2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Thread Closed: Not open for further replies.
Transport/transfer for ships & modules is desperately needed and welcomed.

Instant transfer is debatable. People will scream immersion breaking and unrealistic but at the same time it is a game and not real life, having too many real life game mechanics will impede gameplay and enjoyment more often than not, as proven time and again in almost every game release. This is something that players need to understand. I know that some players go through a life and death struggle to understand this, i sympathize with you but gaming is NOT real life, even with VR. That being said a balance is appreciated, a compromise, maybe a 1 minute wait for every 10ly distance travel.

Look at it this way, if you can instantly teleport your ships, why do we spend hours in our ships traveling around? No then I should be able to INSTANTLY teleport to my destination as long as there is a station there.
 
I really don't get why people are saying 'Oh no we want to wait for ship transfer'
immersion: your pilot has never left their seat. They will now be immersed in their own bodily secretions (in space no one can hear you poop).
Your pilot has never eaten anything yet remains alive.
Your ship blows up and you are instantly transported to the last station you were docked at minus some credits. Will you guys be asking for a delay on resurrection as your body is rebuilt/escape pod brought back to station (based on a distance from last station of course!)
Nobody likes waiting if they don't have to.
How far do people want to push out for fun for the sake of realism?
It's a game with strong sim elements. Both these elements need to be balanced. The waiting thing is unnecessary and adds nothing to the game play.
Just my thoughts.
My apologies if this post sounds snarky in anyway, I've stayed up to watch the stream after a 12.5hr night shift!
 
What I would suggest is that we have time based on distance. The time would be changed as seen fit but this is just my example on it.

Ship transfer below 250ly = Instantaneous
Ship transfer between 250ly-500ly = 5 minutes
Ship transfer between 500ly-1000ly = 15 minutes

And increases as seen fit. I think it's a good middle ground solution to it. At least transfer to Jaques would take hours whereas transfer to let say LHS20 to Deciat would be instantaneous so that players can get into action quick without going back, changing ship and jumping back. That's just my opinion on it.
 
My knee-jerk reaction is I'd prefer a bit of a delay, but actually I think on balance this might be an area I'd rather have game flow take precedence over verisimilitude. Sitting around waiting for a minute / an hour / whatever while I wait for the ship to be delivered that'll let me play the game the way I want to play it doesn't sound like a lot of fun.

So I'm kind of ambivalent. I'd definitely rather have instant transport than no transport at all, though.

Exactly how I'm taking these news.

It's a perfect example of a game designer's dilemma. How much suspension of disbelief to make for richer gameplay?

Instant (and hopefully expensive) transfer instead of no transfer is a good thing.
 
But I could get a Hauler to Sothis/Maia and bring in my T9/corvette for the return smuggling. Or kit out a ship without a jump drive... Like the corvette and use the hauler to travel. I think this may be game breaking guys, the only profession this doesn't affect is trading..
 
Transfer +++, Instananeous ---. There are already some arcade style decisions made for 2.2, but this is really breaking it. I can live with telepresence (if it´s visually/gameplaywise incorporated in the game), but magical teleports are a no go IMHO. I wouldnt go so far to say that it should take the actual time, but at lease some minutes to an hour or two based on the distance. Add text messages, add a progress bar (or countdown) and it becomes part of the gameplay.
 

Yaffle

Volunteer Moderator
But I could get a Hauler to Sothis/Maia and bring in my T9/corvette for the return smuggling. Or kit out a ship without a jump drive... Like the corvette and use the hauler to travel. I think this may be game breaking guys, the only profession this doesn't affect is trading..

As long as they won't be transported with cargo!
 
yay for both, livestream showed that you need to pay (will be balanced later) for tranfert:
Type 7 184LY away cost 600000+ credits
Beluga 40LY away 579000 credits
creates a credit sink in order to avoid constant ship hop from systems to systems. https://youtu.be/4n__hfgKygs?t=2623

If they add delay it shouldn't too long (5 mins max). Don't forget that player life sometimes change and we don't all have 4+ hours of play time each day....
 
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I've been waiting for so long to retrieve my ships...had to travel a lot to go for one, then for the other and such.

