Ed acknowledged our complaints on carrying the damn engineers' materials around - blocking the cargo space and being "big haul" magnet.
They came up with an elegant solution: from this patch on, all you'll need for upgrades will be data & micromaterials. No more Magnetic Emitter Coils and other stuff (which you can buy on the markers anyway). So you can sell / eject all this nonsense if it block your playing and wait a week or two for the patch.
Oh what good news - a good compromise between the 2 extremes of FISH ...... MICRO-STUFF-DATA-RARESTUFF-UNOBTAINIUM
I have to tell the story of a friend, going for a level 4 FS upgrade, ground for days to get all the additional cargo stuff of which the rare item he only had one of after sleeping with half the galaxy, shooting the enemies of 12 gangs, mining for 10 hours solid, marrying the ugly princess of a number of ugly worlds. After all of this, he arrived at the frameshift womans lair, handed over the spoils and (q countdown music .... doo doo dooo doo do do do do dooooo) 1% increase.
Scunnered by this, he went off the the CG RES to kill a few pirates and womble more crap to take back to her ladyship of frameshift. of course, his hold he forgot was still full of some rare stuff and 3 eagles ripped his shields off and ... booom. Insurance screen. As he told me the story last night he finished by saying i just cant bring myself to do all that again, the return from effort can be really bad.
I, along with some other people made some suggestions a while ago around time and money that did get put in around the level 1 upgrades and I think this is better way of dividing labour of the micro-stuff is for the engineers. This is the same as selling, when your product has a high price or barrier to entry less people will consume it.... so lowering the barriers is the way to get things moving and those features being used.
Ive got 8W of gameplay time and I can count in hours how little time ive spent doing any updates ... i dont have the time or indeed want the risk.
My very first 6 rolls of the RNG for my level 1 FSD update in engineers v1.0 were all really bad. I didnt go back and try again until it got tweaked.
Something had to give and this looks about right. Its good to see discussion and debate get a result.