming your way to snipe thrusters and even with 6 PTD's on my FDL, it makes to difference.

When FDev buffed missiles, they should have buffed the means to defend against them...

PTD was buffed.
 

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- Station weapon strength increased to allow for players with engineer upgraded defences

Kinda missing :
- System Authority AI (all Instances) and System Defense Forces AI (SuperCruise Instances in Conflict Systems) increased Weapon strength to adapt to Players with engineer upgraded defences

Just recently seen a Python CMDR take down multiple Alliance Authority Ships without any issues. A 100% Shielded System Authority Anaconda blew up within 10 Seconds.
The accompanying Authority Vipers immediately reacting that Player simply ignored - none of them combined posed any Threat whatsoever to his engineer-modified Ship.
 
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muahahahaha!!
EDIT: The information in this sheet shows changes to the materials needed in blueprints. These are not the complete blueprints, you will still need commodities for rank 2 blueprints and above.

Thanks for that! It's really great that you didn't dumbed down the engineering process!

 
- When collecting physical micro resources or retrieving data loot, add 3 to the inventory instead of 1. If your inventory can't fit 3, just add enough to fill the inventory
- Added locations to the descriptions of the commodities
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This leads me to two questions:
1. Why do so many people in this thread say you get FIVE times the materials, while the patch says it is THREE times as much?
2. How does this address the problem at all? It seems like a random adjustment without even trying to understand what the issue is.
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To explain that: I need ONE unit of a material. Formerly one person spent 15 minutes to get it, the other player spent 5 hours at the very same location, doing the very same activity and got ZERO. Now the first one gets THREE units, the other one still gets ZERO. Perhaps I am missing something, but for me this really seems to be a case of not even trying to understand the problem but rather just turning random dials in the hopes that people will be happy.
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An actual fix would not be "you have a low chance to get it, but if you get it you now get a lot". It would rather increase the drop chances, to create better consistency in the drops.
 
If you end up in combat with multiple opponents, you want to be able to focus your firepower on a single target at a time.

Personally I dont, in large ships many hardpoints wont always be able to track one target. Anyway, ofcourse the bug must be fixed, but this 'turrets are now useless' is a bit over-the-top, again.
 
Hi FD,

would it be possible to get an updated spreadsheet details all updated requirements for engie upgrades (including commodities) given that the spread detailing the changes give a misleading impression of requirements

Thanks in advance!
 
When? Last I tried, 6 PTD's couldn't defend against 1 measly missile rack. Lol...

Ugh, have to go back to the notes, but from memory: 2.1 had increase in PDT speed and tracking ability. They estimated 2 PDT kill one missile, six PDT should be able to deal with salvos of three.
 
So the commodities requirements are still in meaning you are still locked out of switching ships if they don't already have cargo space pre-installed on the parked ship? (unless you want to ditch rare commodities)
 
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This is too vague - can we know more detailed info about these 2 please?

https://forums.frontier.co.uk/showthread.php/275605-Engineers-Blueprints-Materials-Update
https://forums.frontier.co.uk/showthread.php/276736-Discuss-the-heat-meta-changes

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So the commodities requirements are still in meaning you are still locked out of switching ships if they don't already have cargo space? (unless you want to ditch rare commodities)

Yes...
 
Can anyone play yet? It says game is up to date when I check for updates in the launcher, yet when I start the client, it says game too old
 
Cannot login to game (the "please update your game" message from the main menu), but my launcher shows 'Play' not 'Upgrade', and when I do a check for updates in the launcher it says I'm up to date.
 
So the commodities requirements are still in meaning you are still locked out of switching ships if they don't already have cargo space? (unless you want to ditch rare commodities)


If you didn't have the forethought to make sure your stored ships had room before you started hoarding, then yes,sorry.
 
Ugh, have to go back to the notes, but from memory: 2.1 had increase in PDT speed and tracking ability. They estimated 2 PDT kill one missile, six PDT should be able to deal with salvos of three.

It looks like they forgot to actually make sure the PDT buff made it into the game. When you get a chance, test 6 PDT's against some missiles and you'll see what I mean.
 
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