2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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It doesn't matter ... At this point whatever FD do people are not satisfied.

If they put a delay on it (which is fine by me) then people will complain, if people don't people will complain. Hopefully it will cost enough that people will think twice about doing it.

Actually what (I) ask for are some well thought through game design regarding this, until now it's not, it's more like a brain glitch!

What this awesome forum as done until now actually could solved the problem.

1. Time delay based on LY, cost reflect distance.
2. Instant teleportation like in Mass Effect, need graphical assets to represent that.
3.?

Lets keep the list of good suggestions for easy and "instant" reading.
 
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Sorry but i think you still have the choice, it's up to you and your play time and your definition of immersion breaking and realism. Again it is the same logic between solo and open gameplay for everything else (CG, mission, rep farming.....)

I politely do not agree entirely. Giving players the options is always good thing for sure, but there should be some boundaries. Things doesn't need to be always realistic (and in the games they usually never do), but they need to be believable in the game setting and universe - those are two completely different things. Instant ship transfers are definitely not believable, at least not in the current game setting. If we will want to provide any player a lot of options, on that pure principle there may all the ships cost the same amount of credits, doesn't matter if it is Sidewinder or Cutter, because some of the players want to fly big ships, right? For obvious reason, that option isn't there. So as I said, more options for players is great, but not for the cost it breaks something else, even it is the credibility of the game universe. :)

Also, this discussion isn't about the ship transfer itself (as said many times above, it's "yay!" feature), but its execution. So it is not about removing that option, just about tweaking this option conditions.
 
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There will now be no requirement to fit out anything bigger than a 2D FSD on a fer de lance.
So saving weight and power to use on other things

Again this destroys the balancing mechanic
 
I'm with the neigh crowd

It will be nice to be able to move my fleet about, I mean jumping from say Kobiyashi city in Anlave(where my fleet is) to Obsidian orbital in my explorer Asp (42 ly per jump), then moving a mining anaconda, python, rares runner asp and dakka dakka viper(dont ask ;)) instantly to OO would break the immersion so much.
Perhaps being able to be passenger for a set fee per Ly, and a set travel time per ly so I could get the python out to OO , then pay say 500 000 cr and wait 10 mins for a trip back to Anlave to pick up another ship would be a better way of doing it

Bill

As for Sgr A* ... imagine having a station there.......
 
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That kinda negates the reasons for having the option in the first place though. So you have a conflict zone near you and your combat ship is on the other side of the bubble, you have to wait 3 -4 hours to get it? Come on, nobody is going to do that are they.

This is the issue, you make the time too long and people wont use it, you make the time too short and people say its 'immersion breaking'. I can't see a value inbetween where you are going to please everyone on this.

You're missing the key factor here -- the fact that you actually are not flying that ship to its destination yourself; even with delay, you're still free to pursue other things in the meanwhile.
 
Actually what (I) ask for are some well thought through game design regarding this, until now it's not, it's more like a brain glitch!

What this awesome forum as done until now actually could solved the problem.

1. Time delay based on LY, cost reflect distance.
2. Instant teleportation like in Mass Effect, need graphical assets to represent that.
3.?

Lets keep the list of good suggestions for easy and "instant" reading.

And you think FD hasn't thought about that? It doesn't take forum uproar for them to work that out. Hopefully in the stream they were just putting it out there to see what people would think. I agree a delay of some sort would be fine for me (say 5mins per 100LY would be a nice value). But any more than that and people can just fly there quicker. Any quicker than that and people will be saying its breaking the game.

Just sick of the crap people come out with on a day to day basis in this place thats all ... [Rant Mode off].
 
I've just had a quick play in Coriolis, and I reckon I could fit an Anaconda with a grade 5 FSD upgrade and 2 fuel tanks, and have a ship with a 48ish LY jump range, and over 400 LY range - it would be able to traverse the whole bubble in 10 jumps without refuelling or scooping. Hmmmmm.
 
A delivery time should definitely be implemeted.

Yay for transporting of ships.

Instantly? Hell nooo......

