There won't be any Storage in this update

Please just dump Engineers.....or give us the option to ignore it without it disadvantaging us.
I really don,t want to be forced into mining. One of the reasons Elite is attractive to many people is that you can play how you want to. Or should that be wanted to? Lately it seems weare being forced into combat or mining.
The devs seem hell bent on turning a silk purse into a ..........
 
Please just dump Engineers.....or give us the option to ignore it without it disadvantaging us.
I really don,t want to be forced into mining. One of the reasons Elite is attractive to many people is that you can play how you want to. Or should that be wanted to? Lately it seems weare being forced into combat or mining.
The devs seem hell bent on turning a silk purse into a ..........

hum.. you don't actualy need to mine... you just have to mine to get some of the stuff... So why remove bonus for the guys who like to mine? Why you want all the upgrades? Why people that don't play the way you play must not gain bonus for doing their activities? I know it sucks not having ALL THE ENGINEERs.. but i think this is a thing we have to live with it... i Miself dont have Selene Jean because I don't do mining that often, but i don't complain because this is natural for a game that wide, all engineers have some kind focus on one of the jobs.... selene jean is mining for the example... Juri is CZing... and so on... so why should they be like fish to everyone would be boring and wouldnt feel like you're acomplishing nothing by having them unlocked..
 
Ed acknowledged our complaints on carrying the damn engineers' materials around - blocking the cargo space and being "big haul" magnet.

They came up with an elegant solution: from this patch on, all you'll need for upgrades will be data & micromaterials. No more Magnetic Emitter Coils and other stuff (which you can buy on the markers anyway). So you can sell / eject all this nonsense if it block your playing and wait a week or two for the patch.

Oh what good news - a good compromise between the 2 extremes of FISH ...... MICRO-STUFF-DATA-RARESTUFF-UNOBTAINIUM

I have to tell the story of a friend, going for a level 4 FS upgrade, ground for days to get all the additional cargo stuff of which the rare item he only had one of after sleeping with half the galaxy, shooting the enemies of 12 gangs, mining for 10 hours solid, marrying the ugly princess of a number of ugly worlds. After all of this, he arrived at the frameshift womans lair, handed over the spoils and (q countdown music .... doo doo dooo doo do do do do dooooo) 1% increase.

Scunnered by this, he went off the the CG RES to kill a few pirates and womble more crap to take back to her ladyship of frameshift. of course, his hold he forgot was still full of some rare stuff and 3 eagles ripped his shields off and ... booom. Insurance screen. As he told me the story last night he finished by saying i just cant bring myself to do all that again, the return from effort can be really bad.

I, along with some other people made some suggestions a while ago around time and money that did get put in around the level 1 upgrades and I think this is better way of dividing labour of the micro-stuff is for the engineers. This is the same as selling, when your product has a high price or barrier to entry less people will consume it.... so lowering the barriers is the way to get things moving and those features being used.

Ive got 8W of gameplay time and I can count in hours how little time ive spent doing any updates ... i dont have the time or indeed want the risk.

My very first 6 rolls of the RNG for my level 1 FSD update in engineers v1.0 were all really bad. I didnt go back and try again until it got tweaked.

Something had to give and this looks about right. Its good to see discussion and debate get a result.
 
Oh what good news - a good compromise between the 2 extremes of FISH ...... MICRO-STUFF-DATA-RARESTUFF-UNOBTAINIUM

I have to tell the story of a friend, going for a level 4 FS upgrade, ground for days to get all the additional cargo stuff of which the rare item he only had one of after sleeping with half the galaxy, shooting the enemies of 12 gangs, mining for 10 hours solid, marrying the ugly princess of a number of ugly worlds. After all of this, he arrived at the frameshift womans lair, handed over the spoils and (q countdown music .... doo doo dooo doo do do do do dooooo) 1% increase.

