I'm intrigued as to how the PvP community feel about 2.1/the engineers update, and if it's similar to my experience
It's fun to mod, and my Corvette and FDL are now nearly invincible (other than from heat) but tbh I'm not a huge fan of the heat meta. That and silent running is now gone (for the most part). PVP has turned into a "who's got a bigger contest" rather than something that requires skill and a carefully crafted build. Now its literally, throw on the biggest baddest gear you can roll, max out with either heat missiles or multicannons, throw on one corrosive multi cannon and you'll be the best. It was definitely more directed towards the PVE community.
Invincible = fun?It's fun to mod, and my Corvette and FDL are now nearly invincible
I wish we could go back to the point where there were no SCBs, no shield boosters, no HRPs.You know, when a trader could actually fight almost on equal terms against a pirate/murderer as long as both of them would rely on a strong shield, an armor, weapons and skills...
The deal for the trader was to sacrifice a few LYs jump range, and a few tons of cargo to be combat-ready.
In short: initially, everybody could PvP.
2.1 added one more time a bunch of stuff to increase the gap between PvP dedicated builds and the other builds.
The heat meta is terrible, and if you remove it, we will be back to an even worse shield / SCB meta with the stacked resistance mods.
...and...they killed silent running, which I used to love (and I never use FAoff + reverse at full speed, so it has never been a cancer from me)...
...as well as the shieldless builds which are non sense now due to the missile module damage buff, though I saw that one coming.
I gave up on PvP, as well as the game (got bored to do the same things over and over again, tired of pretending doing meaningful things) until things eventually change. I am not holding my breathe.
I stopped fishing for PvP since 2.1 hit.
Motivation dropped with the likelihood for a fun 1vs1 encounter. When I finally find someone it often turns out that loadout is way more important than flying...