Agree, and if they really want to make it instant, they need to do some serious lore thinking here, I sometimes wonder who comes up with these ideas?
 
Actually what (I) ask for are some well thought through game design regarding this, until now it's not, it's more like a brain glitch!

What this awesome forum as done until now actually could solved the problem.

1. Time delay based on LY, cost reflect distance.
2. Instant teleportation like in Mass Effect, need graphical assets to represent that.
3.?

Lets keep the list of good suggestions for easy and "instant" reading.

3: at game start choose your ship/location
 
Not good, because only one way of optimal play will by fly in three ships - conda/asp//dbe.

Being poor, in poor ship, without mods is also an option, but this will lead to nowhere, as flying in Vette 30 minutes instead 4 minutes in asp+ship transfer.

The same is making money. Someone is like mining, but mining is not profitable, so he is not doing mining, because this have no sense, because he can do sothis whitch he do not like, but this is an optimal and logical.

So if you want to be on the top, then you need to use unsta travel and fly at sothis. Of course you can be a tragic romantic hero with nothing, and consider everything as an option and choice.

Well, I am mining at Jaques for three weeks now. Continually.
And I never was at Sothis etc. and also I unlocked only one Engineer, because I do not need to unlock others. It is my way how I play the game and I am almost sure that I not alone in this play style.

Actually, I was thinking if I personally will need the ship transfer at all. Most probably not. Or maybe only couple of times.
 
As for Sgr A* ... imagine having a station there.......

This is called Jaquess.
200 mln cost of transfer vette? No problem. 5 hours sothis, then flying in asp/conda, and transfer vette. Much faster than flying vette.

Actually, I was thinking if I personally will need the ship transfer at all. Most probably not. Or maybe only couple of times.

I think it will not make any change for Your playstyle.

In real life, i can also work as pizza delivery guy, earn poorly and drive a scooter allday, but there is not much people who will choose that way of life, in comprasition with good work with better salary, holidays in warm countries, good house/car. Its rather not a 'choice'.
 
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You're missing the key factor here -- the fact that you actually are not flying that ship to its destination yourself; even with delay, you're still free to pursue other things in the meanwhile.

Of course, but what if you are in a wing and you are all waiting to take on a mission or conflict zone??? Are other people going to wait?? I don't think so. Point being FD will not be able to please people with whatever approach they decide to take.
 
Precisely!

Add a minute wait per 50 LY of distance, solved. Plus a modest fee for taxi service and gas. This should be a convenience factor to avoid flying back an forth when moving your fleet. Not a complete override for ships with crappy jump range.


No one asked for 55 LY Anaconda (FDL) taxis. We just wanted to be able to move our fleets without the fuss. Not instantly!!! And definitely not with game breaking magic.

It should take considerably longer to relocate a ship than that, lest we have the bored wealthy relocating their battle corvettes en mass from point of interest to point of interest. Anyone who is a proponent of Open should see the terrifying implications of this. It basically nullifies the value of jump ranges on ships.
 
Magic, instant ship delivery, hmm I would prefer to have it time based on distance plus more expensive the greater the distance.
 
Instant module transfer- yes.
Instant ship transfer - No.

We need ship transfer but there has to be a slightly believable time for this to take.

I think the point to ship transfer is that no one really needs that ship from 200 ly away INSTANTLY* but it is very useful to be able to relocate you fleet in a sensible amount of time when your home base has changed.

I would be quite happy for a transfer to take in a scale of hours (depending on distance).

*Because if it really was that important to you, you'd have already gone and got it.

Can we sell ship remotely?
 
I suppose that it will not be mandatory to use the ship transport and that will be possible to travel the old fashioned way, right ?

So, everyone can play the game in his/her preferred style. Instant ship transfer will be only an option. This sounds OK for me.

BTW, the NPC ships are instantly spawned since beginning of this game and sometimes they are instantly travelling distances they should not be able to fly too.

Well then i want my instant jump to objects in space just like in Star wars and Star Citizen instead of flying for minutes to reach certain points!

Star Citizen video below shows how that works!

https://www.youtube.com/watch?v=GucYhhLwIxg
 
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