Now you are just complaining for the sake of complaining.
NPC drone pilots are probably the deepest mechanic FD thought to implement yet in the game and while it is a combat mechanic, it adds many new options to all players, especially non-combat oriented players. Traders, miners and explorers are the ones to benefit the most from this addition.
It has some strategic aspect to it, since NPCs can rank up so the longer you have them, the more valuable they'll be to you, you can swap the three you have or choose not to take one with you to preserver them etc. There are combat stances you can issue, fire at will, defensive, follow and offensive. You can swap with the NPC pilot on the fly and issue the same commands to your main ship, basically giving you another consideration at any time in combat in terms of tactics and risk vs. reward.
I was genuinely trying to help you overcome your possible misunderstanding but at this point, I'm not convinced we are on the same page here.
This seems like a pretty clear cut case of Frontier getting it right to me. If it goes all wishy-washy you'll lose attachment to the people you hire.
They need to die.
The game is very soft on the players , and this would be the first time sins 2014 that any sort of consequence is in the game
Something else I just thought of: this is basically a stepping stone for 2.3's player multicrew, which will also likely involve our NPCs as well.
The same rules that govern players need to govern NPCs, and vice versa. Player crews will obviously survive ship destruction, so why not NPCs?
Yeah, give them a chance to survive.
Maybe spending on A rated escape pods gives them a 95% chance to survive, while the cheapskate options give much less, down to about 20% for the basic, came free with the ship models.
If you want to keep them you have to pay for it.....
Well, I don't understand how some people feel the exact opposite of how I feel about this thing...
For me, if the hired pilots were immortal, then I wouldn't care about them in the long run because, hell, I would just hire them again right?
Now, that I can lose them forever, I have an investment in them and a relationship. I'll be genuinely sad if I lost them, both as an asset and a friend.
How can one claim 'mortal' pilots are harder to get attached to than 'immortal' pilots is beyond me.
Perhaps instead of just flat out Crew death or immortality... Perhaps a chance of either outcome?
But yea, developing some relationship/attachment would be improved with some chance of survival, keeping them safe.