You don't need to tweak the AI, you just limit where they'll show up and provide help by a system distress call you can make and 30 seconds later the police arrive. There should be safe area of travel where prices are normal. If you venture into a dangerous section of space and get blown up, don't come whining here because you will get ur backside handed to you.
That way you can still make the AI tough but only showing in certain regions of space.
Indeed, another common mistake that people make.
The changes made to the way that AI could maneuver has brought them up to the skill level they should've had at launch.
But the game play mechanics that decide which ships, what type, what skill level etc.. is handled by a different group.
So as the NPC's were historically not good, the scenarios were adjusted to be harder to compensate.
Once the maneuvering logic was resolved the game play code should have been reviewed.
Sadly this wasn't the case and caused many points of contention.
But this is a very good example of the situation overall.
If you only have one feature ready, you would have to prop it up with placeholders until the other features are in place.
Then go back an re-evaluate the balance after.
This has happened multiple times throughout the life span of the game.
But as we all love confirmation bias, people only highlight and remember the times when it was "bad"