Scunnered by this, he went off the the CG RES to kill a few pirates and womble more crap to take back to her ladyship of frameshift. of course, his hold he forgot was still full of some rare stuff and 3 eagles ripped his shields off and ... booom. Insurance screen. As he told me the story last night he finished by saying i just cant bring myself to do all that again, the return from effort can be really bad.

I, along with some other people made some suggestions a while ago around time and money that did get put in around the level 1 upgrades and I think this is better way of dividing labour of the micro-stuff is for the engineers. This is the same as selling, when your product has a high price or barrier to entry less people will consume it.... so lowering the barriers is the way to get things moving and those features being used.

Ive got 8W of gameplay time and I can count in hours how little time ive spent doing any updates ... i dont have the time or indeed want the risk.

My very first 6 rolls of the RNG for my level 1 FSD update in engineers v1.0 were all really bad. I didnt go back and try again until it got tweaked.

Something had to give and this looks about right. Its good to see discussion and debate get a result.

You're aware that the OP is just ... nonsense? Check page 7. :)
 
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I am open-minded about the removal of commodities. They were a time-sink to progress and maybe, maybe, taken too far to become a hindrance to experiencing Engineering content.

I am however concerned that entirely removing that timesink relegates Engineering to being yet another 'shallow-pool' lacking depth mechanic -- that everyone will breeze through -- and soon be sporting top-end stuff. It strikes me these changes might make Elite: Dangerous like some other MMO's -- where the player base consumes new content quicker than it can be created -- burning out players and burning out Frontier Developers.

There is a time for blazing your own trail. There is a time for meandering along and smelling the roses.

Or just do the sane thing and add them all into the BGS commodity tables. That's it. That's actually all virtually anyone was asking. Just make a commodity, a commodity. In the commodity market.

Sorted.

All of these crazy ideas and it's just "add them where they should be".

The idea is good but it wouldn't sort the situation completely as some combat-designed ships (Vulture, FDL...) do NOT have cargo space and would still have to sacrifice at least 1 internal to fit one to buy the goods they need, which makes no sense for a combat ship that's never been designed to be used as a multirole. So, being able to BUY Engineer-specific commodities on the market would be a good start, but the only real solution not to mess everybody's ships' setups would be to merely remove commodities altogether (or turn them into Materials at the very least), and keep the rest as it is. It wouldn't "casualize" Engineers' gameplay by any stretch of the imagination, but would allow players to finally REALLY play again the way they want, and not the way they are now FORCED to.
 
for the cargo, i think a good (and crazy) way of making a "cargo" depot, would be having some kind "persistent" cargo dump on planets... so we can just drop on a specific cord of you liking drop the mats. and go on with you life... an the cargo would still be there, to any player that get there , so this will put some danger to you cargo(very little) , but also would be a huge nice adition both to SRV and cargo storage :D just imagine finding a pile of engineers material belonging to someone else :D
 
I am really pleased about this as we have just spent the last 2 weeks setting up a trading hub for everything that is required.
When I saw on our discord, The utter disbelief that our plans had been for nothing caused a bit of a downer.
Will be live soon.
 
Its a start, but it doesnt solve the problem of having to buy a whole new Anaconda if I want to switch from a combat role to an exploration role without losing my mods.
 
buy a 2nd ship for different role isnt a real problem, it comes with in games money: the problem is switching between ships FOR modding
 
buy a 2nd ship for different role isnt a real problem

It may be for those who, for the sake of roleplay - and they are many in Elite - restrain themselves to own & use only one ship at a time throughout their career, selling it when they want to change for something else. If you're done with trading in your Type-6 and feel like doing some combat in a Diamondback Scout, well - wave goodbye and farewell to all kind of modding... Locking out people from major content is definitely not the way to go. Removing commodities altogether or turning them into Materials would be the easiest way to go to make (almost) everyone happy - except those who love making their lives complicated in the name of masochism.
 
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.

To be clear:

We haven't removed commodities!

Please don't sell all your hard earned commodities...

Okay.

Guess I won't try out the changes then. So not going to suffer that hassle.
 
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