Humonguous amount of bad luck and not enough pessimism on my part got me hard reset on ED 3 days ago. I have played ED for a little over 300 hours and now finally I could buy myself a Python for that sweet, sweet cargospace and coolness-factor. 4 hours in, running cargo, I get interdicted by another Python, this one in full combat setup. Now I don't know if other pilots have an easier time shooting down battleships while flying a cargofreighter, but I got killed in under a minute, with 3 mil credits in cargo. Rebuy + loss of credits in cargo, meant I went over my credits and had to take a loan. "No biggie", I thought, "I'll just run cargo to pay the loan and continue". Loaded up my ship with cargo and set off. Immediately after jump I got interdicted by a Federal Assault ship, this one had missiles, or torpedoes, or whatever the hell it is that drops your Python in three shots. So now here I am with 300 hundred hours of playtime and absolutely nothing to show for it. Had to take a sidewinder(which spawned me in a hostile area 200Ly away, thanks for that by the way).
Is there a way to roll back a few days in time so I can get my hard earned ship back?
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To clarify; I have never been this upset with a videogame before. I can't even write properly.
300 hours to a Python? Really? It should've taken 30. But to answer your question: Don't
ever buy a ship until you have the cost of the hull, plus outfitting, plus AT LEAST one insurance re-buy, preferably at least two. That's what the insurance is for, you WILL get blown up, it is a galactic fact. My anaconda has been blown up 5 or 6 times in the past couple of weeks because I am still learning it. Depending on outfitting that cost me between 9 million and 25 million per ship! Yesterday my unarmed trade-anaconda got blown up by some little kid in an engineer-modified, A-rated combat-python because I didn't run. No reason, he was just a twerp. It's going to happen. Get a helmet and if
trading: RUN FORREST, RUN! You can fight when you have the time, energy and credits to A-rate an Anaconda, then make the rounds of the Engineers to upgrade from A-rated and get the good FSD, guns and shields that will make you the next Manco. But you won't be trading at that point, you will be in a combat-conda.
If
trading, when interdicted: DO NOT FIGHT! Immediately submit (set throttle to 0%) to the interdiction. As soon as you drop from Supercruise set throttle to 100% and BOOST, drop chaff if you have it, set pips to ENG (and SYS, you are RUNNING not fighting) and keep BOOSTing while the FSD cools down (since you submitted to interdiction this will take 10 seconds, not 40) and as soon as the FSD Cool-down finishes, hit that Hyperdrive (or Supercruise) switch! KEEP BOOSTing even while the FSD spools up and counts down and you should be safely outta there. I recently equipped my anaconda with mines to help keep the pirates busy while I am running away. Dropping mines seems to get them out of that "behind me" area where they can interdict from again when I jump.
Regarding your choice of ship, I believe the Python is a good looking ship but not enough legs
or cargo space to be really profitable. Get an Asp-X to start serious trading. 35+ ly legs and up to around 110-120 tons cargo depending on outfitting. Easy thru the slot, GREAT visibility all around and a good earner until you can afford to purchase and outfit a trade-'conda (400-450 tons cargo). Then (rubbing hands together) you can start rolling in credits. A docking-computer early on will help you learn how to ease her thru the slot, then you can discard it for more cargo space (but you probably won't, it's too cool!). Remember the DC isn't 100% so if it is boosting you towards a wall, that's where you will wind up if you do not take back control!