2.2 Reveal confirmed for gamescom

My memory is getting hazy, I was sure they delayed Engineers so that they could defer earning to next year to avoid tax liabilities?

Oh that wasn't sarcasm? Surely you jest. One shouldn't make such extraordinary accusations unless one had extraordinary proof.
 
is not problem of times... but a problem of results.

the game still is half empty, horizon not have solved that.
the problem is that frontier not share in a honestly way their vision of the future game... at the moment no one know if the game that we actually have is the game that frontier want delivery to us.

"the problem is that frontier not share in a honestly way their vision of the future game"???

Compared to this guy, below, I think Frontier are angels...

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hilarious, I think you'll find it's the bleaters that are 'boo-hooing' orf, I'm enjoying the game and enjoying seeing and waiting for the presentations.

You do that. The rest of us will actually discuss the game both good and bad.

You continue to search for posts to shoot down.

Enjoy :)
 
and the point is? troll me with no arguments? if the game is bad... is not my fault... I want tell about how and why it is bad. I have spent 120 plus euro... and is my right as customer and gamer tell what I do not like of the game... you as moderator must do a better work and not defend only who find the game fine and nice.

I'm simply making a suggestion that you might want to make more constructive negative comments, rather than off-the-cuff negative comments.

It is your choice of course.

You can sit here simply typing threads about how bad the game is, how sad you feel, how FD are not doing what you want them to do.... OR, you could at least put some details into the things you don't like, and offer suggestions on how things could be better.

You'll still get opponents to your opinions, but at least there will be some more meat to have a discussion around. And if its constructive, you might even get some decent discussions going.
 
You do that. The rest of us will actually discuss the game both good and bad.

You continue to search for posts to shoot down.

Enjoy :)

Will do - just like you just have you mean? Also, 'the good' from some of you guys?, really struggling to see or find it, so yeah, I'll enjoy, you pick the pieces out of Ed's hair during the stream and be sure to tell us all how it's ruined your day, enjoy!
 
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Ian Phillips

Volunteer Moderator
is not problem of times... but a problem of results.

the game still is half empty, horizon not have solved that.
the problem is that frontier not share in a honestly way their vision of the future game... at the moment no one know if the game that we actually have is the game that frontier want delivery to us.

Thank you for taking the time to reply to me Urud7.

Now, do you actually have an answer to the question I asked? That would be fine.
 
I never got people who complain about release dates. You can complain about them getting things massively wrong like DayZ who 1.5 years after their release date, released the new rendering engine - that you can understand but a few months?

Yeh but in this case i spend 50 bucks beforehand for a season DLC and not the main game (which wasnt finished on 1.0 release not to forget). So and do you think people will trust FD again if they dont fulfill their promises...? Yes most of them will buy for the next season again because we will get the usual hype train when we reach the next cashing in fiscal period with eye candy pictures and revolutionary games changes.
Same for No men's sky.
 
Wow they have shown NOTHING so far, what do you do with the Beluga? Fly it? WOW, and the Fighters? Fly them too?

Is this all you in this game? Fly Spaceships? Samey, same! I'm done!


/s

Uh, flying spaceships is the entire point of the game. Flying spaceships around things, flying spaceships through things, flying spaceships into things, flying spaceships between things, flying spaceships to look at things, flying spaceships around other spaceships. If they just gave us a bunch more spaceships to fly and more scenery bits to fly them around people would be pretty stoked.
 
Uh, flying spaceships is the entire point of the game. Flying spaceships around things, flying spaceships through things, flying spaceships into things, flying spaceships between things, flying spaceships to look at things, flying spaceships around other spaceships. If they just gave us a bunch more spaceships to fly and more scenery bits to fly them around people would be pretty stoked.

Salad was being sarcastic. Hence the /s
 
Dreams and hopes vs reality. I played the original too, but I decided early on not to expect what I wanted out of the game. That's just asking for disappointment.

Some stuff I don't like, some stuff I do. Filling universe with detailed repayable content is hard. Flesh out 3 things and people will ask for a variety. Give people variety and they will ask for more detail. Many people want both. It's unrealistic.

I do think spacelegs will make the biggest difference to the game and join lots of the dots up, but that's just my opinion.

Hey, I think a lot of things FD have added to the game are good. Some not so much. Power play was misguided. I can see what they are trying to do but did it in a way that does not appeal to people in a way that they feel anything they do actually delivers a reward to the player. It is just a grind and thus doomed to fail. Nobody can be enthusiastic about an endless grid that does not produce physical results you can be proud of.