So yeah...transport YAY and instantaneous SUPER YAY. No more waiting...the waiting game is enough for me to then go and wait even more...Not sure in what time you are living in guys, but real life time is more important than wasting even more real time in a game.

I have ships in other systems for more than a year...a real life year.


Thank you very much Frontier. [big grin]
 
Well, as people are so keen to say "You're getting the game Frontier designs, not the game you want", so I guess people will have to deal with instant teleportation of ships, how that resolves itself in game, that's going to be an interesting thing. For myself personally, that's a nice convenience, saves me some time and effort.
 
I made a possible lore explanation here:

Update 2.2 will add instantaneous ship transfer. From a gameplay perspective, this is a great improvement to swap between your ships and play-styles. It alleviates the inconvenience of traveling for hours (or days) to get a ship.

From a lore perspective it doesn't make much sense, because there's no teleportation in the Elite universe. The only plausible explanation is that the ship is replicated (rebuilt) at your current station based on exact data. The original ship is disassembled.

This is some super-advanced 3D Printing, replicator technology that's also extremely-fast, instantaneous.

Another lore explanation:

There are costly portals which can be used to instantaneously move stuff across the galaxy, but it doesn't work with living beings. This way you keep the same ship (not replicated).

EDIT: Okay I changed my mind, instant teleportation or replicator is a bad idea, because it negates the reasons for long-space trips and would be game-breaking, cheating.

I do think the transfer should take a Short Time (an hour) to keep it gameplay friendly. The transfer ships would be super-fast and costly.
 
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I'm more thinking days, the more I think about it the more I don't like it. I really hope FD reconsider or put something like docking fees to balance it??
 
Look at it this way, if you can instantly teleport your ships, why do we spend hours in our ships traveling around? No then I should be able to INSTANTLY teleport to my destination as long as there is a station there.

I'll welcome fast travel as you mentioned anytime lol.

Then how about you look at it this way, if you have to wait for your ships to get delivered to you and on top of that pay money, isn't it better to just get the ship yourself, you can probably reach there faster than the delivery and on top of that save tons of credits. See? We're back to square one where we might as well remove transfer option.
 
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Transfer: Hmmmm, OK...
Instantaneous: You've got to be [insert appropriate Anglo-Saxon vernacular] me?!?

And if it includes transport with cargo ... shudder!
 
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If I take that average jump sequence takes 30-45 seconds (FSD cooldown, FSD charging, jump travel time) and if the average ship may jump to, let's say, 25ly distance, the travel time of the 500ly distance will be 20 minutes for a real player. If we will cheat and lower the ship transfer time to 1/4 of that time, we get 5 minutes delay for the transfer to 500ly distant star port (1 minute per 100ly). For Jaques station it means that ship transfer from Sol to Eol Prou RS-T D3-94 will take 220 minutes (roughly 3.5 hours for 22,000ly distance, and that transfer timer may run even when player is offline, same as mission timers do). It sounds reasonable for me. It's not realistic, but it's believable. Instant transfer is not realistic and not believable.
 
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I really don't get why people are saying 'Oh no we want to wait for ship transfer'
immersion: your pilot has never left their seat. They will now be immersed in their own bodily secretions (in space no one can hear you poop).
Your pilot has never eaten anything yet remains alive.
Your ship blows up and you are instantly transported to the last station you were docked at minus some credits. Will you guys be asking for a delay on resurrection as your body is rebuilt/escape pod brought back to station (based on a distance from last station of course!)
Nobody likes waiting if they don't have to.
How far do people want to push out for fun for the sake of realism?
It's a game with strong sim elements. Both these elements need to be balanced. The waiting thing is unnecessary and adds nothing to the game play.
Just my thoughts.
My apologies if this post sounds snarky in anyway, I've stayed up to watch the stream after a 12.5hr night shift!

Because they didn't think this one through, I can take one of my ships that can jump very far to any location and then teleport my whole armada of ships to the location, where are the planning, where are the tactics, what this new game mechanics does, are making the game even more like a arcade game, if that is what they want then sell as such a game, then I'm out, this is just poor design if you ask me. I can't fathom they went for that easy decision.
 
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