Whatever happened to the design forum ideas?

That's funny because Powerplay (and Engineers) are part of the DDF (Tier 1 characters).

...and as my girlfriend keeps reminding me... What's most important is, it's not what you do... it's how you do it... :)

The synopsis of Powerplay and The Engineers sound "cool"... But the important bit is the implementation, and what that in turn actually means in game...
 
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The general idea of Powerplay isn't bad (and as said above, part of the DDF...). Large parts aren't bad implemented either, the galaxy map looks good, nice portraits and characters, NPCs fighting against each other etc... Powerplay fails at the mechanics, they should've used the mission and BGS system instead.

totally agree with you there.
 
Of course not. The key point is to quantify it. I.e. what % of the player base will benefit the most

My hopes for the new features that Frontier have mentioned in next future updates.
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Ship launched fighters – A step in the right direction. I just hope this will takes us down the path to proper NPC wings that you can give orders, something this game desperately needs.
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Multicrew - Not too sure about this feature with player crew. Yes in combat there is some exciting game play, BUT outside from combat what will player multi-crew offer, and how fun is it going to be sitting in someone else ship when they are trading, mining or exploring we will just have to wait and see?. Now IF this a precursor to full NPC crew that would be another step in the right direction.
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Why NPC wingmen & NPC crew so important people ask?. As to quote Kerrash here "what % of the player base will benefit the most" . NPC wingmen & NPC crew would enrich game play across all the game modes (Open/Group & Solo), so everyone would benefit.
 
You don't need to tweak the AI, you just limit where they'll show up and provide help by a system distress call you can make and 30 seconds later the police arrive. There should be safe area of travel where prices are normal. If you venture into a dangerous section of space and get blown up, don't come whining here because you will get ur backside handed to you.

That way you can still make the AI tough but only showing in certain regions of space.

Indeed, another common mistake that people make.
The changes made to the way that AI could maneuver has brought them up to the skill level they should've had at launch.
But the game play mechanics that decide which ships, what type, what skill level etc.. is handled by a different group.

So as the NPC's were historically not good, the scenarios were adjusted to be harder to compensate.
Once the maneuvering logic was resolved the game play code should have been reviewed.
Sadly this wasn't the case and caused many points of contention.

But this is a very good example of the situation overall.
If you only have one feature ready, you would have to prop it up with placeholders until the other features are in place.
Then go back an re-evaluate the balance after.

This has happened multiple times throughout the life span of the game.
But as we all love confirmation bias, people only highlight and remember the times when it was "bad"
 
They are. The reason we have a transitions is due to multiplayer aspects, the game needs to drop you in a new instance. The engine itself is well capable of seamless planetary landings.

So it's not seamless for the vast majority of users. I get that it can be seamless if you play the game in a way that no one ever does.... but there's a definite seam between Normal Space and Super Cruise.
the fact that this is cause by traffic from my network cable rather than traffic from my Hard drive is irrelevant. The net effect is me waiting on something to "(down)load" so that I can carry on playing.
What really grinds my gears is that this pause happen even in Solo.
 
No, they're not.

Yes they are.

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So it's not seamless for the vast majority of users. I get that it can be seamless if you play the game in a way that no one ever does.... but there's a definite seam between Normal Space and Super Cruise.
the fact that this is cause by traffic from my network cable rather than traffic from my Hard drive is irrelevant. The net effect is me waiting on something to "(down)load" so that I can carry on playing.
What really grinds my gears is that this pause happen even in Solo.

The pause for SC to normal space is syncing to other players, not loading. If you play in solo or in the middle of nowhere it is instant.
 

palazo

Banned
The general idea of Powerplay isn't bad (and as said above, part of the DDF...). Large parts aren't bad implemented either, the galaxy map looks good, nice portraits and characters, NPCs fighting against each other etc... Powerplay fails at the mechanics, they should've used the mission and BGS system instead.


I really do not feel bad at all, but does not apply to the game modes.
First they must provide mechanical to give make sense of the power play.

I think the power play should be affected in "Open Play" would be more honest and more fun, at least charged sense the undermining and fortification.

I never liked that knowing someone attacks a system in "Solo mode" and you can not do anything.

For me it is boring and does not give any benefit to the player, but it is my opinion because I played intensely for a year.

