Horizons 300 hours down the drain.

This game is insane now. I got interdicted, then submitted and escaped then interdicted by the same guy but this time successfully evaded the interdiction only to be interdicted by a second different NPC immediately after I got the message that you successfully evaded the interdiction. They were sending assault ships after me and my class A boosted shield went down very fast. I was no match for that so I had to run. This time outran it in normal space waited until outside scanner range and jumped into frame drive and someone was waiting for me at the space port and engaged me in the no fire zone. I moved to the other side of the station as a shield. I assume that they were taken care of by the station or security forces. Yes the mission said enemy ships may be sent against you, there weren't kidding.
 
This game is insane now. I got interdicted, then submitted and escaped then interdicted by the same guy but this time successfully evaded the interdiction only to be interdicted by a second different NPC immediately after I got the message that you successfully evaded the interdiction. They were sending assault ships after me and my class A boosted shield went down very fast. I was no match for that so I had to run. This time outran it in normal space waited until outside scanner range and jumped into frame drive and someone was waiting for me at the space port and engaged me in the no fire zone. I moved to the other side of the station as a shield. I assume that they were taken care of by the station or security forces. Yes the mission said enemy ships may be sent against you, there weren't kidding.

Yeah, missions will do that to you now. The NPCs seem to show up instantly which is quite unrealistic. It's just something you have to be aware of especially if you're stacking lots of missions. If you have decent drives you should be able to run from them.
 
People used to learn this lesson in an Asp, now it seems to be Pythons and Anacondas...

I can only suggest learning from your mistake. A Python is actually a very capable ship when it comes to surviving attack - if set up right. It has good shields, and a strong enough hull. Not all that fast, but not much mass locks it, and the only thing that does mass lock it and outrun it (Clipper) hasn't got the firepower to take you out fast enough to stop your escape - but you really need to have good shields.

This is why you can't make your cargo freighters just a giant cargo rack with an FSD, it'll get blown from the sky. It's essential to have something to make your ship survivable. As I said in another thread, it needs to either be super fast, a hull tank, shield tank, or provide a 4 x rail gun smile. Otherwise, you're just a sitting duck waiting to lose credits.

Learn from your mistake - reset your save if you want to avoid the hostile territory thing (if you're ever going to do it, may as well be now).

And remember, if you can't afford a rebuy, you shouldn't be taking that ship out of the dock.

Also, not sure how many people realise, but you can unclick a few boxes on the rebuy - perhaps the FSD, powerplant, or something else is keeping the rebuy out of reach. Better to have a bare ship back than nothing at all. at least you can sell the hull for credits and buy it back when you're in better shape.

Z...
 
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I got killed in under a minute,

You did well! Usually, it's "in seconds"!

To clarify; I have never been this upset with a videogame before. I can't even write properly.

You've had plenty of good advice about how to evade and escape, but I'll just suggest this; it sounds like you've become emotionally invested in a video game to the point where it's unhealthy. Take a step back, play another game for a bit or better still do something with family or friends, something that reminds you of what's really important in life :)

You've still got your learned experience, your ratings, ranks and materials - they'll be there waiting for you when you jump back in!
 
This game is insane now. I got interdicted, then submitted and escaped then interdicted by the same guy but this time successfully evaded the interdiction only to be interdicted by a second different NPC immediately after I got the message that you successfully evaded the interdiction. They were sending assault ships after me and my class A boosted shield went down very fast. I was no match for that so I had to run. This time outran it in normal space waited until outside scanner range and jumped into frame drive and someone was waiting for me at the space port and engaged me in the no fire zone. I moved to the other side of the station as a shield. I assume that they were taken care of by the station or security forces. Yes the mission said enemy ships may be sent against you, there weren't kidding.

How exciting!
 
Just a quickie but when you're getting interdicted all you have to do is hit the H key and it will display the info about that nasty hostile who's interdicting you. You can then decide whether to run or fight. In my Python it's usually run as I usually have a full cargo so it handles like a freight container (exactly how it should be) If however I'm empty and feel the need, 2 plasma accelerators and nice big Pulse lasers tend to do the trick. It does, though, have Class A stuff where possible in core internals and a 5A shield generator.

Cheers

Dave
 
Just a quickie but when you're getting interdicted all you have to do is hit the H key and it will display the info about that nasty hostile who's interdicting you. You can then decide whether to run or fight. In my Python it's usually run as I usually have a full cargo so it handles like a freight container (exactly how it should be) If however I'm empty and feel the need, 2 plasma accelerators and nice big Pulse lasers tend to do the trick. It does, though, have Class A stuff where possible in core internals and a 5A shield generator.