CQC while does have value just makes me sad to see that development time not spent on vast problems that still so badly need love.

For me, it is not so much about the things they have added to the game or stuff that is still broken. It is about the race they are running with the publics interest in their game. FD cannot continue this pattern forever. Sooner or later people will tire of seeing really important elements being neglected.

Right now, ED's biggest problem is purpose. People can dance around it all they want by saying you make your own story blah, blah, blah.

That is what you do in the absence of anything else.


In order to create a true sandbox to enable players to work without the artificial frame work of a storyline, you need to provide a rich environment with levers to pull. You need an environment that can be moulded and sculpted bby the players. Without it, you are just fantasising in your head instead of actually playing the game in front of you.

ED so far has had a lot of development time placed on ships, power ups, flight models, upgrades, RNG looting etc. Very little time has been spent on the actual environment we inhabit or a means of influencing it. THe BGS at the moment allows you to push one statistic up and down. Thats it! You can expand, but this provides no actual effect in the game. A minor faction is no better or worse off for it.

The environment is static.

Being able to cause change a sculpt the environment we inhabit that has real physical evidence within the game is the key to providing genuine teamwork and comradre among players. It provides phyiscal evidence and reward for players toil and labour. Something Power Play never could. In a nutshell, it provides purpose and reason to play.

I do not see FD making and efforts in this area and still that clock ticks on and on...

Players become bored, leave the game and competition looms ever closer.

I do not scorn ship launched fighters or multi-crew as features in themselves, but I see basic game mechanics that need addressing long before the shiny/ gimmick elements are introduced. Crowd pleasers are all well and good. But what happens when the thin vaneer wears off and everyone starts leaving the party?

Create a solid game. That is what people want.
 
Yeh and nowadays we have to pay 50€ for a season pass to get content like this. And again passenger missions like this were in the release version of Elite 2 Frontier (not to mention the planetary landings).

And I bet the planetary landings in E2 were as detailed and took as much work, energy and money as in ED. Oh, I know another one: the original Elite already had ship2ship combat, why did it take them so long after the crowdfunding? Its , we had the exact same content in the past. And you could walk in Wolfenstein 3D, whats taking them so long here? And Wacky Wheels had EIGHT different SRVs to chose from, step it up FD!
 

Jex =TE=

Banned
Because like everyone else here I want to see Elite become a great game.

As a youngster I played Elite and dreamed of a sequel one day being made that would fulfill my hopes of what it could be.

That game finally seemed like it was going to happen, even though the console era seemed to make that possibility less and less likely.

But I wanted Elite to grow and become something more than just a clone of the original with the same problems for all its greatness at the time.

Time has moved on and Elite needs to grow beyond the structure it had in the 1980's. So far, I have seen very little evidence of that. The game still seems to based upon an upgrade ladder as its main vehicle to inspire player interest in the game. This is a massive flaw in the original games design but something to be expected for a game built on a machine with 32K.

The original Elite suffered from the fact that once you upgraded your ship fully there was very little for you to do other than amass credits for no good reason. ED suffers from the same flaw. We earn credits to buy ships to earn more credits to buy more ships to...do what?

Instead of providing an environment where players can find a purpose to exist and contribute to the evolution of their environment, development time is squandered on making more ships and power up/upgrade expansions, CQC etc.

To create a game with tools and nothing actually give meaning to your actions and things to do with those tools baffles me. To see development still making no strides after two years to adress this issue baffles me. What I see are more power up expansions, more shiny, shiny. What I see are more gimmicks that still fail to address the elephant in the room.

Why I am here is te same reason everyone else is. I am passionate about Elite and want to see it become what it should be. I am here after many of the people who agree with me have since left the game and lost interest in posting on this forum anymore. Disillusionment and realisation that Elite never will be more than a ship buying simulator having finally sunk in.

You see, I care...

That is the fact that is lost on all the do-gooders who fail to understand why people are critical of the game.

I call a spade a spade. I don't fawn over the oridinary nor do I feel a games developer is due my unquestioning devotion. I look, I analyse and I come to my own conclusions. I don't fly an FD flag or lie to myself about the truth.

I want this game to be a success as much as the next person, but wanting the best requires having standards. Not celebrating any meager scrap that is thrown your way.

I don't think you can call the do-gooder's LOL more like doom-gooders or something. They're the ones holding back real progress and falling for shallow gameplay mechanics.

Go back 2 years and ask yourself what could have been accomplished if they'd done things differently.
 
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