Perhaps if one day players can have an outpost or some kind of house where his name and his ships, all the power play can regain sense.
 
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They are. The reason we have a transitions is due to multiplayer aspects, the game needs to drop you in a new instance. The engine itself is well capable of seamless planetary landings.

And since the multiplayer is not optional, the loading screen is mandatory. It's not a seamless experience when my ship stops there in space for sometimes up to 30s. What the game engine is capable of or not is irrelevant.

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The pause for SC to normal space is syncing to other players, not loading. If you play in solo or in the middle of nowhere it is instant.

I play a lot of solo and this is far from being my experience.
 
Maybe it is just me here, and i am not saying you are wrong, its just, personally I do not think it matters if the game is truely seamless or not, or if it is just boxes in space... the trick I personally think is hiding the loading / internet syncing, and on those things, on a good day, I actually think FD have done a pretty good job for the most part.


(of course on a bad day it can be a little jarring.....)

I look at Elites way of doing things regarding space flight (and I do not care who is responsible, be it DDF, FD or joint effort) but I look at it, and i compare to the jumping mechanic in Star Citizen, and i have to say I think Elites is pretty cool to be honest........ Tho in time hopefully it will be fleshed out more to put more into it.

See i can post (what i think are) positives as well ;)
 
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So it's not seamless for the vast majority of users. I get that it can be seamless if you play the game in a way that no one ever does.... but there's a definite seam between Normal Space and Super Cruise.
the fact that this is cause by traffic from my network cable rather than traffic from my Hard drive is irrelevant. The net effect is me waiting on something to "(down)load" so that I can carry on playing.
What really grinds my gears is that this pause happen even in Solo.

I wasn't talking about actual gameplay but the technology used to create space, planets and surface because mojonaut said 'they have already solved seamless space-planet transitions' which sounds like it's something FDEV couldn't or didn't solve. The engine itself has no problems with seamless planetary landings, but they put an additional layer on top of it to allow instancing which kind of makes them non seamless. There are some dev videos showing the capability.

Even with the transition you can drop out basically instantly (a few ms), sadly the servers are limiting this experience most of the time.
 
And since the multiplayer is not optional, the loading screen is mandatory. It's not a seamless experience when my ship stops there in space for sometimes up to 30s. What the game engine is capable of or not is irrelevant.

It is a syncing pause with other players, something that NMS does not have as it isn't multiplayer. It is not a loading screen.
 
And since the multiplayer is not optional, the loading screen is mandatory. It's not a seamless experience when my ship stops there in space for sometimes up to 30s. What the game engine is capable of or not is irrelevant.

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I play a lot of solo and this is far from being my experience.

It all depends on bandwidth and server load, I had many instant transitions, mostly on the beta servers. Anyway, the Cobra engine is capable of seamless planetary landings.
 
Yes they are.

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The pause for SC to normal space is syncing to other players, not loading. If you play in solo or in the middle of nowhere it is instant.

Emphasis my own. It's not seamless. I play in Solo. In London on a 100Mb + Fibre line. I get pauses as long as 10 seconds sometimes.
 
And since the multiplayer is not optional, the loading screen is mandatory. It's not a seamless experience when my ship stops there in space for sometimes up to 30s. What the game engine is capable of or not is irrelevant.

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I play a lot of solo and this is far from being my experience.

Has been for me. The only time it is slow is when there are other players in the instance for me.
 

palazo

Banned
Yesterday I read some Braven, him talk about dinosaurs this is true, or was it all a lie.
 
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Emphasis my own. It's not seamless. I play in Solo. In London on a 100Mb + Fibre line. I get pauses as long as 10 seconds sometimes.

But it can be. You can fly from planet to planet or planet to station in normal space. It would just take a long time.
 
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so if it is seamless in E:D, how then should we call what we have in FE2?

It`s either seamless or not... i don`t care that it works in their in-house offline build.... Players cannot access it... are we on star citizen forums here? I don`t care about their supposed magicall build... They took my seamless offline build with their DRM decission... now i`m stuck in this "seamless" game waiting 10 seconds for everything, looking at loading screens for even simplistic menus, and shaky screen while transitioning... It even takes away the controlls out of my hands...


that is not seamless at all no matter how you try to spin it
 
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