Also there is very little skill element involved using heat weaponry since the most common tactic is just spamming seekers in mass or using like gimballed cannons.
If only FD gave us something to counter gimballed weapons and missiles...
Also there is very little skill element involved using heat weaponry since the most common tactic is just spamming seekers in mass or using like gimballed cannons.
If only FD gave us something to counter gimballed weapons and missiles...
If only FD gave us something to counter gimballed weapons and missiles...
Yes, and surface-mounted utility modules are the first things to die when you get hit with thermal weapons.
Can you use a AFMU to repair them?
Can you use a AFMU to repair them?
I know what you're saying but the heat meta works in such a way that it isn't effective/possible to try and counter gimbals or missiles directly because you don't have the utility slots to do so. Let's say you have 4 utility slots.. Packing anything less than 3 heat sinks is complete suicide because the other person is very likely to have dumb fires/pack hounds or fixed heat weaponry (all of which can't effectively be countered except by maneuvering). Since you absolutely *have* to spam heat sinks, chaff, point defense and ECM become pointless. Absolutely nobody is running with PD/ECM right now.. they can't afford to. Especially since the likes of PD isn't effective against a barrage unless you're running with 3/4 of them..
In a PVP world where no-one can afford to carry chaff/PD/ECM, it means that PVP can be reduced to the lowest common skill denominator.. Which is why we see cutters with 7 seeker racks floating about..
Yeah to be honest thermal cascade is pretty much game breaking in a way that silent running never was and that got nerffed into the ground. I hope thermal cascade gets reworked at the bare minimum that or totally removed from the game.
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Sorry I meant to say engineers is game breaking.
Note: I havent done any pvp in 2.1. But if the enemy runs 7 heatseekers, cant you just ECM them? Two ECM modules can basically perma-block all missiles incoming, making that cutter pretty pointless in theory. FdL or Corvettes than still have loads of utilities left.
I must say the heat meta game now is pretty bad. Its a poor mechanic thats been implemented by folks who don't understand their own combat game particuarly when it comes to PvP. I mean whats the point in shields if you have stuff that goes straight through them?
Combat has never been in a worse state in my view. Long ago it used to be somewhat based upon skill.. Now its a toxic set of cancerous meta builds based upon frying internal components. The fact you can do so much wreckage with zero skill missiles is just bambozling. There isn't even much of a counter other than heatsinks, which they nerfed to kill of silent builds. That didn't work either.
It's often said amongst folks I know that Frontier don't play their own game and its hard to argue against that given the state of things. Heat was simply ridiculous in the beta and it was pointed out by several folks, we are now months down the line and as more people have gotten hold of full grade 5 builds its clear little has changed despite a few nerfs.
I honestly don't even know where to start to explain how to fix this. I don't want to beat on the devs but really, this is plain silly now.
Not productive.
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They need to hire someone who actually understands game design. Right now they're just insisting on rigid adherence to their 'vision', regardless of how much it actually screws over the players.
Yes you could.. if you knew in advance you were going to face that guy and only that guy.. But you have to build your ship in such a way that you stand a chance against the majority of threats you face, and that means you can't carry ECM.
Combat got silly when they introduced SCB's. People fighting for 20-30 minutes just got into the realms of stupid. A fight shouldn't be more than a few minutes and should be more like CQC and we know they're still not done messing with combat. How long after you "release" a game but keep massively changing it can you even say you released it.
If only FD gave us something to counter gimballed weapons and missiles...
I disagree, kinda - some of the best, most fun PvP fights I've had have been 10 - 20 minute epics. However, that can still happen even if neither player has SCBs (I certainly don't carry them).
If you want fights to be short, then thermals are perfect for you. Almost no fight lasts more than a minute or so, unless one player has a build specifically designed to counter the other player's loadout.
the beta testers, if no issues were raised by them, are also to blame here.
I just wonder how anyone at Frontier who tested all of this thought its okay.. My only conclusion is that it wasn't ever tested. I'll be happy to concede on this point if the devs come on here and explain themselves. Its possible, although highly unlikely, we are missing something.
[wacko]
It doesn't work like that, though. A large player pool, keen to find any edge and advantage will always find and abuse things missed in testing. It's a matter of man-hours.
Untrue.
The beta testers screamed in pain for weeks, even more so when they were told the release will be done without further balancing.
It's a joke going into beta testing (even more so by cashing in for it), just to release a NOT thoroughly tested and balanced update.
There is something else: this topic started as 'heat missiles are used by everyone, take no skill and cannot be countered". Now we've established that missiles are very easily countered with two cheap modules, but PvP people apparantly chose not to use them. That changes the story very much, I'd say. Missiles were useless, now they are not. If you build a ship with zero missile-defence, you're bound to get into trouble. I totally fail to see why that is a design flaw by the dev, it seems like a massive improvement. I sincerely doubt the devs are going to be swayed by the argument:"heat cascade missiles are OP if I dont do anything against them."...
There is something else: this topic started as 'heat missiles are used by everyone, take no skill and cannot be countered". Now we've established that missiles are very easily countered with two cheap modules, but PvP people apparantly chose not to use them. That changes the story very much, I'd say. Missiles were useless, now they are not. If you build a ship with zero missile-defence, you're bound to get into trouble. I totally fail to see why that is a design flaw by the dev, it seems like a massive improvement. I sincerely doubt the devs are going to be swayed by the argument:"heat cascade missiles are OP if I dont do anything against them."...