Cheers

Dave

Hi Dave
Thanks for the tip about the H key, I just usually target the guy after submitting. I usually then fight or flight, if he is bigger than a diamond back I run. Diamond back scout and my Asp E is an even match for me. I just upgraded to the Asp from a cobra because I kept losing the cobra. I have no issues with my vulture I can make a good accounting for myself in that and if I want combat I'll take that ship but if I want to do exploring or cargo runs I need something else. Anyway if you're not taking missions, not wanted, and trying to keep a low profile you should be subjected to the repeated interdiction. Don't misunderstand getting pulled over for the occasional inspecting is one thing but they should leave you alone after that. If you have something they want then yes make it exciting so you have to run, but if you have to do that time after time it isn't fun anymore. If you have any tips about losing you're pursuer then please advise. After I submit I boost if I don't want to fight, then boost until lost contact then I guess you guys call it low wake. Question if I high wake, then jump back to the same system will I have a better chance to get to my destination or will I just get the same interdiction sequence again.
 
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Well gone are the days of running trade with no guns or shields, so now you wanna make them think this is not worth it. MINES! MINES! MINES! Npcs are kinda stupid and run into them, fight Point defence for missiles and torps, also i read they shot cannon rounds to.

Fit a Bi-weave shield the extra recharge rate is a god send. Fit mines in the Hardpoints. When you get dropped into space 4 pips to engines boost, then 4 pips to shields and deploy mines, try to do a funny sort of corkscrew move, if the guy is a deadly connie or fdl try find a system to jump to asap.

The key is just to buy your self as much time to high wake to another system.


Sadly you can not roll back its like Iron man mode in Elite once you screw up you gotta live with it, you start out again small, Sidey > Hauler till you get a Mk 3 then fight it for rares hauling till you get around 1-2 mil, then do more rares running till around 20mill + Buy a Type 7 or if you got imp ranks buy a Clipper. Then trade away till you get a Python.
 
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Humonguous amount of bad luck and not enough pessimism on my part got me hard reset on ED 3 days ago. I have played ED for a little over 300 hours and now finally I could buy myself a Python for that sweet, sweet cargospace and coolness-factor. 4 hours in, running cargo, I get interdicted by another Python, this one in full combat setup. Now I don't know if other pilots have an easier time shooting down battleships while flying a cargofreighter, but I got killed in under a minute, with 3 mil credits in cargo. Rebuy + loss of credits in cargo, meant I went over my credits and had to take a loan. "No biggie", I thought, "I'll just run cargo to pay the loan and continue". Loaded up my ship with cargo and set off. Immediately after jump I got interdicted by a Federal Assault ship, this one had missiles, or torpedoes, or whatever the hell it is that drops your Python in three shots. So now here I am with 300 hundred hours of playtime and absolutely nothing to show for it. Had to take a sidewinder(which spawned me in a hostile area 200Ly away, thanks for that by the way).

Is there a way to roll back a few days in time so I can get my hard earned ship back?

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To clarify; I have never been this upset with a videogame before. I can't even write properly.

300 hours to a Python? Really? It should've taken 30. But to answer your question: Don't ever buy a ship until you have the cost of the hull, plus outfitting, plus AT LEAST one insurance re-buy, preferably at least two. That's what the insurance is for, you WILL get blown up, it is a galactic fact. My anaconda has been blown up 5 or 6 times in the past couple of weeks because I am still learning it. Depending on outfitting that cost me between 9 million and 25 million per ship! Yesterday my unarmed trade-anaconda got blown up by some little kid in an engineer-modified, A-rated combat-python because I didn't run. No reason, he was just a twerp. It's going to happen. Get a helmet and if trading: RUN FORREST, RUN! You can fight when you have the time, energy and credits to A-rate an Anaconda, then make the rounds of the Engineers to upgrade from A-rated and get the good FSD, guns and shields that will make you the next Manco. But you won't be trading at that point, you will be in a combat-conda.

If trading, when interdicted: DO NOT FIGHT! Immediately submit (set throttle to 0%) to the interdiction. As soon as you drop from Supercruise set throttle to 100% and BOOST, drop chaff if you have it, set pips to ENG (and SYS, you are RUNNING not fighting) and keep BOOSTing while the FSD cools down (since you submitted to interdiction this will take 10 seconds, not 40) and as soon as the FSD Cool-down finishes, hit that Hyperdrive (or Supercruise) switch! KEEP BOOSTing even while the FSD spools up and counts down and you should be safely outta there. I recently equipped my anaconda with mines to help keep the pirates busy while I am running away. Dropping mines seems to get them out of that "behind me" area where they can interdict from again when I jump.

Regarding your choice of ship, I believe the Python is a good looking ship but not enough legs or cargo space to be really profitable. Get an Asp-X to start serious trading. 35+ ly legs and up to around 110-120 tons cargo depending on outfitting. Easy thru the slot, GREAT visibility all around and a good earner until you can afford to purchase and outfit a trade-'conda (400-450 tons cargo). Then (rubbing hands together) you can start rolling in credits. A docking-computer early on will help you learn how to ease her thru the slot, then you can discard it for more cargo space (but you probably won't, it's too cool!). Remember the DC isn't 100% so if it is boosting you towards a wall, that's where you will wind up if you do not take back control!
 
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300 hours to a Python? Really? It should've taken 30.

KEEP BOOSTing even while the FSD spools up and counts down and you should be safely outta there.

Regarding your choice of ship, I believe the Python is a good looking ship but not enough legs or cargo space to be really profitable. Get an Asp-X to start serious trading. 35+ ly legs and up to around 110-120 tons cargo depending on outfitting. Easy thru the slot, GREAT visibility all around and a good earner until you can afford to purchase and outfit a trade-'conda (400-450 tons cargo).

300 hours to a Python sounds about right to me, especially if it's a first save.

I wouldn't keep boosting in just any ship while the FSD spools up as some of them have terrible heat management and hitting boost while spooling up will just pump up your heat. You certainly wouldn't want to do that in say a Type 6 or an Imp Cutter. The Python is OK for that though as it runs reasonably cool.

I don't know where you're buying your Asp X's from but unless you're running without shields you won't fit that much in it. More realistically you're looking at about 90t in an Asp X fitted for trade, and after you do that you can forget about the 35ly jump range. The Asp X at best is a good rares runner. When it comes to trading, quantity is king and even the Type 6 does it better. The Python on the other hand is far better, even fitted with a vehicle hanger, 6A shields, 4A scoop and an ADS, I can still get 200t of cargo in it and still have a decent jump range. The Python is way better than an Asp as a trader/mission runner. Very expensive though, a fully fitted out one will set you back the best part of a 100. If making money trading is your thing, then I'd go the Type 6,7,9 route to work my way up to an Anaconda. If you want a Cutter then there's no better ship than the Python to do mission running to work up your rep and bring in the creds you'll need to buy and fit one out, with a bit of help from the trade conda of course.

My advice for a trade build is to fit the best shields you can get, preferably with some boosters, even if it does mean you have to sacrifice some cargo space. Those shields may have to see you through 2 interdictions in quick succession. Better to get where you're going and make some creds than not get there at all. Don't bother with weapons, you don't have time to stop and fight and you're flying a trade ship anyway, all you need to do is escape. Heat sinks are must haves though, especially if you get interdicted near a star.
 
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300 hours to a Python sounds about right to me, especially if it's a first save.

I wouldn't keep boosting in just any ship while the FSD spools up as some of them have terrible heat management and hitting boost while spooling up will just pump up your heat. You certainly wouldn't want to do that in say a Type 6 or an Imp Cutter. The Python is OK for that though as it runs reasonably cool.

I don't know where you're buying your Asp X's from but unless you're running without shields you won't fit that much in it. More realistically you're looking at about 90t in an Asp X fitted for trade, and after you do that you can forget about the 35ly jump range. The Asp X at best is a good rares runner. When it comes to trading, quantity is king and even the Type 6 does it better. The Python on the other hand is far better, even fitted with a vehicle hanger, 6A shields, 4A scoop and an ADS, I can still get 200t of cargo in it and still have a decent jump range. The Python is way better than an Asp as a trader/mission runner. Very expensive though, a fully fitted out one will set you back the best part of a 100. If making money trading is your thing, then I'd go the Type 6,7,9 route to work my way up to an Anaconda. If you want a Cutter then there's no better ship than the Python to do mission running to work up your rep and bring in the creds you'll need to buy and fit one out, with a bit of help from the trade conda of course.

My advice for a trade build is to fit the best shields you can get, preferably with some boosters, even if it does mean you have to sacrifice some cargo space. Those shields may have to see you through 2 interdictions in quick succession. Better to get where you're going and make some creds than not get there at all. Don't bother with weapons, you don't have time to stop and fight and you're flying a trade ship anyway, all you need to do is escape. Heat sinks are must haves though, especially if you get interdicted near a star.

I kept the heat sinks and you're right: When ripping around a star guzzling plasma and heating up, you get that "You've made your last jump!" comms message, poop out a heat-sink and hit the Hyperdrive button!
 
Submit a support ticket to the ED team- they may cut you a break once and restore the money lost. Then again, they may not.
 
No you cannot roll back, I feel your pain and have been in exactly the same situation, the school of hard knocks, if your cargo running, all pips to engines and boost the         away from whatever is there, even a lousy Eagle will kill you in a combat fitted Anaconda these days, the game code is sooo broken and the NPC's so overpowered the game is becoming known and Elite: Ridiculous.

Don't fight ever, run away is your best bet unless you like Res sites where you can tag along with the Police, the devs have destroyed the game, makes me wonder if some of them work for Chris Roberts and are stealthily destroying the competition.

Elite has become a joke and doesn't deserve the name is carries.
 
Question if I high wake, then jump back to the same system will I have a better chance to get to my destination or will I just get the same interdiction sequence again.
Usually they don't come back. I've only been re-interdicted a couple times and it was a different NPC.
 
1. never fight a combat ship in a non-combat ship*
2. never ever ever fight in a loaded trade ship
3. master submit-boost-run


* unless you really know what you're doing
 
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